#ifndef HMT_PARSER_H_ #define HMT_PARSER_H_ #include #include #include "RS_images.h" ///////////////////////////// ///// Define HMT types ////// ///////////////////////////// /** * @brief Material struct inside HMT file type * * Actual RE material struct:\n * 4B material entry count MC\n * 4B offset after material entries / offset to textures\n * MC * material entry (36B)\n * [\n * 2B int material/texture type:\n * 1 - material with texture\n * 2 - material without texture\n * 2B int texture index\n * 4B float (scale factor?)\n * 4B float (always 1.0)\n * 4B int zero\n * 4B int 0x0A\n * 16B name\n * ]\n * * @image html hmt_materialDef.png */ typedef struct HMTMaterial { short type_; /**< Material type:\n 1 = Material with texture\n 2 = Material without texture */ short texture_index; float unknow1,unknow2; int zero; int hex_a; char *name[16]; }HMT_MATERIAL; /** * @brief Texture struct inside HMT file type * * Actual RE texture struct:\n * 4B int texcount Tc\n * TC * texture entry 52B\n * [\n * 4B int pixel offset\n * 28B zero\n * 4B int palette offset, 0 = no palette\n * 4B int texname offset\n * 2B int width\n * 2B int height\n * 8B texture format [\n * 1B int : always 1?\n * 1B int : bits per sample?\n * 1B int : subtype:\n * -0 - palette 16x3B RGB, 4bit per pixel\n * -1 - 256x3B palette RGB, 8bit per pixel\n * -3 - RGBA 32bpp\n * -4 - greyscale, 4bpp\n * -5 - grayscale, 8bpp\n * 1B int ? 0, 0x40, 0x80\n * 4B RGBA transparent color?\n * ]\n * ]\n * * @image html hmt_textureDef.png */ typedef struct HMTTexture { int data_offset; int palette_offset; int textureName_offset; unsigned long width, height; char *name[16]; RS_IMAGE image; }HMT_TEXTURE; /** * @brief HMT file struct */ typedef struct HMTFile { int material_count; int texture_offset; int texture_count; HMT_MATERIAL *materials_list; HMT_TEXTURE *textures_list; }HMT_FILE; ///////////////////////////// ///// Declare functions ///// ///////////////////////////// int exportToPNM(FILE *f, RS_IMAGE *img); #endif