// ===================================================================================== 0
LANGUAGE 0, 0

SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt"

1 VERSIONINFO
FILEVERSION    8,74,80,95
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK  0x17
FILEFLAGS      0x0
FILEOS         0x00000004L // VOS__WINDOWS32
FILETYPE       0x2L // VFT_DLL
FILESUBTYPE    0x0L // VFT2_UNKNOWN
{
    BLOCK "StringFileInfo"
    {
        BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
        {
            VALUE "LegalCopyright",    "Copyright (C) 2007"
            VALUE "InternalName",      "GameOverlayRenderer (win32)"
            VALUE "FileVersion",       "08.74.80.95"
            VALUE "CompanyName",       "GSE"
            VALUE "ProductVersion",    "01.00.00.01"
            VALUE "FileDescription",   "GSE Overlay Renderer"
            VALUE "Source Control ID", "8748095"
            VALUE "OriginalFilename",  "GameOverlayRenderer.dll"
            VALUE "ProductName",       "GSE Overlay Renderer"
        }
    }

    BLOCK "VarFileInfo"
    {
        VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
    }
}



// ===================================================================================== 1033
LANGUAGE 0x09, 0x01

1 VERSIONINFO
FILEVERSION    1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK  0x17
FILEFLAGS      0x0
FILEOS         0x00000004L // VOS__WINDOWS32
FILETYPE       0x2L // VFT_DLL
FILESUBTYPE    0x0L // VFT2_UNKNOWN
{
    BLOCK "StringFileInfo"
    {
        BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
        {
            VALUE "CompanyName",       "GSE"
            VALUE "FileDescription",   "GSE Overlay Renderer"
            VALUE "FileVersion",       "1, 0, 0, 1"
            VALUE "InternalName",      "GameOverlayRenderer"
            VALUE "LegalCopyright",    "Copyright (C) 2007"
            VALUE "OriginalFilename",  "GameOverlayRenderer.dll"
            VALUE "ProductName",       "GSE Overlay Renderer"
            VALUE "ProductVersion",    "1, 0, 0, 1"
        }
    }

    BLOCK "VarFileInfo"
    {
        VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
    }
}



// ===================================================================================== 4147
LANGUAGE 0x33, 0x04

1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"
