- manually push latest steam api 7z archives required by gse_debug_switch helper tool
- manually psuh latest generate_interafaces and lobby connect 7z archives - update ini files in _DEFAULT/1 folder to support latest changes
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@ -3,7 +3,7 @@
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# ################################################################################ #
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# ################################################################################ #
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[app::general]
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[app::general]
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# by default the emu will report a 'non-beta' branch when the game calls 'Steam_Apps::GetCurrentBetaName()'
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# by default the emu will report a 'non-beta' branch when the game calls `Steam_Apps::GetCurrentBetaName()`
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# 1=make the game/app think we're playing on a beta branch
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# 1=make the game/app think we're playing on a beta branch
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# default=0
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# default=0
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is_beta_branch=0
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is_beta_branch=0
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@ -20,7 +20,7 @@ enable_account_avatar=0
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# default=0
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# default=0
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immediate_gameserver_stats=0
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immediate_gameserver_stats=0
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# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
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# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
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# 0=always return the type of the server list as "LAN server"
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# 0=always return the type of the server list as 'LAN server'
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# not recommended to enable this
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# not recommended to enable this
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# default=0
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# default=0
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matchmaking_server_list_actual_type=0
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matchmaking_server_list_actual_type=0
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@ -35,7 +35,7 @@ matchmaking_server_details_via_source_query=0
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crash_printer_location=./path/relative/to/dll/crashes.txt
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crash_printer_location=./path/relative/to/dll/crashes.txt
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[main::stats]
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[main::stats]
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# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
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# 1=prevent `Steam_User_Stats::FindLeaderboard()` from always succeeding and creating the unknown leaderboard
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# not recommended to enable this
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# not recommended to enable this
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# default=0
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# default=0
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disable_leaderboards_create_unknown=0
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disable_leaderboards_create_unknown=0
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@ -83,11 +83,11 @@ disable_networking=0
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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# default=47584
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# default=47584
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listen_port=47584
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listen_port=47584
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# 1=pretend Steam is running in offline mode, mainly affects the function 'ISteamUser::BLoggedOn()'
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# 1=pretend Steam is running in offline mode, mainly affects the function `ISteamUser::BLoggedOn()`
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# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
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# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
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# default=0
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# default=0
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offline=0
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offline=0
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# 1=prevent sharing stats and achievements with any game server, this also disables the interface 'ISteamGameServerStats'
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# 1=prevent sharing stats and achievements with any game server, this also disables the interface `ISteamGameServerStats`
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# default=0
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# default=0
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disable_sharing_stats_with_gameserver=0
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disable_sharing_stats_with_gameserver=0
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# 1=do not send server details to the server browser, only works for game servers
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# 1=do not send server details to the server browser, only works for game servers
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@ -100,7 +100,7 @@ share_leaderboards_over_network=0
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# 1=prevent lobby creation in the Steam matchmaking interface
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# 1=prevent lobby creation in the Steam matchmaking interface
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# default=0
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# default=0
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disable_lobby_creation=0
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disable_lobby_creation=0
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# 1=attempt to download external HTTP(S) requests made via 'Steam_HTTP::SendHTTPRequest()' inside 'steam_settings/http/' folder
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# 1=attempt to download external HTTP(S) requests made via `Steam_HTTP::SendHTTPRequest()` inside 'steam_settings/http/' folder
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# make sure to:
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# make sure to:
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# * set disable_lan_only=1
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# * set disable_lan_only=1
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# * set disable_networking=0
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# * set disable_networking=0
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@ -113,11 +113,11 @@ download_steamhttp_requests=0
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############################################
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############################################
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[main::misc]
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[main::misc]
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# 1=force 'ISteamUserStats::SetAchievement()' to always return true
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# 1=force `ISteamUserStats::SetAchievement()` to always return true
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# this is a workaround for some games that otherwise won't work
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# this is a workaround for some games that otherwise won't work
