RSE-Texture/CMakeLists.txt

67 lines
2.1 KiB
CMake

# CMakeLists.txt
# Written by JackCarterSmith, 2021
# This code is released under the RSE license.
cmake_minimum_required(VERSION 3.1)
cmake_policy(VERSION 3.1)
set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR})
# define project
#add_definitions(-DCONF_NO_GL)
if(DEFINED ENV{CI})
project(rse-texture VERSION 1.0.1.$ENV{CI_BUILD_NUMBER} DESCRIPTION "RogueSquadron Extractor - Texture" LANGUAGES C)
set(RSE_TEX_NAME $ENV{CI_OUTPUT_NAME}-${PROJECT_VERSION})
else()
project(rse-texture VERSION 1.0.1 DESCRIPTION "RogueSquadron Extractor - Texture" LANGUAGES C)
set(RSE_TEX_NAME RSE_Texture-${PROJECT_VERSION})
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/src/config.h @ONLY)
include(CheckIncludeFile)
include(CheckCSourceCompiles)
#include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
#conan_basic_setup()
# needed packages
find_package(ZLIB 1.2.11 EXACT REQUIRED)
include_directories(${ZLIB_INCLUDE_DIR})
find_package(PNG 1.6.37 EXACT REQUIRED)
include_directories(${PNG_INCLUDE_DIR})
# define src/headers files
FILE(GLOB_RECURSE RSE_TEX_SRCS src/*.c)
FILE(GLOB_RECURSE RSE_TEX_HRDS src/*.h)
SOURCE_GROUP("Source Files" FILES ${RSE_TEX_SRCS})
SOURCE_GROUP("Header Files" FILES ${RSE_TEX_HRDS})
# begin building RSE-Texture
#set(CMAKE_BUILD_TYPE Debug)
#include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_executable(rse-texture ${RSE_TEX_SRCS} ${RSE_TEX_HRDS})
#set_property(TARGET rse-texture PROPERTY C_STANDARD 99)
set_target_properties(rse-texture PROPERTIES OUTPUT_NAME ${RSE_TEX_NAME})
if(MSVC)
# msvc does not append 'lib' - do it here to have consistent name
#set_target_properties(rse-texture PROPERTIES PREFIX "lib")
set_target_properties(rse-texture PROPERTIES IMPORT_PREFIX "lib")
endif()
target_link_libraries(rse-texture ${ZLIB_LIBRARIES} ${PNG_LIBRARIES})
# add GPG signature command
#add_custom_command(
# OUTPUT ""
# COMMAND gpg --batch --detach-sign
# -o ${RSE_TEX_NAME}_${CI_SYS_TARGET}.gpg
# ${RSE_TEX_NAME}
# DEPENDS ${RSE_TEX_NAME}
# VERBATIM
#)
# install executable
install(TARGETS rse-texture
RUNTIME DESTINATION bin
)