proper attribution for the author of the ingame overlay project (why wasn't this done long time ago?!)
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@ -844,100 +844,6 @@ const char translationSend[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_S
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u8"Pošalji Poruku"
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};
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// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
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// SettingsInGame_Enable & SettingsInGame_Overlay
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const char translationSteamOverlay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
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// 0 - English
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u8"Steam Overlay",
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// 1 - Arabic
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u8"Steam Overlay",
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// 2 - Bulgarian
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u8"Steam слой",
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// 3 - Simplified Chinese
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u8"蒸汽界面",
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// 4 - Traditional Chinese
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u8"Steam 內嵌介面",
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// 5 - Czech
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u8"Překrytí služby Steam",
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// 6 - Danish
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u8"Steam-overlayet",
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// 7 - Dutch
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u8"Steam-overlay",
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// 8 - Finnish
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u8"Steam-yhteisönäkymä",
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// 9 - French
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u8"L'overlay Steam",
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// 10 - German
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u8"Steam Overlay",
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// 11 - Greek
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u8"Επικάλυψης Steam",
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// 12 - Hungarian
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u8"Steam Átfedés",
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// 13 - Italian
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u8"L'Overlay di Steam",
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// 14 - Japanese
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u8"Steam オーバーレイ",
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// 15 - Korean
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u8"Steam 오버레이",
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// 16 - Norwegian
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u8"Steam-overlegg",
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// 17 - Polish
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u8"Nakładkę Steam",
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// 18 - Portuguese
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u8"Painel Steam",
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// 19 - Brazilian Portuguese
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u8"Painel Steam",
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// 20 - Romanian
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u8"Interfață suplimentară Steam",
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// 21 - Russian
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u8"Оверлей Steam",
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// 22 - Spanish
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u8"Interfaz de Steam",
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// 23 - Latin American
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u8"Interfaz de Steam",
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// 24 - Swedish
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u8"Steams överlägg",
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// 25 - Thai
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u8"โอเวอร์เลย์ Steam",
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// 26 - Turkish
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u8"Steam Arayüzü",
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// 27 - Ukrainian
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u8"Оверлей Steam",
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// 28 - Vietnamese
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u8"Lớp phủ Steam",
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// 29 - Croatian
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u8"Steam Overlay"
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};
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const char translationUserPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
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// 0 - English
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u8"Username: %s (%llu) playing %u",
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@ -264,7 +264,6 @@ void Steam_Overlay::create_fonts()
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font_builder.AddText(translationAccept[i]);
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font_builder.AddText(translationRefuse[i]);
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font_builder.AddText(translationSend[i]);
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font_builder.AddText(translationSteamOverlay[i]);
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font_builder.AddText(translationUserPlaying[i]);
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font_builder.AddText(translationRenderer[i]);
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font_builder.AddText(translationShowAchievements[i]);
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@ -1155,11 +1154,9 @@ void Steam_Overlay::render_main_window()
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char tmp[TRANSLATION_BUFFER_SIZE]{};
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snprintf(tmp, sizeof(tmp), translationRenderer[current_language], (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
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std::string windowTitle;
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windowTitle.append(translationSteamOverlay[current_language]);
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windowTitle.append(" (");
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windowTitle.append(tmp);
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windowTitle.append(")");
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std::string windowTitle{};
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// Note: don't translate this, project and author names are nouns, they must be kept intact for proper referral
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windowTitle.append("Ingame Overlay - Nemirtingas (").append(tmp).append(")");
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if ((settings->overlay_appearance.background_r >= 0) &&
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(settings->overlay_appearance.background_g >= 0) &&
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@ -266,8 +266,10 @@ Do not run more than one steam game with the **same appid** at the same time on
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**Note: at the moment this feature is only enabled in the experimental builds**
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---
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This is made possible using the amazing third-party library `Ingame Overlay project`: https://github.com/Nemirtingas/ingame_overlay
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The overlay can be enabled by creating a file named `enable_experimental_overlay.txt` in the `steam_settings` folder.
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This feature is highly experimental and might cause crashes or other severe problems.
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This feature is **highly experimental** and might cause crashes or other problems.
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This is for games that depend on the steam overlay to let people join multiplayer games.
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Alternatively, you can use the dedicated tool `lobby_connect` to join a game lobby.
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