fix compatibility with upstream fork, re-enabling auto-merge functionality

also corrected Mr_Goldberg's name in some .md files
This commit is contained in:
alex47exe 2024-08-03 23:21:56 +01:00
parent a37feca3e1
commit 32eaea9cdf
11 changed files with 256 additions and 134 deletions

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@ -6,7 +6,7 @@ This experimental build of the emulator:
* Can load extra dlls in memory via `LoadLibraryW()`
Mr.Goldberg's note:
Mr_Goldberg's note:
> In this folder is an experimental build of the emulator with code that hooks a few windows socket functions. It should block all connections from the game to non-LAN IPs. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN IPs 10.x.x.x, 192.168.x.x, etc...)
> It likely doesn't work for some games but it should work for most of them
@ -14,7 +14,7 @@ Mr.Goldberg's note:
> Since this blocks all non LAN connections doing things like hosting a cracked server for people on the internet will not work or connecting to a cracked server that's hosted on an internet IP will not work
## Why ?
Mr.Goldberg's note:
Mr_Goldberg's note:
> Lots of games seem to connect to analytics services and other crap
> Blocking the game from communicating with online IPs without affecting the LAN functionality of this emu is a pain if you try to use a firewall

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@ -2,8 +2,8 @@
This tool discovers people playing on the network using this emu and lets you launch your game with parameters that will connect you to their games.
## Why ?
Mr.Goldberg's note:
> This is necessary for some games (like stonehearth). It will also let you join games with lobbies that are not public.
Mr_Goldberg's note:
> This is necessary for some games (like Stonehearth). It will also let you join games with lobbies that are not public.
> Steam has something called rich presence (the connect key) that lets games tell your friends what command line parameters to run your game with to join their game.

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@ -16,7 +16,7 @@ https://gitlab.com/Mr_Goldberg/goldberg_emulator
5. Copy the the example files `.\steam_settings.EXAMPLE\configs.xxx.EXAMPLE.ini` and paste them inside your own `steam_settings` folder, then remove `.EXAMPLE` from their name
Mr.Goldberg's note:
Mr_Goldberg's note:
> If the game has DRM (other than Steamworks) you need to remove it first
---

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@ -4,15 +4,20 @@
[app::general]
# by default the emu will report a 'non-beta' branch when the game calls 'Steam_Apps::GetCurrentBetaName()'
# if 1, makes the game/app think we're playing on a beta branch
# 1=make the game/app think we're playing on a beta branch
# default=0
is_beta_branch=0
# the name of the current branch - this must also exist in 'branches.json'
# otherwise it'll be ignored and the default 'public' branch will be used
# the name of the current branch, this must also exist in 'branches.json'
# otherwise will be ignored by the emu and the default 'public' branch will be used
# default=public
branch_name=public
[app::dlcs]
# report all DLCs as unlocked; some games check for 'hidden' DLCs, hence this should be set to 1 in that case
# however, other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
# 1=report all DLCs as unlocked
# 0=report only the DLCs mentioned
# some games check for 'hidden' DLCs, hence this should be set to 1 in that case
# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
# default=1
unlock_all=0
# format: ID=name
# 1234=DLCNAME

