fix compatibility with upstream fork, re-enabling auto-merge functionality
also corrected Mr_Goldberg's name in some .md files
This commit is contained in:
parent
a37feca3e1
commit
32eaea9cdf
@ -6,7 +6,7 @@ This experimental build of the emulator:
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* Can load extra dlls in memory via `LoadLibraryW()`
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Mr.Goldberg's note:
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Mr_Goldberg's note:
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> In this folder is an experimental build of the emulator with code that hooks a few windows socket functions. It should block all connections from the game to non-LAN IPs. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN IPs 10.x.x.x, 192.168.x.x, etc...)
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> It likely doesn't work for some games but it should work for most of them
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@ -14,7 +14,7 @@ Mr.Goldberg's note:
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> Since this blocks all non LAN connections doing things like hosting a cracked server for people on the internet will not work or connecting to a cracked server that's hosted on an internet IP will not work
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## Why ?
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Mr.Goldberg's note:
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Mr_Goldberg's note:
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> Lots of games seem to connect to analytics services and other crap
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> Blocking the game from communicating with online IPs without affecting the LAN functionality of this emu is a pain if you try to use a firewall
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@ -2,8 +2,8 @@
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This tool discovers people playing on the network using this emu and lets you launch your game with parameters that will connect you to their games.
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## Why ?
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Mr.Goldberg's note:
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> This is necessary for some games (like stonehearth). It will also let you join games with lobbies that are not public.
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Mr_Goldberg's note:
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> This is necessary for some games (like Stonehearth). It will also let you join games with lobbies that are not public.
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> Steam has something called rich presence (the connect key) that lets games tell your friends what command line parameters to run your game with to join their game.
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@ -16,7 +16,7 @@ https://gitlab.com/Mr_Goldberg/goldberg_emulator
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5. Copy the the example files `.\steam_settings.EXAMPLE\configs.xxx.EXAMPLE.ini` and paste them inside your own `steam_settings` folder, then remove `.EXAMPLE` from their name
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Mr.Goldberg's note:
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Mr_Goldberg's note:
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> If the game has DRM (other than Steamworks) you need to remove it first
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---
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@ -4,15 +4,20 @@
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[app::general]
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# by default the emu will report a 'non-beta' branch when the game calls 'Steam_Apps::GetCurrentBetaName()'
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# if 1, makes the game/app think we're playing on a beta branch
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# 1=make the game/app think we're playing on a beta branch
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# default=0
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is_beta_branch=0
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# the name of the current branch - this must also exist in 'branches.json'
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# otherwise it'll be ignored and the default 'public' branch will be used
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# the name of the current branch, this must also exist in 'branches.json'
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# otherwise will be ignored by the emu and the default 'public' branch will be used
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# default=public
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branch_name=public
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[app::dlcs]
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# report all DLCs as unlocked; some games check for 'hidden' DLCs, hence this should be set to 1 in that case
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# however, other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# 1=report all DLCs as unlocked
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# 0=report only the DLCs mentioned
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# some games check for 'hidden' DLCs, hence this should be set to 1 in that case
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# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# default=1
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unlock_all=0
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# format: ID=name
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# 1234=DLCNAME
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@ -3,78 +3,118 @@
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# ################################################################################ #
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[main::general]
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# generate new app auth ticket
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# 1=generate newer version of Auth ticket, used by some modern apps/games
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# default=0
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new_app_ticket=1
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# generate/embed GC token inside new app ticket
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# 1=generate/embed Game Coordinator token inside the new Auth ticket
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# default=0
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gc_token=1
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# pretend the app is running on a steam deck
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# 1=pretend the app is running on a Steam Deck
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# default=0
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steam_deck=0
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# enable avatar functionality
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# 1=enable avatar functionality
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# default=0
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enable_account_avatar=0
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# default=0, not recommended to change it
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# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
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# not recommended to enable this
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# default=0
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disable_leaderboards_create_unknown=0
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# by default, the emu will only save/update stats defined in 'stats.txt', unknown stats requested or updated by the game will be rejected
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# set this to 1 to allow unknown stats
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# the emu will only save/update stats defined by the user, unknown stats requested or updated by the game will be rejected
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# 1=allow unknown stats to be saved/updated
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# default=0
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allow_unknown_stats=0
