- manually push latest steam api 7z archives required by gse_debug_switch helper tool
- fix configs.main.ini for generate_emu_config, to support latest changes
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@ -14,7 +14,27 @@ gc_token=1
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steam_deck=0
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steam_deck=0
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# 1=enable avatar functionality
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# 1=enable avatar functionality
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# default=0
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# default=0
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enable_account_avatar=0
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enable_account_avatar=1
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# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
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# not recommended to enable this
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# default=0
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immediate_gameserver_stats=0
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# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
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# 0=always return the type of the server list as 'LAN server'
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# not recommended to enable this
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# default=0
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matchmaking_server_list_actual_type=0
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# 1=grab the server details for match making using an actual server query
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# 0=use the info from the local network messages shared between client/server
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# not recommended to enable this, currently breaks some games
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# default=0
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matchmaking_server_details_via_source_query=0
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# very basic crash logger/printer
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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# default=
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crash_printer_location=./EMU_CRASHES.txt
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[main::stats]
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# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
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# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
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# not recommended to enable this
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# not recommended to enable this
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# default=0
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# default=0
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@ -39,24 +59,12 @@ stat_achievement_progress_functionality=1
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# also has no impact on the functions which directly change stats, achievements, or achievements progress
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# also has no impact on the functions which directly change stats, achievements, or achievements progress
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# default=1
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# default=1
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save_only_higher_stat_achievement_progress=1
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save_only_higher_stat_achievement_progress=1
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# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
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# the emulator loads the achievements icons is memory, this is needed for APIs like 'ISteamUserStats::GetAchievementIcon()'
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# not recommended to enable this
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# the loaded icon size is controlled by [overlay::appearance] -> Icon_Size, in configs.overlay.ini
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# default=0
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# 1=load icons lazily when they are requested
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immediate_gameserver_stats=0
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# 0=load icons as soon as the interface 'ISteamUserStats' is initialized
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# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
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# default=1
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# 0=always return the type of the server list as 'LAN server'
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lazy_load_achievements_icons=1
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# not recommended to enable this
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# default=0
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matchmaking_server_list_actual_type=0
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# 1=grab the server details for match making using an actual server query
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# 0=use the info from the local network messages shared between client/server
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# not recommended to enable this, currently breaks some games
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# default=0
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matchmaking_server_details_via_source_query=0
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# very basic crash logger/printer
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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# default=
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crash_printer_location=./EMU_CRASHES.txt
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[main::connectivity]
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[main::connectivity]
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# 1=prevent hooking OS networking APIs and allow any external requests
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# 1=prevent hooking OS networking APIs and allow any external requests
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