diff --git a/README.md b/README.md
index d3634226..dc955b6d 100644
--- a/README.md
+++ b/README.md
@@ -22,7 +22,9 @@ You can find the original README here: [README.md](./z_original_repo_files/READM
---
## How to use the emu
-You can find instructions here: [README.release.md](./post_build/README.release.md)
+You can find instructions here: [README.release.md](./post_build/README.release.md)
+
+You can helper scripts and tools mentioned here in this wiki: https://github.com/otavepto/gbe_fork/wiki/Emu-helpers
---
---
@@ -159,8 +161,13 @@ Arguments you can pass to this script:
>>>>>>>>> ___
-* `-tool-itf` prevent building the tool `find_interfaces`:
-* `-tool-lobby`: prevent building the tool `lobby_connect`:
+* `-tool-itf` prevent building the tool `find_interfaces`
+* `-tool-lobby`: prevent building the tool `lobby_connect`
+
+>>>>>>>>> ___
+
+* `+lib-netsockets-32` *(experimental)*: build a standalone networking sockets library (32-bit)
+* `+lib-netsockets-64` *(experimental)*: build a standalone networking sockets library (64-bit)
@@ -200,10 +207,15 @@ Arguments you can pass to this script:
>>>>>>>>> ___
-* `-tool-itf-32`: prevent building the tool 32-bit `find_interfaces`:
-* `-tool-itf-64`: prevent building the tool 64-bit `find_interfaces`:
-* `-tool-lobby-32`: prevent building the tool 32-bit `lobby_connect`:
-* `-tool-lobby-64`: prevent building the tool 64-bit `lobby_connect`:
+* `-tool-itf-32`: prevent building the tool 32-bit `find_interfaces`
+* `-tool-itf-64`: prevent building the tool 64-bit `find_interfaces`
+* `-tool-lobby-32`: prevent building the tool 32-bit `lobby_connect`
+* `-tool-lobby-64`: prevent building the tool 64-bit `lobby_connect`
+
+>>>>>>>>> ___
+
+* `+lib-netsockets-32` *(experimental)*: build a standalone networking sockets library (32-bit)
+* `+lib-netsockets-64` *(experimental)*: build a standalone networking sockets library (64-bit)
---
diff --git a/build_linux.sh b/build_linux.sh
index e31dbee6..00346f0f 100644
--- a/build_linux.sh
+++ b/build_linux.sh
@@ -27,6 +27,9 @@ BUILD_TOOL_FIND_ITFS64=1
BUILD_TOOL_LOBBY32=1
BUILD_TOOL_LOBBY64=1
+BUILD_LIB_NET_SOCKETS_32=0
+BUILD_LIB_NET_SOCKETS_64=0
+
# < 0: deduce, > 1: force
PARALLEL_THREADS_OVERRIDE=-1
@@ -65,6 +68,10 @@ for (( i=1; i<=$#; i++ )); do
BUILD_TOOL_LOBBY32=0
elif [[ "$var" = "-tool-lobby-64" ]]; then
BUILD_TOOL_LOBBY64=0
+ elif [[ "$var" = "+lib-netsockets-32" ]]; then
+ BUILD_LIB_NET_SOCKETS_32=1
+ elif [[ "$var" = "+lib-netsockets-64" ]]; then
+ BUILD_LIB_NET_SOCKETS_64=1
elif [[ "$var" = "-verbose" ]]; then
VERBOSE=1
elif [[ "$var" = "clean" ]]; then
@@ -358,6 +365,10 @@ function build_for () {
return 1;
}
+ local out_dir="${out_filepath%/*}"
+ [[ "$out_dir" = "$out_filepath" ]] && out_dir='.'