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# if 0, whenever a game updates a stat which is tied to an achievement progress, the emu will save that stat progress immediately
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# some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
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# set this to 1 to save stat progress only on higher progress value, thus avoiding spam of disk writes or overlay notifications
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# this has no impact on the stat itself, only the achievement progress of a stat tied to an achievement progress
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# also, this has no impact on the functions which directly change stats, achievements, or achievements progress
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# the emu has an internal extra functionality which reports an achievement progress when a stat that's tied to an achievement is updated
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# also the progress is saved to disk (usual local storage folder for the current appid) so that external applications can watch these updates
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# 1=enable this functionality
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# only used internally for a stat that's tied to an achievement, the normal achievement progress requests made by the game are not impacted
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# some applications tie many stats to achievements, and update these stats very frequently, causing a spam of disk writes and overlay popups
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# in that case you can disable this functionality (set the value to 0), but the stat progress won't be saved or displayed in the overlay
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# default=1
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stat_achievement_progress_functionality=1
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# whenever a game updates a stat which is tied to an achievement progress, the emu will save that progress immediately
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# but some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
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# 0=save any stat achievement progress value (higher or lower)
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# 1=save stat achievement progress value only if it is higher than the current one
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# this has no impact on the stat itself, only the achievement progress
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# also has no impact on the functions which directly change stats, achievements, or achievements progress
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# default=1
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save_only_higher_stat_achievement_progress=1
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
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# default=0, not recommended to change it
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# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
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# not recommended to enable this
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# default=0
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immediate_gameserver_stats=0
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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# otherwise, the emu will always return the type 'LAN server'
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# default=0, not recommended to change it
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# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
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# 0=always return the type of the server list as 'LAN server'
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# not recommended to enable this
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# default=0
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matchmaking_server_list_actual_type=0
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# grab the server details for match making using an actual server query
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# default=0, not recommended to change it
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# 1=grab the server details for match making using an actual server query
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# 0=use the info from the local network messages shared between client/server
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# not recommended to enable this, currently breaks some games
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# default=0
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matchmaking_server_details_via_source_query=0
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# very basic crash logger/printer
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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crash_printer_location=./EMU_CRASHES.txt
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# default=
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crash_printer_location=./path/relative/to/dll/crashes.txt
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[main::connectivity]
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# prevent hooking OS networking APIs and allow any external requests
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# only used by the experimental builds on Windows
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disable_lan_only=1
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# disable all steam networking interface functionality - this won't prevent games/apps from making external requests
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# 1=prevent hooking OS networking APIs and allow any external requests
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# only used by the experimental builds on **Windows**
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# default=0
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disable_lan_only=0
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# 1=disable all Steam networking interface functionality
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# this won't prevent games/apps from making external requests
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# networking related functionality like lobbies or those that launch a server in the background will not work
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# default=0
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disable_networking=0
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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# default=47584
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listen_port=47584
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# pretend steam is running in offline mode; some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
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# 1=pretend Steam is running in offline mode, mainly affects the function 'ISteamUser::BLoggedOn()'
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# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
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# default=0
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offline=0
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# prevent sharing stats and achievements with any game server, also disables the interface ISteamGameServerStats
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# 1=prevent sharing stats and achievements with any game server, this also disables the interface 'ISteamGameServerStats'
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# default=0
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disable_sharing_stats_with_gameserver=0
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# do not send server details to the server browser, only works for game servers
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# 1=do not send server details to the server browser, only works for game servers
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# default=0
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disable_source_query=0
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# enable sharing leaderboards scores with people playing the same game on the same network
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# 1=enable sharing leaderboards scores with people playing the same game on the same network
