# CMakeLists.txt #################################################### # Written by JackCarterSmith, 2022 # This code is released under the RSE license. #################################################### # CMake requirement and general configuration cmake_minimum_required(VERSION 3.15) cmake_policy(VERSION 3.15) set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR}) if(DEFINED ENV{MS_COMPATIBLE}) set(CMAKE_GNUtoMS ON) # Enable compatibility level to exported libraries endif() # Project definition if(DEFINED ENV{CI}) # Jenkins CI integration mode project(rse-texture VERSION $ENV{CI_VERSION}.$ENV{CI_BUILD_NUMBER} DESCRIPTION "RogueSquadron Extractor - Texture" LANGUAGES C) set(RSE_TEXTURE_NAME $ENV{CI_OUTPUT_NAME}) else() # Standalone project mode, should not be used for release. project(rse-texture VERSION 2.1.0 DESCRIPTION "RogueSquadron Extractor - Texture" LANGUAGES C) set(RSE_TEXTURE_NAME RSETexture) endif() set(RSP_TEXTURE_LIB_NAME RSPTexture${PROJECT_VERSION_MAJOR}${PROJECT_VERSION_MINOR}) set(INSTALL_BIN_DIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Installation directory for executables") set(INSTALL_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib" CACHE PATH "Installation directory for libraries") set(INSTALL_INC_DIR "${CMAKE_INSTALL_PREFIX}/include" CACHE PATH "Installation directory for headers") # Compilation option option(RSPTEXTURE_SHARED "Build shared lib" ON) option(RSPTEXTURE_STATIC "Build static lib" ON) option(BUILD_TOOLS "Build lib tools" ON) # Push compile infos to source configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/RSPTextureLib/src/config.h @ONLY) #configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/RSETexture/src/config.h @ONLY) # The project is divided in two parts: # - RSPTextureLib is the parser library for textures data, it's take HMT file as input and output extracted datas. # It is intended to be used by others apps like rendering engine or others. # - RSETexture is the standalone application of the library, take HMT file in argument and output PNG file. # Artists or users can directly use this program to retrieve data in common datas format. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) unset(RSE_TEXTURE_TARGETS_LIST) add_subdirectory(RSPTextureLib) add_subdirectory(RSETexture) if(RSPTEXTURE_SHARED) list(APPEND RSE_TEXTURE_TARGETS_LIST rsp-texture-lib) endif() if(RSPTEXTURE_STATIC) list(APPEND RSE_TEXTURE_TARGETS_LIST rsp-texture-libstatic) endif() if(NOT RSE_TEXTURE_TARGETS_LIST) message(SEND_ERROR "No library variant selected to build. " "Please enable at least one of the following options: " "RSPTEXTURE_STATIC, RSPTEXTURE_SHARED") endif() if(BUILD_TOOLS) list(APPEND RSE_TEXTURE_TARGETS_LIST rse-texture) endif() # GPG signature custom command #add_custom_command( # OUTPUT "" # COMMAND gpg --batch --detach-sign # -o ${RSE_MOD_NAME}_${CI_SYS_TARGET}.gpg # ${RSE_MOD_NAME} # DEPENDS ${RSE_MOD_NAME} # VERBATIM #) # Install dependancies install(FILES ${PROJECT_BINARY_DIR}/bin/libpng16.dll DESTINATION ${INSTALL_BIN_DIR}) # Install library includes install(FILES ${RSP_PUBLIC_HRDS} DESTINATION ${INSTALL_INC_DIR}) # Install project artifacts install(TARGETS ${RSE_TEXTURE_TARGETS_LIST} RUNTIME DESTINATION ${INSTALL_BIN_DIR} LIBRARY DESTINATION ${INSTALL_LIB_DIR} ARCHIVE DESTINATION ${INSTALL_LIB_DIR} )