+ mkdir -p "$out_dir"
+
# https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/7/html/developer_guide/gcc-using-libraries#gcc-using-libraries_using-both-static-dynamic-library-gcc
# https://linux.die.net/man/1/ld
if [[ $VERBOSE = 1 ]]; then
@@ -406,8 +417,6 @@ echo; echo;
if [[ "$BUILD_LIB32" = "1" ]]; then
echo // building shared lib libsteam_api.so - 32
- [[ -d "$build_root_32" ]] || mkdir -p "$build_root_32"
-
all_src_files=(
"${release_src[@]}"
"controller/*.c"
@@ -418,8 +427,6 @@ fi
if [[ "$BUILD_CLIENT32" = "1" ]]; then
echo // building shared lib steamclient.so - 32
- [[ -d "$build_root_32" ]] || mkdir -p "$build_root_32"
-
all_src_files=(
"${release_src[@]}"
"controller/*.c"
@@ -430,8 +437,6 @@ fi
if [[ "$BUILD_TOOL_LOBBY32" = "1" ]]; then
echo // building executable lobby_connect_x32 - 32
- [[ -d "$build_root_tools/lobby_connect" ]] || mkdir -p "$build_root_tools/lobby_connect"
-
all_src_files=(
"${release_src[@]}"
"$tools_dir/lobby_connect/lobby_connect.cpp"
@@ -442,8 +447,6 @@ fi
if [[ "$BUILD_TOOL_FIND_ITFS32" = "1" ]]; then
echo // building executable generate_interfaces_file_x32 - 32
- [[ -d "$build_root_tools/find_interfaces" ]] || mkdir -p "$build_root_tools/find_interfaces"
-
all_src_files=(
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
)
@@ -451,6 +454,15 @@ if [[ "$BUILD_TOOL_FIND_ITFS32" = "1" ]]; then
last_code=$((last_code + $?))
fi
+if [[ "$BUILD_LIB_NET_SOCKETS_32" = "1" ]]; then
+ echo // building shared lib steamnetworkingsockets.so - 32
+ all_src_files=(
+ "networking_sockets_lib/steamnetworkingsockets.cpp"
+ )
+ build_for 1 0 "$build_root_dir/networking_sockets_lib/steamnetworkingsockets.so" '' all_src_files
+ last_code=$((last_code + $?))
+fi
+
### x64 build
cleanup
@@ -464,8 +476,6 @@ echo; echo;
if [[ "$BUILD_LIB64" = "1" ]]; then
echo // building shared lib libsteam_api.so - 64
- [[ -d "$build_root_64" ]] || mkdir -p "$build_root_64"
-
all_src_files=(
"${release_src[@]}"
"controller/*.c"
@@ -476,8 +486,6 @@ fi
if [[ "$BUILD_CLIENT64" = "1" ]]; then
echo // building shared lib steamclient.so - 64
- [[ -d "$build_root_64" ]] || mkdir -p "$build_root_64"
-
all_src_files=(
"${release_src[@]}"
"controller/*.c"
@@ -488,8 +496,6 @@ fi
if [[ "$BUILD_TOOL_LOBBY64" = "1" ]]; then
echo // building executable lobby_connect_x64 - 64
- [[ -d "$build_root_tools/lobby_connect" ]] || mkdir -p "$build_root_tools/lobby_connect"
-
all_src_files=(
"${release_src[@]}"
"$tools_dir/lobby_connect/lobby_connect.cpp"
@@ -500,8 +506,6 @@ fi
if [[ "$BUILD_TOOL_FIND_ITFS64" = "1" ]]; then
echo // building executable generate_interfaces_file_x64 - 64
- [[ -d "$build_root_tools/find_interfaces" ]] || mkdir -p "$build_root_tools/find_interfaces"
-
all_src_files=(
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
)
@@ -509,6 +513,15 @@ if [[ "$BUILD_TOOL_FIND_ITFS64" = "1" ]]; then
last_code=$((last_code + $?))
fi
+if [[ "$BUILD_LIB_NET_SOCKETS_64" = "1" ]]; then
+ echo // building shared lib steamnetworkingsockets64.so - 64
+ all_src_files=(
+ "networking_sockets_lib/steamnetworkingsockets.cpp"
+ )
+ build_for 0 0 "$build_root_dir/networking_sockets_lib/steamnetworkingsockets64.so" '' all_src_files
+ last_code=$((last_code + $?))