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# not ideal and synchronization isn't perfect
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# default=0
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share_leaderboards_over_network=0
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# prevent lobby creation in steam matchmaking interface
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# 1=prevent lobby creation in the Steam matchmaking interface
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# default=0
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
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# 1=attempt to download external HTTP(S) requests made via 'Steam_HTTP::SendHTTPRequest()' inside 'steam_settings/http/' folder
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# make sure to:
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# * set disable_lan_only=1
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# * set disable_networking=0
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# this will **not** work if the app is using native/OS web APIs
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download_steamhttp_requests=1
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# default=0
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download_steamhttp_requests=0
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############################################
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# mostly workarounds for specific problems #
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############################################
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[main::misc]
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# force SetAchievement() to always return true
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# 1=force 'ISteamUserStats::SetAchievement()' to always return true
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# this is a workaround for some games that otherwise won't work
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# default=0
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achievements_bypass=0
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# force the function Steam_HTTP::SendHTTPRequest() to always succeed
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# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
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# default=0
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force_steamhttp_success=0
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# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
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disable_steamoverlaygameid_env_var=1
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# add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs, useful for many Source-based games
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# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
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# 1=don't write this env var, allowing Steam Input to work
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# default=0
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disable_steamoverlaygameid_env_var=0
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# 1=add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
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# useful for many Source-based games
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# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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# default=0
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enable_steam_preowned_ids=0
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@ -6,34 +6,44 @@
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# ################################################################################ #
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[overlay::general]
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# enable the experimental overlay, might cause crashes
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enable_experimental_overlay=1
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# 1=enable the experimental overlay, might cause crashes
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# default=0
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enable_experimental_overlay=0
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# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, Vulkan, etc...)
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# default=0
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hook_delay_sec=0
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# timeout for the renderer detector
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# default=15
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renderer_detector_timeout_sec=15
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# disable the achievements notifications
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# 1=disable the achievements notifications
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# default=0
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disable_achievement_notification=0
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# disable friends invitations and messages notifications
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# 1=disable friends invitations and messages notifications
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# default=0
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disable_friend_notification=0
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# disable showing notifications for achievements progress
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# 1=disable showing notifications for achievements progress
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# default=0
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disable_achievement_progress=0
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# disable any warning in the overlay
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# 1=disable any warning in the overlay
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# default=0
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disable_warning_any=0
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# disable the bad app ID warning in the overlay
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# 1=disable the bad app ID warning in the overlay
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# default=0
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disable_warning_bad_appid=0
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# disable the local_save warning in the overlay
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# 1=disable the local_save warning in the overlay
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# default=0
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disable_warning_local_save=0
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[overlay::appearance]
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# load custom TrueType font from an absolute or relative path
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# relative paths will be looked up inside the local folder 'steam_settings/fonts' first,
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# if not found, it will be looked up inside the global folder 'GSE Settings/settings/fonts'
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#Font_Override=Roboto-Medium.ttf
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# global font size - for built-in font, multiple of 16 is recommended, e.g. 16, 32, etc
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Font_Size=16.0
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# load custom TrueType font from a path, it could be absolute, or relative
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# relative paths will be looked up inside the local folder 'steam_settings/fonts/' first,
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# if that wasn't found, it will be looked up inside the global folder 'GSE Saves/settings/fonts/'
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# default=
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Font_Override=Roboto-Medium.ttf
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# global font size
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# for built-in font, multiple of 16 is recommended, e.g. 16 32...
