Uwe Bonnes 1d868bfffb pc-stlinkv2: Detect stlink detach.
As libusb has no real async callback, we need to call libusb_handle_events()
in different places. While waiting for the gdb connection, we set the
socket to non-blocking and check additional for usb events in that loop. That
way, detach is also detected while waiting for connection. With debugger
attached, SET_IDLE_STATE ist missused for checking for usb events.
2019-09-01 12:19:14 +02:00

49 lines
1.4 KiB
C

/*
* This file is part of the Black Magic Debug project.
*
* Copyright (C) 2011 Black Sphere Technologies Ltd.
* Written by Gareth McMullin <gareth@blacksphere.co.nz>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PLATFORM_H
#define __PLATFORM_H
#include <libusb-1.0/libusb.h>
#include "timing.h"
#ifndef _WIN32
# include <alloca.h>
#else
# ifndef alloca
# define alloca __builtin_alloca
# endif
#endif
#define PLATFORM_HAS_DEBUG
#define PLATFORM_IDENT "StlinkV2/3"
#define SET_RUN_STATE(state)
void stlink_check_detach(int state);
#define SET_IDLE_STATE(state) stlink_check_detach(state)
//#define SET_ERROR_STATE(state)
void platform_buffer_flush(void);
int platform_buffer_write(const uint8_t *data, int size);
int platform_buffer_read(uint8_t *data, int size);
#endif