- manually push latest steam api 7z archives required by gse_debug_switch helper tool

- fix configs.main.ini for generate_emu_config, to support latest changes
This commit is contained in:
alex47exe 2024-08-19 14:48:09 +01:00
parent 6eb663434f
commit 08e7473984
5 changed files with 27 additions and 19 deletions

View File

@ -14,7 +14,27 @@ gc_token=1
steam_deck=0
# 1=enable avatar functionality
# default=0
enable_account_avatar=0
enable_account_avatar=1
# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
# not recommended to enable this
# default=0
immediate_gameserver_stats=0
# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
# 0=always return the type of the server list as 'LAN server'
# not recommended to enable this
# default=0
matchmaking_server_list_actual_type=0
# 1=grab the server details for match making using an actual server query
# 0=use the info from the local network messages shared between client/server
# not recommended to enable this, currently breaks some games
# default=0
matchmaking_server_details_via_source_query=0
# very basic crash logger/printer
# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
# default=
crash_printer_location=./EMU_CRASHES.txt
[main::stats]
# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
# not recommended to enable this
# default=0
@ -39,24 +59,12 @@ stat_achievement_progress_functionality=1
# also has no impact on the functions which directly change stats, achievements, or achievements progress
# default=1
save_only_higher_stat_achievement_progress=1
# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
# not recommended to enable this
# default=0
immediate_gameserver_stats=0
# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
# 0=always return the type of the server list as 'LAN server'
# not recommended to enable this
# default=0
matchmaking_server_list_actual_type=0
# 1=grab the server details for match making using an actual server query
# 0=use the info from the local network messages shared between client/server
# not recommended to enable this, currently breaks some games
# default=0
matchmaking_server_details_via_source_query=0
# very basic crash logger/printer
# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
# default=
crash_printer_location=./EMU_CRASHES.txt
# the emulator loads the achievements icons is memory, this is needed for APIs like 'ISteamUserStats::GetAchievementIcon()'
# the loaded icon size is controlled by [overlay::appearance] -> Icon_Size, in configs.overlay.ini
# 1=load icons lazily when they are requested
# 0=load icons as soon as the interface 'ISteamUserStats' is initialized
# default=1
lazy_load_achievements_icons=1
[main::connectivity]
# 1=prevent hooking OS networking APIs and allow any external requests