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# default=16.0
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Font_Size=20.0
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# achievement icon size
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Icon_Size=64.0
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@ -50,26 +60,26 @@ Notification_A=1.0
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# notifications corners roundness
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Notification_Rounding=10.0
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# horizontal (x) and vertical (y) margins for the notifications
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Notification_Margin_x=5.0
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Notification_Margin_y=5.0
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# duration of notification animation in seconds - set to 0 to disable
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# duration/timing for various notification types (in seconds)
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# duration of notification animation in seconds. Set to 0 to disable
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Notification_Animation=0.35
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# duration of achievement progress indication
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Notification_Duration_Progress=6.0
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# duration of achievement unlocked
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Notification_Duration_Achievement=6.0
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Notification_Duration_Achievement=7.0
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# duration of friend invitation
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Notification_Duration_Invitation=8.0
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# duration of chat message
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Notification_Duration_Chat=4.0
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# format for the achievement unlock date/time, limited to 79 characters
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# if the output formatted string exceeded this limit, the built-in format will be used
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# if the output formatted string exceeded this limit, the builtin format will be used
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# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
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# default=%Y/%m/%d - %H:%M:%S
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Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
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# main background when you press shift+tab
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@ -4,10 +4,14 @@
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[user::general]
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# user account name
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account_name=goldberg
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# Steam64 format
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# default=gse orca
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account_name=gse orca
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# your account ID in Steam64 format
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# if the specified ID is invalid, the emu will ignore it and generate a proper one
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# default=randomly generated by the emu only once and saved in the global settings
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account_steamid=76561197960287930
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# the language reported to the app/game
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# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
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# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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# default=english
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language=english
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@ -18,10 +22,12 @@ ip_country=US
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[user::saves]
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# when this is set, it will force the emu to use the specified location instead of the default global location
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# path could be absolute, or relative to the location of the .dll/.so, leading and trailing whitespaces are trimmed
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# path could be absolute, or relative to the location of the .dll/.so
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# leading and trailing whitespaces are trimmed
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# when this option is used, the global settings folder is completely ignored, allowing a full portable behavior
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#local_save_path=GSE Saves
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# name of the default global folder used to store save data, leading and trailing whitespaces are trimmed
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# default=
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local_save_path=./path/relative/to/dll
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# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
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# only useful if 'local_save_path' isn't used
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# default=GSE Saves
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saves_folder_name=GSE Saves
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@ -4,15 +4,20 @@
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[app::general]
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# by default the emu will report a 'non-beta' branch when the game calls 'Steam_Apps::GetCurrentBetaName()'
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# if 1, makes the game/app think we're playing on a beta branch
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# 1=make the game/app think we're playing on a beta branch
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# default=0