+fi
+
# cleanup
cleanup
diff --git a/build_win.bat b/build_win.bat
index 375e7931..50fa2082 100644
--- a/build_win.bat
+++ b/build_win.bat
@@ -36,6 +36,9 @@ set /a BUILD_EXPCLIENT_EXTRA_64=0
set /a BUILD_TOOL_FIND_ITFS=1
set /a BUILD_TOOL_LOBBY=1
+set /a BUILD_LIB_NET_SOCKETS_32=0
+set /a BUILD_LIB_NET_SOCKETS_64=0
+
:: < 0: deduce, > 1: force
set /a PARALLEL_THREADS_OVERRIDE=-1
@@ -78,6 +81,10 @@ set /a VERBOSE=0
set /a BUILD_TOOL_FIND_ITFS=0
) else if "%~1"=="-tool-lobby" (
set /a BUILD_TOOL_LOBBY=0
+ ) else if "%~1"=="+lib-netsockets-32" (
+ set /a BUILD_LIB_NET_SOCKETS_32=1
+ ) else if "%~1"=="+lib-netsockets-64" (
+ set /a BUILD_LIB_NET_SOCKETS_64=1
) else if "%~1"=="-j" (
call :get_parallel_threads_count %~2 || (
call :err_msg "Invalid arg after -j, expected a number"
@@ -371,6 +378,14 @@ if %BUILD_TOOL_LOBBY% equ 1 (
echo: & echo:
)
+:: networking sockets lib (x32)
+if %BUILD_LIB_NET_SOCKETS_32% equ 1 (
+ call :compile_networking_sockets_lib_32 || (
+ set /a last_code+=1
+ )
+ echo: & echo:
+)
+
endlocal & set /a last_code=%last_code%
@@ -466,6 +481,14 @@ if %BUILD_EXPCLIENT_EXTRA_64% equ 1 (
echo: & echo:
)
+:: networking sockets lib (x64)
+if %BUILD_LIB_NET_SOCKETS_64% equ 1 (
+ call :compile_networking_sockets_lib_64 || (
+ set /a last_code+=1
+ )
+ echo: & echo:
+)
+
endlocal & set /a last_code=%last_code%
@@ -609,6 +632,18 @@ endlocal & exit /b %_exit%
)
endlocal & exit /b %_exit%
+:compile_networking_sockets_lib_32
+ setlocal
+ echo // building library steamnetworkingsockets.dll - 32
+ set src_files="networking_sockets_lib\steamnetworkingsockets.cpp"
+ call :build_for 1 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll" src_files
+ set /a _exit=%errorlevel%
+ if %_exit% equ 0 (
+ call :change_dos_stub 1 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll"
+ call "%signer_tool%" "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll"
+ )
+endlocal & exit /b %_exit%
+
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x64
@@ -689,6 +724,18 @@ endlocal & exit /b %_exit%
)
endlocal & exit /b %_exit%
+:compile_networking_sockets_lib_64
+ setlocal
+ echo // building library steamnetworkingsockets64.dll - 64
+ set src_files="networking_sockets_lib\steamnetworkingsockets.cpp"
+ call :build_for 0 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll" src_files
+ set /a _exit=%errorlevel%
+ if %_exit% equ 0 (
+ call :change_dos_stub 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll"
+ call "%signer_tool%" "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll"
+ )
+endlocal & exit /b %_exit%
+
:err_msg
diff --git a/networking_sockets_lib/steamnetworkingsockets.cpp b/networking_sockets_lib/steamnetworkingsockets.cpp
new file mode 100644
index 00000000..5fed9239
--- /dev/null
+++ b/networking_sockets_lib/steamnetworkingsockets.cpp
@@ -0,0 +1,253 @@
+#include
+#include
+
+#define STEAMNETWORKINGSOCKETS_STANDALONELIB
+#define STEAMNETWORKINGSOCKETS_STEAMAPI
+#define STEAMNETWORKINGSOCKETS_FOREXPORT
+#define STEAM_API_EXPORTS
+#include "steam/steam_gameserver.h"
+
+const std::chrono::time_point startup_counter = std::chrono::high_resolution_clock::now();
+const std::chrono::time_point startup_time = std::chrono::system_clock::now();
+
+#ifndef EMU_RELEASE_BUILD
+
+ // we need this for printf specifiers for intptr_t such as PRIdPTR
+ #include
+
+ #if defined(WIN32) || defined(_WIN32)
+ #define WIN32_LEAN_AND_MEAN
+ #include
+
+ #define PRINT_DEBUG(a, ...) do { \
+ auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
+ auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
+ auto __prnt_dbg_micro = std::chrono::duration_cast>(__prnt_dbg_duration); \
+ auto __prnt_dbg_ms = std::chrono::duration_cast>(__prnt_dbg_duration); \
+ auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
+ fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %lu] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), GetCurrentThreadId(), __VA_ARGS__); \
+ fclose(__prnt_dbg_f); \
+ } while (0)
+ #else
+ #ifndef _GNU_SOURCE
+ #define _GNU_SOURCE
+ #endif // _GNU_SOURCE
+
+ #include
+ #include
+ #include
+
+ #define PRINT_DEBUG(a, ...) do { \
+ auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
+ auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
+ auto __prnt_dbg_micro = std::chrono::duration_cast>(__prnt_dbg_duration); \
+ auto __prnt_dbg_ms = std::chrono::duration_cast>(__prnt_dbg_duration); \
+ auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
+ fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %ld] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), syscall(SYS_gettid), ##__VA_ARGS__); \
+ fclose(__prnt_dbg_f); \
+ } while (0)
+ #endif
+
+#else // EMU_RELEASE_BUILD
+
+ #define PRINT_DEBUG(...)
