//========= Copyright 1996-2022, Valve LLC, All rights reserved. ============

#ifndef STEAMTYPES_H
#define STEAMTYPES_H
#ifdef STEAM_WIN32
#pragma once
#endif

/*
for some dumb reason some games like carrion think a bool is an int and use the whole register as a return value
instead of using just al like a normal program.
*/
typedef unsigned steam_bool;

#define S_CALLTYPE __cdecl

// Steam-specific types. Defined here so this header file can be included in other code bases.
#ifndef WCHARTYPES_H
typedef unsigned char uint8;
#endif

#if defined( __GNUC__ ) && !defined(POSIX)
	#if __GNUC__ < 4
		#error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
	#endif
	#define POSIX 1
#endif

#if defined(__x86_64__) || defined(_WIN64) || defined(__aarch64__)
#define X64BITS
#endif

// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code.
#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3)
#define VALVE_BIG_ENDIAN
#endif

typedef unsigned char uint8;
typedef signed char int8;

#if defined( STEAM_WIN32 )

typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;

typedef int64 lint64;
typedef uint64 ulint64;

#ifdef X64BITS
typedef __int64 intp;				// intp is an integer that can accomodate a pointer
typedef unsigned __int64 uintp;		// (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
#else
typedef __int32 intp;
typedef unsigned __int32 uintp;
#endif

#else // STEAM_WIN32

typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
typedef long long int64;
typedef unsigned long long uint64;

// [u]int64 are actually defined as 'long long' and gcc 64-bit
// doesn't automatically consider them the same as 'long int'.
// Changing the types for [u]int64 is complicated by
// there being many definitions, so we just
// define a 'long int' here and use it in places that would
// otherwise confuse the compiler.
typedef long int lint64;
typedef unsigned long int ulint64;

#ifdef X64BITS
typedef long long intp;
typedef unsigned long long uintp;
#else
typedef int intp;
typedef unsigned int uintp;
#endif

#endif // else STEAM_WIN32

#ifdef API_GEN
# define STEAM_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
#else
# define STEAM_CLANG_ATTR(ATTR)
#endif

#define STEAM_METHOD_DESC(DESC) STEAM_CLANG_ATTR( "desc:" #DESC ";" )
#define STEAM_IGNOREATTR() STEAM_CLANG_ATTR( "ignore" )
#define STEAM_OUT_STRUCT() STEAM_CLANG_ATTR( "out_struct: ;" )
#define STEAM_OUT_STRING() STEAM_CLANG_ATTR( "out_string: ;" )
#define STEAM_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) STEAM_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
#define STEAM_OUT_ARRAY_COUNT(COUNTER, DESC) STEAM_CLANG_ATTR( "out_array_count:" #COUNTER  ";desc:" #DESC )
#define STEAM_ARRAY_COUNT(COUNTER) STEAM_CLANG_ATTR( "array_count:" #COUNTER ";" )
#define STEAM_ARRAY_COUNT_D(COUNTER, DESC) STEAM_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
#define STEAM_BUFFER_COUNT(COUNTER) STEAM_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
#define STEAM_OUT_BUFFER_COUNT(COUNTER) STEAM_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
#define STEAM_OUT_STRING_COUNT(COUNTER) STEAM_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
#define STEAM_DESC(DESC) STEAM_CLANG_ATTR("desc:" #DESC ";")
#define STEAM_CALL_RESULT(RESULT_TYPE) STEAM_CLANG_ATTR("callresult:" #RESULT_TYPE ";")
#define STEAM_CALL_BACK(RESULT_TYPE) STEAM_CLANG_ATTR("callback:" #RESULT_TYPE ";")
#define STEAM_FLAT_NAME(NAME) STEAM_CLANG_ATTR("flat_name:" #NAME ";")

const int k_cubSaltSize   = 8;
typedef	uint8 Salt_t[ k_cubSaltSize ];

//-----------------------------------------------------------------------------
// GID (GlobalID) stuff
// This is a globally unique identifier.  It's guaranteed to be unique across all
// racks and servers for as long as a given universe persists.
//-----------------------------------------------------------------------------
// NOTE: for GID parsing/rendering and other utils, see gid.h
typedef uint64 GID_t;

const GID_t k_GIDNil = 0xffffffffffffffffull;

// For convenience, we define a number of types that are just new names for GIDs
typedef uint64 JobID_t;			// Each Job has a unique ID
typedef GID_t TxnID_t;			// Each financial transaction has a unique ID

const GID_t k_TxnIDNil = k_GIDNil;
const GID_t k_TxnIDUnknown = 0;

const JobID_t k_JobIDNil = 0xffffffffffffffffull;

// this is baked into client messages and interfaces as an int, 
// make sure we never break this.
typedef uint32 PackageId_t;
const PackageId_t k_uPackageIdFreeSub = 0x0;
const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;

typedef uint32 BundleId_t;
const BundleId_t k_uBundleIdInvalid = 0;

// this is baked into client messages and interfaces as an int, 
// make sure we never break this.
typedef uint32 AppId_t;
const AppId_t k_uAppIdInvalid = 0x0;

typedef uint64 AssetClassId_t;
const AssetClassId_t k_ulAssetClassIdInvalid = 0x0;

typedef uint32 PhysicalItemId_t;
const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;


// this is baked into client messages and interfaces as an int, 
// make sure we never break this.  AppIds and DepotIDs also presently
// share the same namespace, but since we'd like to change that in the future
// I've defined it seperately here.
typedef uint32 DepotId_t;
const DepotId_t k_uDepotIdInvalid = 0x0;