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is_beta_branch=0
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# the name of the current branch - this must also exist in 'branches.json'
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# otherwise it'll be ignored and the default 'public' branch will be used
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# the name of the current branch, this must also exist in 'branches.json'
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# otherwise will be ignored by the emu and the default 'public' branch will be used
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# default=public
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branch_name=public
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[app::dlcs]
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# report all DLCs as unlocked; some games check for 'hidden' DLCs, hence this should be set to 1 in that case
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# however, other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# 1=report all DLCs as unlocked
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# 0=report only the DLCs mentioned
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# some games check for 'hidden' DLCs, hence this should be set to 1 in that case
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# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# default=1
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unlock_all=0
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# format: ID=name
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# 1234=DLCNAME
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@ -3,78 +3,118 @@
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# ################################################################################ #
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[main::general]
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# generate new app auth ticket
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# 1=generate newer version of Auth ticket, used by some modern apps/games
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# default=0
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new_app_ticket=1
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# generate/embed GC token inside new app ticket
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# 1=generate/embed Game Coordinator token inside the new Auth ticket
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# default=0
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gc_token=1
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# pretend the app is running on a steam deck
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# 1=pretend the app is running on a Steam Deck
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# default=0
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steam_deck=0
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# enable avatar functionality
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# 1=enable avatar functionality
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# default=0
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enable_account_avatar=0
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# default=0, not recommended to change it
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# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
|
||||
# not recommended to enable this
|
||||
# default=0
|
||||
disable_leaderboards_create_unknown=0
|
||||
# by default, the emu will only save/update stats defined in 'stats.txt', unknown stats requested or updated by the game will be rejected
|
||||
# set this to 1 to allow unknown stats
|
||||
# the emu will only save/update stats defined by the user, unknown stats requested or updated by the game will be rejected
|
||||
# 1=allow unknown stats to be saved/updated
|
||||
# default=0
|
||||
allow_unknown_stats=0
|
||||
# if 0, whenever a game updates a stat which is tied to an achievement progress, the emu will save that stat progress immediately
|
||||
# some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
|
||||
# set this to 1 to save stat progress only on higher progress value, thus avoiding spam of disk writes or overlay notifications
|
||||
# this has no impact on the stat itself, only the achievement progress of a stat tied to an achievement progress
|
||||
# also, this has no impact on the functions which directly change stats, achievements, or achievements progress
|
||||
# the emu has an internal extra functionality which reports an achievement progress when a stat that's tied to an achievement is updated
|
||||
# also the progress is saved to disk (usual local storage folder for the current appid) so that external applications can watch these updates
|
||||
# 1=enable this functionality
|
||||
# only used internally for a stat that's tied to an achievement, the normal achievement progress requests made by the game are not impacted
|
||||
# some applications tie many stats to achievements, and update these stats very frequently, causing a spam of disk writes and overlay popups
|
||||
# in that case you can disable this functionality (set the value to 0), but the stat progress won't be saved or displayed in the overlay
|
||||
# default=1
|
||||
stat_achievement_progress_functionality=1
|
||||
# whenever a game updates a stat which is tied to an achievement progress, the emu will save that progress immediately
|
||||
# but some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
|
||||
# 0=save any stat achievement progress value (higher or lower)
|
||||
# 1=save stat achievement progress value only if it is higher than the current one
|
||||
# this has no impact on the stat itself, only the achievement progress
|
||||
# also has no impact on the functions which directly change stats, achievements, or achievements progress
|
||||
# default=1
|
||||
save_only_higher_stat_achievement_progress=1
|
||||
# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
|
||||
# default=0, not recommended to change it
|
||||
# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
|
||||
# not recommended to enable this
|
||||
# default=0
|
||||
immediate_gameserver_stats=0
|
||||
# use the proper type of the server list (internet, friends, etc...) when requested by the game
|
||||
# otherwise, the emu will always return the type 'LAN server'
|
