From 02432c7f8ff64d1f29090ff4237a1bbbc1ff6434 Mon Sep 17 00:00:00 2001 From: otavepto <153766569+otavepto@users.noreply.github.com> Date: Sun, 23 Jun 2024 03:40:21 +0300 Subject: [PATCH] fix that comment --- dll/dll/settings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dll/dll/settings.h b/dll/dll/settings.h index 0ca2c664..dd7e2ab2 100644 --- a/dll/dll/settings.h +++ b/dll/dll/settings.h @@ -233,7 +233,7 @@ public: bool allow_unknown_stats = false; // when a stat that's tied to an achievement gets a new value, should the emu save that progress only if it's higher? - // the stat itself is always saved regardless of that flag, obly affects the achievement progress + // the stat itself is always saved regardless of that flag, only affects the achievement progress bool save_only_higher_stat_achievement_progress = true; // bypass to make SetAchievement() always return true, prevent some games from breaking