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@ -3,78 +3,118 @@
# ################################################################################ #
[main::general]
# generate new app auth ticket
# 1=generate newer version of Auth ticket, used by some modern apps/games
# default=0
new_app_ticket=1
# generate/embed GC token inside new app ticket
# 1=generate/embed Game Coordinator token inside the new Auth ticket
# default=0
gc_token=1
# pretend the app is running on a steam deck
# 1=pretend the app is running on a Steam Deck
# default=0
steam_deck=0
# enable avatar functionality
# 1=enable avatar functionality
# default=0
enable_account_avatar=0
# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
# default=0, not recommended to change it
# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
# not recommended to enable this
# default=0
disable_leaderboards_create_unknown=0
# by default, the emu will only save/update stats defined in 'stats.txt', unknown stats requested or updated by the game will be rejected
# set this to 1 to allow unknown stats
# the emu will only save/update stats defined by the user, unknown stats requested or updated by the game will be rejected
# 1=allow unknown stats to be saved/updated
# default=0
allow_unknown_stats=0
# if 0, whenever a game updates a stat which is tied to an achievement progress, the emu will save that stat progress immediately
# some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
# set this to 1 to save stat progress only on higher progress value, thus avoiding spam of disk writes or overlay notifications
# this has no impact on the stat itself, only the achievement progress of a stat tied to an achievement progress
# also, this has no impact on the functions which directly change stats, achievements, or achievements progress
# the emu has an internal extra functionality which reports an achievement progress when a stat that's tied to an achievement is updated
# also the progress is saved to disk (usual local storage folder for the current appid) so that external applications can watch these updates
# 1=enable this functionality
# only used internally for a stat that's tied to an achievement, the normal achievement progress requests made by the game are not impacted
# some applications tie many stats to achievements, and update these stats very frequently, causing a spam of disk writes and overlay popups
# in that case you can disable this functionality (set the value to 0), but the stat progress won't be saved or displayed in the overlay
# default=1
stat_achievement_progress_functionality=1
# whenever a game updates a stat which is tied to an achievement progress, the emu will save that progress immediately
# but some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
# 0=save any stat achievement progress value (higher or lower)
# 1=save stat achievement progress value only if it is higher than the current one
# this has no impact on the stat itself, only the achievement progress
# also has no impact on the functions which directly change stats, achievements, or achievements progress
# default=1
save_only_higher_stat_achievement_progress=1
# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
# default=0, not recommended to change it
# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
# not recommended to enable this
# default=0
immediate_gameserver_stats=0
# use the proper type of the server list (internet, friends, etc...) when requested by the game
# otherwise, the emu will always return the type 'LAN server'
# default=0, not recommended to change it
# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
# 0=always return the type of the server list as 'LAN server'
# not recommended to enable this
# default=0
matchmaking_server_list_actual_type=0
# grab the server details for match making using an actual server query
# default=0, not recommended to change it
# 1=grab the server details for match making using an actual server query
# 0=use the info from the local network messages shared between client/server
# not recommended to enable this, currently breaks some games
# default=0
matchmaking_server_details_via_source_query=0
# very basic crash logger/printer
# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
crash_printer_location=./EMU_CRASHES.txt
# default=
crash_printer_location=./path/relative/to/dll/crashes.txt
[main::connectivity]
# prevent hooking OS networking APIs and allow any external requests
# only used by the experimental builds on Windows
disable_lan_only=1
# disable all steam networking interface functionality - this won't prevent games/apps from making external requests
# 1=prevent hooking OS networking APIs and allow any external requests
# only used by the experimental builds on **Windows**
# default=0
disable_lan_only=0
# 1=disable all Steam networking interface functionality
# this won't prevent games/apps from making external requests
# networking related functionality like lobbies or those that launch a server in the background will not work
# default=0
disable_networking=0
# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
# default=47584
listen_port=47584
# pretend steam is running in offline mode; some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
# 1=pretend Steam is running in offline mode, mainly affects the function 'ISteamUser::BLoggedOn()'
# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
# default=0
offline=0
# prevent sharing stats and achievements with any game server, also disables the interface ISteamGameServerStats
# 1=prevent sharing stats and achievements with any game server, this also disables the interface 'ISteamGameServerStats'
# default=0
disable_sharing_stats_with_gameserver=0
# do not send server details to the server browser, only works for game servers
# 1=do not send server details to the server browser, only works for game servers
# default=0
disable_source_query=0
# enable sharing leaderboards scores with people playing the same game on the same network
# 1=enable sharing leaderboards scores with people playing the same game on the same network
# not ideal and synchronization isn't perfect
# default=0
share_leaderboards_over_network=0
# prevent lobby creation in steam matchmaking interface
# 1=prevent lobby creation in the Steam matchmaking interface
# default=0
disable_lobby_creation=0
# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
# 1=attempt to download external HTTP(S) requests made via 'Steam_HTTP::SendHTTPRequest()' inside 'steam_settings/http/' folder
# make sure to:
# * set disable_lan_only=1
# * set disable_networking=0
# this will **not** work if the app is using native/OS web APIs
download_steamhttp_requests=1
# default=0
download_steamhttp_requests=0
############################################
# mostly workarounds for specific problems #
############################################
[main::misc]
# force SetAchievement() to always return true
# 1=force 'ISteamUserStats::SetAchievement()' to always return true
# this is a workaround for some games that otherwise won't work
# default=0
achievements_bypass=0
# force the function Steam_HTTP::SendHTTPRequest() to always succeed
# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
# default=0
force_steamhttp_success=0
# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
disable_steamoverlaygameid_env_var=1
# add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs, useful for many Source-based games
# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
# 1=don't write this env var, allowing Steam Input to work
# default=0
disable_steamoverlaygameid_env_var=0
# 1=add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
# useful for many Source-based games
# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# default=0
enable_steam_preowned_ids=0