||||
# default=0, not recommended to change it
|
||||
# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
|
||||
# 0=always return the type of the server list as 'LAN server'
|
||||
# not recommended to enable this
|
||||
# default=0
|
||||
matchmaking_server_list_actual_type=0
|
||||
# grab the server details for match making using an actual server query
|
||||
# default=0, not recommended to change it
|
||||
# 1=grab the server details for match making using an actual server query
|
||||
# 0=use the info from the local network messages shared between client/server
|
||||
# not recommended to enable this, currently breaks some games
|
||||
# default=0
|
||||
matchmaking_server_details_via_source_query=0
|
||||
# very basic crash logger/printer
|
||||
# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
|
||||
# default=
|
||||
crash_printer_location=./EMU_CRASHES.txt
|
||||
|
||||
[main::connectivity]
|
||||
# prevent hooking OS networking APIs and allow any external requests
|
||||
# only used by the experimental builds on Windows
|
||||
# 1=prevent hooking OS networking APIs and allow any external requests
|
||||
# only used by the experimental builds on **Windows**
|
||||
# default=0
|
||||
disable_lan_only=1
|
||||
# disable all steam networking interface functionality - this won't prevent games/apps from making external requests
|
||||
# 1=disable all Steam networking interface functionality
|
||||
# this won't prevent games/apps from making external requests
|
||||
# networking related functionality like lobbies or those that launch a server in the background will not work
|
||||
# default=0
|
||||
disable_networking=0
|
||||
# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
|
||||
# default=47584
|
||||
listen_port=47584
|
||||
# pretend steam is running in offline mode; some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
|
||||
# 1=pretend Steam is running in offline mode, mainly affects the function 'ISteamUser::BLoggedOn()'
|
||||
# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
|
||||
# default=0
|
||||
offline=0
|
||||
# prevent sharing stats and achievements with any game server, also disables the interface ISteamGameServerStats
|
||||
# 1=prevent sharing stats and achievements with any game server, this also disables the interface 'ISteamGameServerStats'
|
||||
# default=0
|
||||
disable_sharing_stats_with_gameserver=0
|
||||
# do not send server details to the server browser, only works for game servers
|
||||
# 1=do not send server details to the server browser, only works for game servers
|
||||
# default=0
|
||||
disable_source_query=0
|
||||
# enable sharing leaderboards scores with people playing the same game on the same network
|
||||
# 1=enable sharing leaderboards scores with people playing the same game on the same network
|
||||
# not ideal and synchronization isn't perfect
|
||||
# default=0
|
||||
share_leaderboards_over_network=0
|
||||
# prevent lobby creation in steam matchmaking interface
|
||||
# 1=prevent lobby creation in the Steam matchmaking interface
|
||||
# default=0
|
||||
disable_lobby_creation=0
|
||||
# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
|
||||
# 1=attempt to download external HTTP(S) requests made via 'Steam_HTTP::SendHTTPRequest()' inside 'steam_settings/http/' folder
|
||||
# make sure to:
|
||||
# * set disable_lan_only=1
|
||||
# * set disable_networking=0
|
||||
# this will **not** work if the app is using native/OS web APIs
|
||||
download_steamhttp_requests=1
|
||||
# default=0
|
||||
download_steamhttp_requests=0
|
||||
|
||||
############################################
|
||||
# mostly workarounds for specific problems #
|
||||
############################################
|
||||
|
||||
[main::misc]
|
||||
# force SetAchievement() to always return true
|
||||
# 1=force 'ISteamUserStats::SetAchievement()' to always return true
|
||||
# this is a workaround for some games that otherwise won't work
|
||||
# default=0
|
||||
achievements_bypass=0
|
||||
# force the function Steam_HTTP::SendHTTPRequest() to always succeed
|
||||
# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
|
||||
# default=0
|
||||
force_steamhttp_success=0
|
||||
# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
|
||||
# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
|
||||
# 1=don't write this env var, allowing Steam Input to work
|
||||
# default=1
|
||||
disable_steamoverlaygameid_env_var=1
|
||||
# add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs, useful for many Source-based games
|
||||
# 1=add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
|
||||
# useful for many Source-based games
|
||||
# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
|
||||
# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
|
||||
# default=0
|
||||
enable_steam_preowned_ids=0
|
||||
|
@ -6,7 +6,8 @@
|
||||
# ################################################################################ #
|
||||
|
||||
[overlay::general]
|
||||
# enable the experimental overlay, might cause crashes
|
||||
# 1=enable the experimental overlay, might cause crashes
|
||||
# default=1
|
||||
enable_experimental_overlay=1
|
||||
# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, Vulkan, etc...)
|
||||
# default=0
|
||||
@ -14,25 +15,34 @@ hook_delay_sec=0
|
||||
# timeout for the renderer detector
|
||||
# default=15
|
||||
renderer_detector_timeout_sec=15
|
||||
# disable the achievements notifications
|
||||
# 1=disable the achievements notifications
|
||||
# default=0
|
||||
disable_achievement_notification=0
|
||||
# disable friends invitations and messages notifications
|
||||
# 1=disable friends invitations and messages notifications
|
||||
# default=0
|
||||
disable_friend_notification=0
|
||||
# disable showing notifications for achievements progress
|
||||
# 1=disable showing notifications for achievements progress
|
||||
# default=0
|
||||
disable_achievement_progress=0
|
||||
# disable any warning in the overlay
|
||||
# 1=disable any warning in the overlay
|
||||
# default=0
|
||||
disable_warning_any=0
|
||||
# disable the bad app ID warning in the overlay
|
||||
# 1=disable the bad app ID warning in the overlay
|
||||
# default=0
|
||||
disable_warning_bad_appid=0
|
||||
# disable the local_save warning in the overlay
|
||||
# 1=disable the local_save warning in the overlay
|
||||
# default=0
|
||||
disable_warning_local_save=0
|
||||
|
||||
[overlay::appearance]