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# default=0
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# default=0
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achievements_bypass=0
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achievements_bypass=0
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# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
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# force the function `Steam_HTTP::SendHTTPRequest()` to always succeed
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# default=0
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# default=0
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force_steamhttp_success=0
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force_steamhttp_success=0
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# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
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# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
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@ -3,7 +3,7 @@
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# ################################################################################ #
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# ################################################################################ #
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[app::general]
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[app::general]
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# by default the emu will report a 'non-beta' branch when the game calls 'Steam_Apps::GetCurrentBetaName()'
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# by default the emu will report a 'non-beta' branch when the game calls `Steam_Apps::GetCurrentBetaName()`
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# 1=make the game/app think we're playing on a beta branch
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# 1=make the game/app think we're playing on a beta branch
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# default=0
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# default=0
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is_beta_branch=0
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is_beta_branch=0
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@ -15,7 +15,7 @@ steam_deck=0
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# 1=enable avatar functionality
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# 1=enable avatar functionality
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# default=0
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# default=0
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enable_account_avatar=1
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enable_account_avatar=1
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# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to 'Steam_RunCallbacks()'
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# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
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# not recommended to enable this
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# not recommended to enable this
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# default=0
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# default=0
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immediate_gameserver_stats=0
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immediate_gameserver_stats=0
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@ -35,7 +35,7 @@ matchmaking_server_details_via_source_query=0
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crash_printer_location=./EMU_CRASHES.txt
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crash_printer_location=./EMU_CRASHES.txt
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[main::stats]
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[main::stats]
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# 1=prevent 'Steam_User_Stats::FindLeaderboard()' from always succeeding and creating the unknown leaderboard
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# 1=prevent `Steam_User_Stats::FindLeaderboard()` from always succeeding and creating the unknown leaderboard
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# not recommended to enable this
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# not recommended to enable this
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# default=0
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# default=0
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disable_leaderboards_create_unknown=0
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disable_leaderboards_create_unknown=0
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@ -59,12 +59,16 @@ stat_achievement_progress_functionality=1
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# also has no impact on the functions which directly change stats, achievements, or achievements progress
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# also has no impact on the functions which directly change stats, achievements, or achievements progress
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# default=1
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# default=1
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save_only_higher_stat_achievement_progress=1
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save_only_higher_stat_achievement_progress=1
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# the emulator loads the achievements icons is memory, this is needed for APIs like 'ISteamUserStats::GetAchievementIcon()'
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# the emulator loads the achievements icons is memory, this is needed for APIs like `ISteamUserStats::GetAchievementIcon()` and the overlay
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# the loaded icon size is controlled by [overlay::appearance] -> Icon_Size, in configs.overlay.ini
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# the loaded icon size is controlled by [overlay::appearance] -> Icon_Size, in the file configs.overlay.ini
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# 1=load icons lazily when they are requested
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# this value controls how many icons to load each iteration when the periodic callback of the emu is triggered
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# 0=load icons as soon as the interface 'ISteamUserStats' is initialized
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# or when the app/game calls `SteamAPI_RunCallbacks()`
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# default=1
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# each achievement has 2 icons, one when it's locked and another when it's unlocked, so a value of 10 means loading 20 icons
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lazy_load_achievements_icons=1
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# increasing this value will cause a huge startup delay
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# -1=disable this functionality (`ISteamUserStats::GetAchievementIcon()` and the overlay won't be able to use icons)
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# 0=load the icon in memory only when it's requested
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# default=10
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paginated_achievements_icons=10
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[main::connectivity]
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[main::connectivity]
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# 1=prevent hooking OS networking APIs and allow any external requests
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# 1=prevent hooking OS networking APIs and allow any external requests
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@ -79,11 +83,11 @@ disable_networking=0
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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# default=47584
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# default=47584
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listen_port=47584
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listen_port=47584
