# RogueSquadron Data Extractor - TEXTURE module Inspired by the work **dpethes** (https://github.com/dpethes/rerogue) This set of git repos are a compilation of tools coded in C to make RS modding far more than a dream! The collection consist of few independants modules, each of them deals with specific data like sound, textures, heightmaps, etc... All modules are independants. This is the **'TEXTURE'** module. **CAUTION! Master branch is hugely buggy and should not be used, please take only released versions.** ## TEXTURE MODULE It's extract texture datas from Rogue Squadron 3D (PC) game files (DAT). This module can do: - Extract textures inside HMT files to PNG format, - Extract automatically inside subfolder (usefull when you have a lot of pictures to extract), - Manage transparent textures, - Fixed some error RGB color encoding. ### Using `Texture-Extractor_"version" [options] ` ### Options - -h Print this message - -v Activate verbose output - -no-subdir Extract textures directly inside current folder ### Dependencies Necessary libs for running (provided in release) and for compiling. - zlib (1.2.11) - libpng (1.6.37) ### Compiling You can compile on both Windows or Linux system, you only need to adjust your dependencies. *Makefile is coming...*