// RTime32
// We use this 32 bit time representing real world time.
// It offers 1 second resolution beginning on January 1, 1970 (Unix time)
typedef uint32 RTime32;

typedef uint32 CellID_t;
const CellID_t k_uCellIDInvalid = 0xFFFFFFFF;

// handle to a Steam API call
typedef uint64 SteamAPICall_t;
const SteamAPICall_t k_uAPICallInvalid = 0x0;

typedef uint32 AccountID_t;

typedef uint32 PartnerId_t;
const PartnerId_t k_uPartnerIdInvalid = 0;

// ID for a depot content manifest
typedef uint64 ManifestId_t; 
const ManifestId_t k_uManifestIdInvalid = 0;

// ID for cafe sites
typedef uint64 SiteId_t;
const SiteId_t k_ulSiteIdInvalid = 0;

#if defined(_WIN32) && defined(__GNUC__) && !defined(_S4N_)
	#define STEAMWORKS_STRUCT_RETURN_0(returnType, functionName)	\
		virtual void functionName( returnType& ret ) = 0;			\
		inline returnType functionName()							\
		{															\
			returnType ret;											\
			this->functionName(ret);								\
			return ret;												\
		}
	#define STEAMWORKS_STRUCT_RETURN_1(returnType, functionName, arg1Type, arg1Name)	\
		virtual void functionName( returnType& ret, arg1Type arg1Name ) = 0;			\
		inline returnType functionName( arg1Type arg1Name )								\
		{																				\
			returnType ret;																\
			this->functionName(ret, arg1Name);											\
			return ret;																	\
		}
	#define STEAMWORKS_STRUCT_RETURN_2(returnType, functionName, arg1Type, arg1Name, arg2Type, arg2Name)	\
		virtual void functionName( returnType& ret, arg1Type arg1Name, arg2Type arg2Name ) = 0;				\
		inline returnType functionName( arg1Type arg1Name, arg2Type arg2Name )								\
		{																									\
			returnType ret;																					\
			this->functionName(ret, arg1Name, arg2Name);													\
			return ret;																						\
		}
	#define STEAMWORKS_STRUCT_RETURN_3(returnType, functionName, arg1Type, arg1Name, arg2Type, arg2Name, arg3Type, arg3Name)	\
		virtual void functionName( returnType& ret, arg1Type arg1Name, arg2Type arg2Name, arg3Type arg3Name ) = 0;				\
		inline returnType functionName( arg1Type arg1Name, arg2Type arg2Name, arg3Type arg3Name )								\
		{																														\
			returnType ret;																										\
			this->functionName(ret, arg1Name, arg2Name, arg3Name);																\
			return ret;																											\
		}
#else
	#define STEAMWORKS_STRUCT_RETURN_0(returnType, functionName) virtual returnType functionName() = 0;
	#define STEAMWORKS_STRUCT_RETURN_1(returnType, functionName, arg1Type, arg1Name) virtual returnType functionName( arg1Type arg1Name ) = 0;
	#define STEAMWORKS_STRUCT_RETURN_2(returnType, functionName, arg1Type, arg1Name, arg2Type, arg2Name) virtual returnType functionName( arg1Type arg1Name, arg2Type arg2Name ) = 0;
	#define STEAMWORKS_STRUCT_RETURN_3(returnType, functionName, arg1Type, arg1Name, arg2Type, arg2Name, arg3Type, arg3Name) virtual returnType functionName( arg1Type arg1Name, arg2Type arg2Name, arg3Type arg3Name ) = 0;
#endif
// Party Beacon ID
typedef uint64 PartyBeaconID_t;
const PartyBeaconID_t k_ulPartyBeaconIdInvalid = 0;

enum ESteamIPType
{
	k_ESteamIPTypeIPv4 = 0,
	k_ESteamIPTypeIPv6 = 1,
};

#pragma pack( push, 1 )

struct SteamIPAddress_t
{
	union {

		uint32			m_unIPv4;		// Host order
		uint8			m_rgubIPv6[16];		// Network order! Same as inaddr_in6.  (0011:2233:4455:6677:8899:aabb:ccdd:eeff)

		// Internal use only
		uint64			m_ipv6Qword[2];	// big endian
	};

	ESteamIPType m_eType;

	bool IsSet() const 
	{ 
		if ( k_ESteamIPTypeIPv4 == m_eType )
		{
			return m_unIPv4 != 0;
		}
		else 
		{
			return m_ipv6Qword[0] !=0 || m_ipv6Qword[1] != 0; 
		}
	}

	static SteamIPAddress_t IPv4Any()
	{
		SteamIPAddress_t ipOut;
		ipOut.m_eType = k_ESteamIPTypeIPv4;
		ipOut.m_unIPv4 = 0;

		return ipOut;
	}

	static SteamIPAddress_t IPv6Any()
	{
		SteamIPAddress_t ipOut;
		ipOut.m_eType = k_ESteamIPTypeIPv6;
		ipOut.m_ipv6Qword[0] = 0;
		ipOut.m_ipv6Qword[1] = 0;

		return ipOut;
	}

	static SteamIPAddress_t IPv4Loopback()
	{
		SteamIPAddress_t ipOut;
		ipOut.m_eType = k_ESteamIPTypeIPv4;
		ipOut.m_unIPv4 = 0x7f000001;

		return ipOut;
	}

	static SteamIPAddress_t IPv6Loopback()
	{
		SteamIPAddress_t ipOut;
		ipOut.m_eType = k_ESteamIPTypeIPv6;
		ipOut.m_ipv6Qword[0] = 0;
		ipOut.m_ipv6Qword[1] = 0;
		ipOut.m_rgubIPv6[15] = 1;

		return ipOut;
	}
};

#pragma pack( pop )


#endif // STEAMTYPES_H