+
+#endif // EMU_RELEASE_BUILD
+
+#if defined(WIN32) || defined(_WIN32)
+ #define NETWORKING_SOCKET_LIB_API extern "C" __declspec( dllexport )
+#else // !WIN32
+ #define NETWORKING_SOCKET_LIB_API extern "C" __attribute__ ((visibility("default")))
+#endif
+
+
+/*
+extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
+{
+ //PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
+ HMODULE steam_api = LoadLibraryA(DLL_NAME);
+ void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
+
+ return create_interface(pName);
+}
+
+*/
+
+class ISteamNetworkingUtilsDll
+{
+ virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0;
+ //not sure if these are the correct functions
+ virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0;
+ virtual void a() = 0;
+ virtual void b() = 0;
+ virtual void c() = 0;
+ virtual void d() = 0;
+ virtual void e() = 0;
+ virtual void f() = 0;
+ virtual void g() = 0;
+ virtual void h() = 0;
+ virtual void i() = 0;
+ virtual void j() = 0;
+};
+
+class ISteamNetworkingP2P
+{
+ virtual void a() = 0;
+ virtual void b() = 0;
+ virtual void c() = 0;
+ virtual void d() = 0;
+ virtual void e() = 0;
+ virtual void f() = 0;
+ virtual void g() = 0;
+ virtual void h() = 0;
+ virtual void i() = 0;
+ virtual void j() = 0;
+};
+
+template
+class Networking_Utils_DLL : public steam_networkingutils_class
+{
+ public:
+ ISteamNetworkingUtils *networking_utils;
+
+ Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils)
+ {
+ this->networking_utils = networking_utils;
+ }
+
+SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); }
+bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); }
+void a() { PRINT_DEBUG("Networking_Utils_DLL::a\n"); }
+void b() { PRINT_DEBUG("Networking_Utils_DLL::b\n"); }
+void c() { PRINT_DEBUG("Networking_Utils_DLL::c\n"); }
+void d() { PRINT_DEBUG("Networking_Utils_DLL::d\n"); }
+void e() { PRINT_DEBUG("Networking_Utils_DLL::e\n"); }
+void f() { PRINT_DEBUG("Networking_Utils_DLL::f\n"); }
+void g() { PRINT_DEBUG("Networking_Utils_DLL::g\n"); }
+void h() { PRINT_DEBUG("Networking_Utils_DLL::h\n"); }
+void i() { PRINT_DEBUG("Networking_Utils_DLL::i\n"); }
+void j() { PRINT_DEBUG("Networking_Utils_DLL::j\n"); }
+};
+
+template
+class Networking_P2P_DLL : public steam_networkingp2p_class
+{
+ public:
+void a() { PRINT_DEBUG("Networking_P2P_DLL::a\n"); }
+void b() { PRINT_DEBUG("Networking_P2P_DLL::b\n"); }
+void c() { PRINT_DEBUG("Networking_P2P_DLL::c\n"); }
+void d() { PRINT_DEBUG("Networking_P2P_DLL::d\n"); }
+void e() { PRINT_DEBUG("Networking_P2P_DLL::e\n"); }
+void f() { PRINT_DEBUG("Networking_P2P_DLL::f\n"); }
+void g() { PRINT_DEBUG("Networking_P2P_DLL::g\n"); }
+void h() { PRINT_DEBUG("Networking_P2P_DLL::h\n"); }
+void i() { PRINT_DEBUG("Networking_P2P_DLL::i\n"); }
+void j() { PRINT_DEBUG("Networking_P2P_DLL::j\n"); }
+};
+
+static void *networking_sockets_gameserver;
+static void *networking_sockets;
+static void *networking_utils;
+static void *networking_p2p;
+static void *networking_p2p_gameserver;
+
+NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets\n");
+ return (class ISteamNetworkingSockets *)networking_sockets;
+}
+
+NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets_LibV12()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_LibV12\n");
+ return SteamNetworkingSockets();
+}
+
+NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets\n");
+ return (class ISteamNetworkingSockets *)networking_sockets_gameserver;
+}
+
+NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets_LibV12\n");
+ return SteamGameServerNetworkingSockets();
+}
+
+
+const int k_cchMaxSteamDatagramErrMsg = 1024;
+typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ];
+typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *);
+
+NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV6 %u %u\n", hSteamUser, hSteamPipe);
+ ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
+ networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
+ networking_utils = new Networking_Utils_DLL( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") );
+ networking_p2p = new Networking_P2P_DLL();
+ return true;
+}
+
+NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV9 %u %u\n", hSteamUser, hSteamPipe);