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# 1=pretend Steam is running in offline mode, mainly affects the function 'ISteamUser::BLoggedOn()'
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# 1=pretend Steam is running in offline mode, mainly affects the function `ISteamUser::BLoggedOn()`
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# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
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# Some games that connect to online servers might only work if the Steam emu behaves like Steam is in offline mode
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# default=0
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# default=0
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offline=0
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offline=0
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# 1=prevent sharing stats and achievements with any game server, this also disables the interface 'ISteamGameServerStats'
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# 1=prevent sharing stats and achievements with any game server, this also disables the interface `ISteamGameServerStats`
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# default=0
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# default=0
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disable_sharing_stats_with_gameserver=0
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disable_sharing_stats_with_gameserver=0
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# 1=do not send server details to the server browser, only works for game servers
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# 1=do not send server details to the server browser, only works for game servers
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@ -96,7 +100,7 @@ share_leaderboards_over_network=0
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# 1=prevent lobby creation in the Steam matchmaking interface
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# 1=prevent lobby creation in the Steam matchmaking interface
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# default=0
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# default=0
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disable_lobby_creation=0
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disable_lobby_creation=0
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# 1=attempt to download external HTTP(S) requests made via 'Steam_HTTP::SendHTTPRequest()' inside 'steam_settings/http/' folder
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# 1=attempt to download external HTTP(S) requests made via `Steam_HTTP::SendHTTPRequest()` inside 'steam_settings/http/' folder
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# make sure to:
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# make sure to:
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# * set disable_lan_only=1
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# * set disable_lan_only=1
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# * set disable_networking=0
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# * set disable_networking=0
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@ -109,14 +113,14 @@ download_steamhttp_requests=0
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############################################
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############################################
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[main::misc]
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[main::misc]
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# 1=force 'ISteamUserStats::SetAchievement()' to always return true
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# 1=force `ISteamUserStats::SetAchievement()` to always return true
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# this is a workaround for some games that otherwise won't work
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# this is a workaround for some games that otherwise won't work
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# default=0
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# default=0
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achievements_bypass=0
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achievements_bypass=0
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# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
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# force the function 'Steam_HTTP::SendHTTPRequest()' to always succeed
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# default=0
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# default=0
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force_steamhttp_success=0
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force_steamhttp_success=0
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# env var 'SteamOverlayGameId' breaks Steam Input when the game is added to Steam as a non-steam game
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# env var `SteamOverlayGameId` breaks Steam Input when the game is added to Steam as a non-steam game
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# 1=don't write this env var, allowing Steam Input to work
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# 1=don't write this env var, allowing Steam Input to work
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# default=1
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# default=1
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disable_steamoverlaygameid_env_var=1
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disable_steamoverlaygameid_env_var=1
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@ -126,3 +130,9 @@ disable_steamoverlaygameid_env_var=1
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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# default=0
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# default=0
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enable_steam_preowned_ids=0
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enable_steam_preowned_ids=0
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# some Source-based games use the interface `ISteamGameStats` to report some stats
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# you can make the emu save this data to a folder
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# empty value = don't save anything (default)
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# the emu will create the folders if they are missing but the path specified must be writable
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# default=
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steam_game_stats_reports_dir=
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@ -33,6 +33,12 @@ disable_warning_bad_appid=0
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# 1=disable the local_save warning in the overlay
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# 1=disable the local_save warning in the overlay
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# default=0
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# default=0
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disable_warning_local_save=0
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disable_warning_local_save=0
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# by default the overlay will attempt to upload the achievements icons to the GPU
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# so that they are displayed, in rare cases this might keep failing and cause FPS drop
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# 0=prevent the overlay from attempting to upload the icons periodically,
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# in that case achievements icons win't be displayed
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# default=1
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upload_achievements_icons_to_gpu=1
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[overlay::appearance]
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[overlay::appearance]
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# load custom TrueType font from a path, it could be absolute, or relative
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# load custom TrueType font from a path, it could be absolute, or relative
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