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@ -6,34 +6,44 @@
# ################################################################################ #
[overlay::general]
# enable the experimental overlay, might cause crashes
enable_experimental_overlay=1
# 1=enable the experimental overlay, might cause crashes
# default=0
enable_experimental_overlay=0
# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, Vulkan, etc...)
# default=0
hook_delay_sec=0
# timeout for the renderer detector
# default=15
renderer_detector_timeout_sec=15
# disable the achievements notifications
# 1=disable the achievements notifications
# default=0
disable_achievement_notification=0
# disable friends invitations and messages notifications
# 1=disable friends invitations and messages notifications
# default=0
disable_friend_notification=0
# disable showing notifications for achievements progress
# 1=disable showing notifications for achievements progress
# default=0
disable_achievement_progress=0
# disable any warning in the overlay
# 1=disable any warning in the overlay
# default=0
disable_warning_any=0
# disable the bad app ID warning in the overlay
# 1=disable the bad app ID warning in the overlay
# default=0
disable_warning_bad_appid=0
# disable the local_save warning in the overlay
# 1=disable the local_save warning in the overlay
# default=0
disable_warning_local_save=0
[overlay::appearance]
# load custom TrueType font from an absolute or relative path
# relative paths will be looked up inside the local folder 'steam_settings/fonts' first,
# if not found, it will be looked up inside the global folder 'GSE Settings/settings/fonts'
#Font_Override=Roboto-Medium.ttf
# global font size - for built-in font, multiple of 16 is recommended, e.g. 16, 32, etc
Font_Size=16.0
# load custom TrueType font from a path, it could be absolute, or relative
# relative paths will be looked up inside the local folder 'steam_settings/fonts/' first,
# if that wasn't found, it will be looked up inside the global folder 'GSE Saves/settings/fonts/'
# default=
Font_Override=Roboto-Medium.ttf
# global font size
# for built-in font, multiple of 16 is recommended, e.g. 16 32...
# default=16.0
Font_Size=20.0
# achievement icon size
Icon_Size=64.0
@ -50,26 +60,26 @@ Notification_A=1.0
# notifications corners roundness
Notification_Rounding=10.0
# horizontal (x) and vertical (y) margins for the notifications
Notification_Margin_x=5.0
Notification_Margin_y=5.0
# duration of notification animation in seconds - set to 0 to disable
# duration/timing for various notification types (in seconds)
# duration of notification animation in seconds. Set to 0 to disable
Notification_Animation=0.35
# duration of achievement progress indication
Notification_Duration_Progress=6.0
# duration of achievement unlocked
Notification_Duration_Achievement=6.0
Notification_Duration_Achievement=7.0
# duration of friend invitation
Notification_Duration_Invitation=8.0
# duration of chat message
Notification_Duration_Chat=4.0
# format for the achievement unlock date/time, limited to 79 characters
# if the output formatted string exceeded this limit, the built-in format will be used
# if the output formatted string exceeded this limit, the builtin format will be used
# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
# default=%Y/%m/%d - %H:%M:%S
Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
# main background when you press shift+tab

