updated changelog

This commit is contained in:
otavepto 2024-01-24 23:11:11 +02:00
parent 5ec61403f5
commit 5db4636cf1
3 changed files with 79 additions and 72 deletions

View File

@ -1,7 +1,7 @@
* added new options to the overlay to allow copying a friend's ID, plus current player ID
* added a new option to the overlay to invite all friends playing the same game
* addded new `auto_accept_invite.txt` setting to automatically accept game/lobby invites from this list, each SteamID64 on a separate line
also you can leave the file empty to accept invitations from anyone
* fixed the condition of `warn_forced_setting`, previously it may be reset back to `false` accidentally
* deprecated `disable_overlay_warning.txt` in `steam_settings` folder in favor of new options/files
also you can leave the file empty to accept invitations from anyone, check the updated release readme
* added new `disable_overlay_warning_*.txt` settings to disable certain or all warnings in the overlay
* `disable_overlay_warning_forced_setting.txt`:
- disable the warning for the usage of any file `force_*.txt` in the overlay
@ -9,6 +9,12 @@
* `disable_overlay_warning_bad_appid.txt`: disable the warning for bad app ID (when app ID = 0) in the overlay
* `disable_overlay_warning_local_save.txt`: disable the warning for using local save in the overlay
* `disable_overlay_warning_any.txt`: all the above
* **deprecated** `disable_overlay_warning.txt` in `steam_settings` folder in favor of new the options/files
* added more Stub variants
* fixed the condition of `warn_forced_setting`, previously it may be reset back to `false` accidentally
* fixed a casting mistake when displaying friend ID
* avoid spam loading the achievements forever on failure, only try 3 times
* removed a debug flag in `UGC::GetItemState()` left by mistake
---

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@ -275,8 +275,8 @@ PIMAGE_SECTION_HEADER pe_helpers::get_section_header_with_name(HMODULE hModule,
return nullptr;
}
DWORD pe_helpers::loadlib_remote(HANDLE hProcess, const std::wstring &lib_fullpath, const char** err_reason) {
DWORD pe_helpers::loadlib_remote(HANDLE hProcess, const std::wstring &lib_fullpath, const char** err_reason)
{
// create a remote page
const size_t lib_path_str_bytes = lib_fullpath.size() * sizeof(lib_fullpath[0]);
LPVOID lib_remote_page = VirtualAllocEx(
@ -317,7 +317,7 @@ DWORD pe_helpers::loadlib_remote(HANDLE hProcess, const std::wstring &lib_fullpa
return GetLastError();
}
// call LoadLibraryA() and pass "launc.dll"
// call LoadLibraryW() and pass the dll fullpath
HANDLE remote_thread = CreateRemoteThread(
hProcess,
NULL,
@ -341,6 +341,7 @@ DWORD pe_helpers::loadlib_remote(HANDLE hProcess, const std::wstring &lib_fullpa
return GetLastError();
}
// wait for DllMain
WaitForSingleObject(remote_thread, INFINITE);
CloseHandle(remote_thread);