+ return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe );
+}
+
+NETWORKING_SOCKET_LIB_API void SteamDatagramServer_Kill( )
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Kill\n");
+}
+
+NETWORKING_SOCKET_LIB_API void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_SetDebugOutputFunction %i\n", eDetailLevel);
+ if (networking_utils) {
+ ((Networking_Utils_DLL *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc);
+ }
+}
+
+typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback );
+typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback );
+typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
+typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
+NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult )
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Internal_SteamAPIKludge\n");
+}
+
+NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Kill()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Kill\n");
+}
+
+NETWORKING_SOCKET_LIB_API bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Init_Internal %u %u\n", hSteamUser, hSteamPipe);
+ ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
+ networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
+ networking_utils = new Networking_Utils_DLL( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001"));
+ return true;
+}
+
+
+
+NETWORKING_SOCKET_LIB_API class ISteamNetworkingUtils *SteamNetworkingUtils()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingUtils\n");
+ return (class ISteamNetworkingUtils *)networking_utils;
+}
+
+NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2P()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2P\n");
+ return networking_p2p;
+}
+
+NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2PGameServer()
+{
+ PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2PGameServer\n");
+ return NULL;
+}
diff --git a/z_original_repo_files/steamnetworkingsockets.cpp b/z_original_repo_files/steamnetworkingsockets.cpp
deleted file mode 100644
index 74eedef4..00000000
--- a/z_original_repo_files/steamnetworkingsockets.cpp
+++ /dev/null
@@ -1,196 +0,0 @@
-#include
-#define NETWORKSOCKETS_DLL
-#define STEAM_API_EXPORTS
-#include "steam/steam_gameserver.h"
-
-#if defined(WIN32) || defined(_WIN32)
-#include
-#ifndef EMU_RELEASE_BUILD
-#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t);} while (0)
-#endif
-#else
-#define PATH_SEPARATOR "/"
-#ifndef EMU_RELEASE_BUILD
-#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
-#endif
-#endif
-//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
-#ifdef EMU_RELEASE_BUILD
-#define PRINT_DEBUG(...)
-#endif
-
-/*
-extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
-{
- //PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
- HMODULE steam_api = LoadLibraryA(DLL_NAME);
- void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
-
- return create_interface(pName);
-}
-
-*/
-
-class ISteamNetworkingUtilsDll
-{
- virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0;
- //not sure if these are the correct functions
- virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0;
- virtual void a() = 0;
- virtual void b() = 0;
- virtual void c() = 0;
- virtual void d() = 0;
- virtual void e() = 0;
- virtual void f() = 0;
- virtual void g() = 0;
- virtual void h() = 0;
- virtual void i() = 0;
- virtual void j() = 0;
-};
-
-class ISteamNetworkingP2P
-{
- virtual void a() = 0;
- virtual void b() = 0;
- virtual void c() = 0;
- virtual void d() = 0;
- virtual void e() = 0;
- virtual void f() = 0;
- virtual void g() = 0;
- virtual void h() = 0;
- virtual void i() = 0;
- virtual void j() = 0;
-};
-
-template
-class Networking_Utils_DLL : public steam_networkingutils_class
-{
- public:
- ISteamNetworkingUtils *networking_utils;
-
- Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils)
- {
- this->networking_utils = networking_utils;
- }
-
-SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); }
-bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); }
-void a() { PRINT_DEBUG("Networking_Utils_DLL::a\n"); }
-void b() { PRINT_DEBUG("Networking_Utils_DLL::b\n"); }
-void c() { PRINT_DEBUG("Networking_Utils_DLL::c\n"); }