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@ -4,10 +4,14 @@
[user::general]
# user account name
account_name=goldberg
# Steam64 format
# default=gse orca
account_name=gse orca
# your account ID in Steam64 format
# if the specified ID is invalid, the emu will ignore it and generate a proper one
# default=randomly generated by the emu only once and saved in the global settings
account_steamid=76561197960287930
# the language reported to the app/game
# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
# default=english
language=english
@ -18,10 +22,12 @@ ip_country=US
[user::saves]
# when this is set, it will force the emu to use the specified location instead of the default global location
# path could be absolute, or relative to the location of the .dll/.so, leading and trailing whitespaces are trimmed
# path could be absolute, or relative to the location of the .dll/.so
# leading and trailing whitespaces are trimmed
# when this option is used, the global settings folder is completely ignored, allowing a full portable behavior
#local_save_path=GSE Saves
# name of the default global folder used to store save data, leading and trailing whitespaces are trimmed
# default=
local_save_path=./path/relative/to/dll
# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
# only useful if 'local_save_path' isn't used
# default=GSE Saves
saves_folder_name=GSE Saves

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@ -4,15 +4,20 @@
[app::general]
# by default the emu will report a 'non-beta' branch when the game calls 'Steam_Apps::GetCurrentBetaName()'
# if 1, makes the game/app think we're playing on a beta branch
# 1=make the game/app think we're playing on a beta branch
# default=0
is_beta_branch=0
# the name of the current branch - this must also exist in 'branches.json'
# otherwise it'll be ignored and the default 'public' branch will be used
# the name of the current branch, this must also exist in 'branches.json'
# otherwise will be ignored by the emu and the default 'public' branch will be used
# default=public
branch_name=public
[app::dlcs]
# report all DLCs as unlocked; some games check for 'hidden' DLCs, hence this should be set to 1 in that case
# however, other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
# 1=report all DLCs as unlocked
# 0=report only the DLCs mentioned
# some games check for 'hidden' DLCs, hence this should be set to 1 in that case
# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
# default=1
unlock_all=0
# format: ID=name
# 1234=DLCNAME