|
||||
# load custom TrueType font from an absolute or relative path
|
||||
# relative paths will be looked up inside the local folder 'steam_settings/fonts' first,
|
||||
# if not found, it will be looked up inside the global folder 'GSE Settings/settings/fonts'
|
||||
#Font_Override=Roboto-Medium.ttf
|
||||
# global font size - for built-in font, multiple of 16 is recommended, e.g. 16, 32, etc
|
||||
# load custom TrueType font from a path, it could be absolute, or relative
|
||||
# relative paths will be looked up inside the local folder 'steam_settings/fonts/' first,
|
||||
# if that wasn't found, it will be looked up inside the global folder 'GSE Saves/settings/fonts/'
|
||||
# default=
|
||||
Font_Override=
|
||||
# global font size
|
||||
# for built-in font, multiple of 16 is recommended, e.g. 16 32...
|
||||
# default=16.0
|
||||
Font_Size=16.0
|
||||
|
||||
# achievement icon size
|
||||
@ -50,26 +60,26 @@ Notification_A=1.0
|
||||
|
||||
# notifications corners roundness
|
||||
Notification_Rounding=10.0
|
||||
|
||||
# horizontal (x) and vertical (y) margins for the notifications
|
||||
Notification_Margin_x=5.0
|
||||
Notification_Margin_y=5.0
|
||||
|
||||
# duration of notification animation in seconds - set to 0 to disable
|
||||
# duration/timing for various notification types (in seconds)
|
||||
# duration of notification animation in seconds. Set to 0 to disable
|
||||
Notification_Animation=0.35
|
||||
|
||||
# duration of achievement progress indication
|
||||
Notification_Duration_Progress=6.0
|
||||
# duration of achievement unlocked
|
||||
Notification_Duration_Achievement=6.0
|
||||
Notification_Duration_Achievement=7.0
|
||||
# duration of friend invitation
|
||||
Notification_Duration_Invitation=8.0
|
||||
# duration of chat message
|
||||
Notification_Duration_Chat=4.0
|
||||
|
||||
# format for the achievement unlock date/time, limited to 79 characters
|
||||
# if the output formatted string exceeded this limit, the built-in format will be used
|
||||
# if the output formatted string exceeded this limit, the builtin format will be used
|
||||
# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
|
||||
# default=%Y/%m/%d - %H:%M:%S
|
||||
Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
|
||||
|
||||
# main background when you press shift+tab
|
||||
@ -109,4 +119,3 @@ PosInvitation=top_right
|
||||
# position of chat messages
|
||||
PosChatMsg=top_center
|
||||
# ############################# #
|
||||
|
||||
|
@ -4,10 +4,14 @@
|
||||
|
||||
[user::general]
|
||||
# user account name
|
||||
account_name=goldberg
|
||||
# Steam64 format
|
||||
# default=gse_user
|
||||
account_name=gse_user
|
||||
# your account ID in Steam64 format
|
||||
# if the specified ID is invalid, the emu will ignore it and generate a proper one
|
||||
# default=randomly generated by the emu only once and saved in the global settings
|
||||
account_steamid=76561197960287930
|
||||
# the language reported to the app/game
|
||||
# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
|
||||
# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
|
||||
# default=english
|
||||
language=english
|
||||
@ -18,9 +22,12 @@ ip_country=US
|
||||
|
||||
[user::saves]
|
||||
# when this is set, it will force the emu to use the specified location instead of the default global location
|
||||
# path could be absolute, or relative to the location of the .dll/.so, leading and trailing whitespaces are trimmed
|
||||
# path could be absolute, or relative to the location of the .dll/.so
|
||||
# leading and trailing whitespaces are trimmed
|
||||
# when this option is used, the global settings folder is completely ignored, allowing a full portable behavior
|
||||
#local_save_path=GSE Saves
|
||||
# name of the default global folder used to store save data, leading and trailing whitespaces are trimmed
|
||||
# default=
|
||||
local_save_path=
|
||||
# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
|
||||
# only useful if 'local_save_path' isn't used
|
||||
# default=GSE Saves
|
||||
saves_folder_name=GSE Saves
|
||||
|
Loading…
x
Reference in New Issue
Block a user