diff --git a/dll/dll/settings.h b/dll/dll/settings.h index 0ca2c664..dd7e2ab2 100644 --- a/dll/dll/settings.h +++ b/dll/dll/settings.h @@ -233,7 +233,7 @@ public: bool allow_unknown_stats = false; // when a stat that's tied to an achievement gets a new value, should the emu save that progress only if it's higher? - // the stat itself is always saved regardless of that flag, obly affects the achievement progress + // the stat itself is always saved regardless of that flag, only affects the achievement progress bool save_only_higher_stat_achievement_progress = true; // bypass to make SetAchievement() always return true, prevent some games from breaking