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@ -3,78 +3,118 @@
# ################################################################################ #
[main::general]
# generate new app auth ticket
# 1=generate newer version of Auth ticket, used by some modern apps/games
# default=0
new_app_ticket=1
# generate/embed GC token inside new app ticket
# 1=generate/embed Game Coordinator token inside the new Auth ticket
# default=0
gc_token=1
# pretend the app is running on a steam deck
# 1=pretend the app is running on a Steam Deck
# default=0
steam_deck=0
# enable avatar functionality
# 1=enable avatar functionality
# default=0
enable_account_avatar=0
# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
# default=0, not recommended to change it
# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
# not recommended to enable this
# default=0
disable_leaderboards_create_unknown=0
# by default, the emu will only save/update stats defined in 'stats.txt', unknown stats requested or updated by the game will be rejected
# set this to 1 to allow unknown stats
# the emu will only save/update stats defined by the user, unknown stats requested or updated by the game will be rejected
# 1=allow unknown stats to be saved/updated
# default=0
allow_unknown_stats=0
# if 0, whenever a game updates a stat which is tied to an achievement progress, the emu will save that stat progress immediately
# some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
# set this to 1 to save stat progress only on higher progress value, thus avoiding spam of disk writes or overlay notifications
# this has no impact on the stat itself, only the achievement progress of a stat tied to an achievement progress
# also, this has no impact on the functions which directly change stats, achievements, or achievements progress
# the emu has an internal extra functionality which reports an achievement progress when a stat that's tied to an achievement is updated
# also the progress is saved to disk (usual local storage folder for the current appid) so that external applications can watch these updates
# 1=enable this functionality
# only used internally for a stat that's tied to an achievement, the normal achievement progress requests made by the game are not impacted
# some applications tie many stats to achievements, and update these stats very frequently, causing a spam of disk writes and overlay popups
# in that case you can disable this functionality (set the value to 0), but the stat progress won't be saved or displayed in the overlay
# default=1
stat_achievement_progress_functionality=1
# whenever a game updates a stat which is tied to an achievement progress, the emu will save that progress immediately
# but some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
# 0=save any stat achievement progress value (higher or lower)
# 1=save stat achievement progress value only if it is higher than the current one
# this has no impact on the stat itself, only the achievement progress
# also has no impact on the functions which directly change stats, achievements, or achievements progress
# default=1
save_only_higher_stat_achievement_progress=1
# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
# default=0, not recommended to change it
# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
# not recommended to enable this
# default=0
immediate_gameserver_stats=0
# use the proper type of the server list (internet, friends, etc...) when requested by the game
# otherwise, the emu will always return the type 'LAN server'
# default=0, not recommended to change it
# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
# 0=always return the type of the server list as 'LAN server'
# not recommended to enable this
# default=0
matchmaking_server_list_actual_type=0
# grab the server details for match making using an actual server query
# default=0, not recommended to change it
# 1=grab the server details for match making using an actual server query
# 0=use the info from the local network messages shared between client/server
# not recommended to enable this, currently breaks some games
# default=0
matchmaking_server_details_via_source_query=0
# very basic crash logger/printer
# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
# default=
crash_printer_location=./EMU_CRASHES.txt
[main::connectivity]
# prevent hooking OS networking APIs and allow any external requests
# only used by the experimental builds on Windows
# 1=prevent hooking OS networking APIs and allow any external requests
# only used by the experimental builds on **Windows**
# default=0
disable_lan_only=1
# disable all steam networking interface functionality - this won't prevent games/apps from making external requests
# 1=disable all Steam networking interface functionality
# this won't prevent games/apps from making external requests
# networking related functionality like lobbies or those that launch a server in the background will not work
# default=0
disable_networking=0
# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
# default=47584
listen_port=47584
# pretend steam is running in offline mode; some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
# 1=pretend Steam is running in offline mode, mainly affects the function 'ISteamUser::BLoggedOn()'
# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
# default=0
offline=0
# prevent sharing stats and achievements with any game server, also disables the interface ISteamGameServerStats
# 1=prevent sharing stats and achievements with any game server, this also disables the interface 'ISteamGameServerStats'
# default=0
disable_sharing_stats_with_gameserver=0
# do not send server details to the server browser, only works for game servers
# 1=do not send server details to the server browser, only works for game servers
# default=0
disable_source_query=0
# enable sharing leaderboards scores with people playing the same game on the same network
# 1=enable sharing leaderboards scores with people playing the same game on the same network
# not ideal and synchronization isn't perfect
# default=0
share_leaderboards_over_network=0
# prevent lobby creation in steam matchmaking interface
# 1=prevent lobby creation in the Steam matchmaking interface
# default=0
disable_lobby_creation=0
# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
# 1=attempt to download external HTTP(S) requests made via 'Steam_HTTP::SendHTTPRequest()' inside 'steam_settings/http/' folder
# make sure to:
# * set disable_lan_only=1
# * set disable_networking=0
# this will **not** work if the app is using native/OS web APIs
download_steamhttp_requests=1
# default=0
download_steamhttp_requests=0
############################################
# mostly workarounds for specific problems #
############################################
[main::misc]
# force SetAchievement() to always return true
# 1=force 'ISteamUserStats::SetAchievement()' to always return true
# this is a workaround for some games that otherwise won't work
# default=0
achievements_bypass=0
# force the function Steam_HTTP::SendHTTPRequest() to always succeed
# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
# default=0
force_steamhttp_success=0
# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
# 1=don't write this env var, allowing Steam Input to work
# default=1
disable_steamoverlaygameid_env_var=1
# add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs, useful for many Source-based games
# 1=add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
# useful for many Source-based games
# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# default=0
enable_steam_preowned_ids=0