-void d() { PRINT_DEBUG("Networking_Utils_DLL::d\n"); }
-void e() { PRINT_DEBUG("Networking_Utils_DLL::e\n"); }
-void f() { PRINT_DEBUG("Networking_Utils_DLL::f\n"); }
-void g() { PRINT_DEBUG("Networking_Utils_DLL::g\n"); }
-void h() { PRINT_DEBUG("Networking_Utils_DLL::h\n"); }
-void i() { PRINT_DEBUG("Networking_Utils_DLL::i\n"); }
-void j() { PRINT_DEBUG("Networking_Utils_DLL::j\n"); }
-};
-
-template
-class Networking_P2P_DLL : public steam_networkingp2p_class
-{
- public:
-void a() { PRINT_DEBUG("Networking_P2P_DLL::a\n"); }
-void b() { PRINT_DEBUG("Networking_P2P_DLL::b\n"); }
-void c() { PRINT_DEBUG("Networking_P2P_DLL::c\n"); }
-void d() { PRINT_DEBUG("Networking_P2P_DLL::d\n"); }
-void e() { PRINT_DEBUG("Networking_P2P_DLL::e\n"); }
-void f() { PRINT_DEBUG("Networking_P2P_DLL::f\n"); }
-void g() { PRINT_DEBUG("Networking_P2P_DLL::g\n"); }
-void h() { PRINT_DEBUG("Networking_P2P_DLL::h\n"); }
-void i() { PRINT_DEBUG("Networking_P2P_DLL::i\n"); }
-void j() { PRINT_DEBUG("Networking_P2P_DLL::j\n"); }
-};
-
-static void *networking_sockets_gameserver;
-static void *networking_sockets;
-static void *networking_utils;
-static void *networking_p2p;
-static void *networking_p2p_gameserver;
-
-extern "C" __declspec( dllexport ) void *SteamNetworkingSocketsGameServer()
-{
- PRINT_DEBUG("SteamNetworkingSocketsGameServer\n");
- return networking_sockets_gameserver;
-}
-
-extern "C" __declspec( dllexport ) void *SteamNetworkingSockets()
-{
- PRINT_DEBUG("SteamNetworkingSockets\n");
- return networking_sockets;
-}
-
-const int k_cchMaxSteamDatagramErrMsg = 1024;
-typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ];
-typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *);
-
-extern "C" __declspec( dllexport ) bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
-{
- PRINT_DEBUG("SteamDatagramClient_Init_InternalV6 %u %u\n", hSteamUser, hSteamPipe);
- ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
- networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
- networking_utils = new Networking_Utils_DLL( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") );
- networking_p2p = new Networking_P2P_DLL();
- return true;
-}
-
-extern "C" __declspec( dllexport ) bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
-{
- PRINT_DEBUG("SteamDatagramClient_Init_InternalV9 %u %u\n", hSteamUser, hSteamPipe);
- return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe );
-}
-
-extern "C" __declspec( dllexport ) void SteamDatagramServer_Kill( )
-{
- PRINT_DEBUG("SteamDatagramServer_Kill\n");
-}
-
-extern "C" __declspec( dllexport ) void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
-{
- PRINT_DEBUG("SteamNetworkingSockets_SetDebugOutputFunction %i\n", eDetailLevel);
- if (networking_utils) ((Networking_Utils_DLL *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc);
-}
-
-typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback );
-typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback );
-typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
-typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
-extern "C" __declspec( dllexport ) void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult )
-{
- PRINT_DEBUG("SteamDatagramClient_Internal_SteamAPIKludge\n");
-}
-
-extern "C" __declspec( dllexport ) void SteamDatagramClient_Kill()
-{
- PRINT_DEBUG("SteamDatagramClient_Kill\n");
-}
-
-extern "C" __declspec( dllexport ) bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
-{
- PRINT_DEBUG("SteamDatagramServer_Init_Internal %u %u\n", hSteamUser, hSteamPipe);
- ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
- networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
- networking_utils = new Networking_Utils_DLL( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001"));
- return true;
-}
-
-
-
-extern "C" __declspec( dllexport ) void *SteamNetworkingUtils()
-{
- PRINT_DEBUG("SteamNetworkingUtils\n");
- return networking_utils;
-}
-
-extern "C" __declspec( dllexport ) void *SteamNetworkingP2P()
-{
- PRINT_DEBUG("SteamNetworkingP2P\n");
- return networking_p2p;
-}
-
-extern "C" __declspec( dllexport ) void *SteamNetworkingP2PGameServer()
-{
- PRINT_DEBUG("SteamNetworkingP2PGameServer\n");
- return NULL;
-}