From 6c78d51240d538a1ba2e20f0c6bd5eb29802807e Mon Sep 17 00:00:00 2001 From: a Date: Sun, 18 Aug 2024 03:16:36 +0300 Subject: [PATCH] don't check for ready flag in networking callback, save the chat message and exit, when the ovrlay is ready it will display it --- overlay_experimental/steam_overlay.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/overlay_experimental/steam_overlay.cpp b/overlay_experimental/steam_overlay.cpp index b3aae897..82c0b4a0 100644 --- a/overlay_experimental/steam_overlay.cpp +++ b/overlay_experimental/steam_overlay.cpp @@ -1635,8 +1635,6 @@ void Steam_Overlay::networking_msg_received(Common_Message *msg) { std::lock_guard lock(overlay_mutex); - if (!Ready()) return; - if (msg->has_steam_messages()) { Friend frd; frd.set_id(msg->source_id());