View File

@ -6,7 +6,8 @@
# ################################################################################ #
[overlay::general]
# enable the experimental overlay, might cause crashes
# 1=enable the experimental overlay, might cause crashes
# default=1
enable_experimental_overlay=1
# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, Vulkan, etc...)
# default=0
@ -14,25 +15,34 @@ hook_delay_sec=0
# timeout for the renderer detector
# default=15
renderer_detector_timeout_sec=15
# disable the achievements notifications
# 1=disable the achievements notifications
# default=0
disable_achievement_notification=0
# disable friends invitations and messages notifications
# 1=disable friends invitations and messages notifications
# default=0
disable_friend_notification=0
# disable showing notifications for achievements progress
# 1=disable showing notifications for achievements progress
# default=0
disable_achievement_progress=0
# disable any warning in the overlay
# 1=disable any warning in the overlay
# default=0
disable_warning_any=0
# disable the bad app ID warning in the overlay
# 1=disable the bad app ID warning in the overlay
# default=0
disable_warning_bad_appid=0
# disable the local_save warning in the overlay
# 1=disable the local_save warning in the overlay
# default=0
disable_warning_local_save=0
[overlay::appearance]
# load custom TrueType font from an absolute or relative path
# relative paths will be looked up inside the local folder 'steam_settings/fonts' first,
# if not found, it will be looked up inside the global folder 'GSE Settings/settings/fonts'
#Font_Override=Roboto-Medium.ttf
# global font size - for built-in font, multiple of 16 is recommended, e.g. 16, 32, etc
# load custom TrueType font from a path, it could be absolute, or relative
# relative paths will be looked up inside the local folder 'steam_settings/fonts/' first,
# if that wasn't found, it will be looked up inside the global folder 'GSE Saves/settings/fonts/'
# default=
Font_Override=
# global font size
# for built-in font, multiple of 16 is recommended, e.g. 16 32...
# default=16.0
Font_Size=16.0
# achievement icon size
@ -50,26 +60,26 @@ Notification_A=1.0
# notifications corners roundness
Notification_Rounding=10.0
# horizontal (x) and vertical (y) margins for the notifications
Notification_Margin_x=5.0
Notification_Margin_y=5.0
# duration of notification animation in seconds - set to 0 to disable
# duration/timing for various notification types (in seconds)
# duration of notification animation in seconds. Set to 0 to disable
Notification_Animation=0.35
# duration of achievement progress indication
Notification_Duration_Progress=6.0
# duration of achievement unlocked
Notification_Duration_Achievement=6.0
Notification_Duration_Achievement=7.0
# duration of friend invitation
Notification_Duration_Invitation=8.0
# duration of chat message
Notification_Duration_Chat=4.0
# format for the achievement unlock date/time, limited to 79 characters
# if the output formatted string exceeded this limit, the built-in format will be used
# if the output formatted string exceeded this limit, the builtin format will be used
# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
# default=%Y/%m/%d - %H:%M:%S
Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
# main background when you press shift+tab
@ -109,4 +119,3 @@ PosInvitation=top_right
# position of chat messages
PosChatMsg=top_center
# ############################# #

View File

@ -4,10 +4,14 @@
[user::general]
# user account name
account_name=goldberg
# Steam64 format
# default=gse_user
account_name=gse_user
# your account ID in Steam64 format
# if the specified ID is invalid, the emu will ignore it and generate a proper one
# default=randomly generated by the emu only once and saved in the global settings
account_steamid=76561197960287930
# the language reported to the app/game
# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
# default=english
language=english
@ -18,9 +22,12 @@ ip_country=US
[user::saves]
# when this is set, it will force the emu to use the specified location instead of the default global location
# path could be absolute, or relative to the location of the .dll/.so, leading and trailing whitespaces are trimmed
# path could be absolute, or relative to the location of the .dll/.so
# leading and trailing whitespaces are trimmed
# when this option is used, the global settings folder is completely ignored, allowing a full portable behavior
#local_save_path=GSE Saves
# name of the default global folder used to store save data, leading and trailing whitespaces are trimmed
# default=
local_save_path=
# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
# only useful if 'local_save_path' isn't used
# default=GSE Saves
saves_folder_name=GSE Saves