diff --git a/build_win.bat b/build_win.bat index 76c5932a..fa6fcfde 100644 --- a/build_win.bat +++ b/build_win.bat @@ -40,6 +40,8 @@ set /a BUILD_TYPE=-1 set /a CLEAN_BUILD=0 +set /a VERBOSE=0 + :: get args :args_loop if "%~1"=="" ( @@ -73,6 +75,8 @@ set /a CLEAN_BUILD=0 goto :end_script ) shift /1 + ) else if "%~1"=="-verbose" ( + set /a VERBOSE=1 ) else if "%~1"=="clean" ( set /a CLEAN_BUILD=1 ) else if "%~1"=="release" ( @@ -103,6 +107,10 @@ if %build_threads% lss 2 ( ) :: build type +:: NOTE: don't use /D_DEBUG +:: this will use the debug version of most of the C/C++ runtime +:: but the deps are all built in release mode, resuting in errors like this: +:: libprotobuf-lite.lib(common.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MTd_StaticDebug' in auth.obj set "debug_info=" set "debug_info_format=" set "optimization_level=" @@ -143,7 +151,7 @@ set "protoc_out_dir=dll\proto_gen\win" set "protoc_exe_32=%deps_dir%\protobuf\install32\bin\protoc.exe" set "protoc_exe_64=%deps_dir%\protobuf\install64\bin\protoc.exe" -set "common_compiler_args=/std:c++17 /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /EHsc /GF /GL- /GS +set "common_compiler_args=/std:c++17 /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /EHsc /GF /GL- /GS" set "common_compiler_args_32=%common_compiler_args%" set "common_compiler_args_64=%common_compiler_args%" @@ -181,7 +189,7 @@ set mbedtls_lib32="%deps_dir%\mbedtls\install32\lib\mbedcrypto.lib" set mbedtls_lib64="%deps_dir%\mbedtls\install64\lib\mbedcrypto.lib" :: directories to use for #include -set release_incs_both=%ssq_inc% /I"%libs_dir%" /I"%protoc_out_dir%" /I"%libs_dir%\utfcpp" /I"controller" /I"dll" /I"sdk" /I"overlay_experimental" /I"%libs_dir%\ImGui" +set release_incs_both=%ssq_inc% /I"%libs_dir%" /I"%protoc_out_dir%" /I"%libs_dir%\utfcpp" /I"controller" /I"dll" /I"sdk" /I"overlay_experimental" set release_incs32=%release_incs_both% %curl_inc32% %protob_inc32% %zlib_inc32% %mbedtls_inc32% set release_incs64=%release_incs_both% %curl_inc64% %protob_inc64% %zlib_inc64% %mbedtls_inc64% @@ -196,7 +204,7 @@ set release_libs64=%release_libs_both% %ssq_lib64% %curl_lib64% %protob_lib64% % set release_src="dll/*.cpp" "%protoc_out_dir%/*.cc" :: additional #defines -set "common_defs=/DUTF_CPP_CPLUSPLUS=201703L /DCURL_STATICLIB /D_MT /DUNICODE /D_UNICODE" +set "common_defs=/DUTF_CPP_CPLUSPLUS=201703L /DCURL_STATICLIB /DUNICODE /D_UNICODE" set "release_defs=%dbg_defs% %common_defs%" @@ -431,74 +439,54 @@ goto :end_script :compile_lib32 setlocal echo // building lib steam_api.dll - 32 - set "_build_tmp=%build_temp_dir%\steam_api32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /LD %release_incs32% %release_src% %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%build_root_dir%\x32\steam_api.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files=%release_src% + call :build_for 1 0 "%build_root_dir%\x32\steam_api.dll" src_files +endlocal & exit /b =%errorlevel% :compile_experimental_lib32 setlocal echo // building lib experimental steam_api.dll - 32 - set "_build_tmp=%build_temp_dir%\ex_steam_api32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /LD %release_incs32% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%experimental_dir%\x32\steam_api.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files=%release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" "overlay_experimental\*.cpp" "overlay_experimental\windows\*.cpp" "overlay_experimental\System\*.cpp" + set extra_inc_dirs=/I"%libs_dir%\ImGui" + call :build_for 1 0 "%experimental_dir%\x32\steam_api.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY" +endlocal & exit /b %errorlevel% :compile_experimental_client32 setlocal echo // building lib experimental steamclient.dll - 32 - set "_build_tmp=%build_temp_dir%\ex_steamclient32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /LD %release_incs32% "steamclient\steamclient.cpp" %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%experimental_dir%\x32\steamclient.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files="steamclient\steamclient.cpp" + call :build_for 1 0 "%experimental_dir%\x32\steamclient.dll" src_files "" "/DEMU_EXPERIMENTAL_BUILD" +endlocal & exit /b %errorlevel% :compile_experimentalclient_32 setlocal echo // building lib steamclient.dll - 32 - set "_build_tmp=%build_temp_dir%\steamclient32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL /LD %release_incs32% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%steamclient_dir%\steamclient.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files=%release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" "overlay_experimental\*.cpp" "overlay_experimental\windows\*.cpp" "overlay_experimental\System\*.cpp" + set extra_inc_dirs=/I"%libs_dir%\ImGui" + call :build_for 1 0 "%steamclient_dir%\steamclient.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL" +endlocal & exit /b %errorlevel% :compile_experimentalclient_ldr setlocal echo // building executable steamclient_loader.exe - 32 - :: common_win_linker_args_32 isn't a mistake, the entry is wWinMain - :: check this table: https://learn.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol#remarks - set "_build_tmp=%build_temp_dir%\client_loader32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% %release_incs32% "%tools_src_dir%\steamclient_loader\win\*.cpp" %release_libs32% user32.lib /link %common_win_linker_args_32% /OUT:"%steamclient_dir%\steamclient_loader.exe" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files="%tools_src_dir%\steamclient_loader\win\*.cpp" + set "extra_libs=user32.lib" + call :build_for 1 2 "%steamclient_dir%\steamclient_loader.exe" src_files "" "" "%extra_libs%" +endlocal & exit /b %errorlevel% :compile_tool_itf setlocal echo // building tool generate_interfaces_file.exe - 32 - set "_build_tmp=%build_temp_dir%\generate_interfaces32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% %release_incs32% "%tools_src_dir%\generate_interfaces\generate_interfaces.cpp" %release_libs32% /link %common_exe_linker_args_32% /OUT:"%find_interfaces_dir%\generate_interfaces_file.exe" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files="%tools_src_dir%\generate_interfaces\generate_interfaces.cpp" + call :build_for 1 1 "%find_interfaces_dir%\generate_interfaces_file.exe" src_files +endlocal & exit /b %errorlevel% :compile_tool_lobby setlocal echo // building tool lobby_connect.exe - 32 - set "_build_tmp=%build_temp_dir%\lobby_connect32" - mkdir "%_build_tmp%" - cl %common_compiler_args_32% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DNO_DISK_WRITES /DLOBBY_CONNECT %release_incs32% "%tools_src_dir%\lobby_connect\lobby_connect.cpp" %release_src% %release_libs32% Comdlg32.lib /link %common_exe_linker_args_32% /OUT:"%lobby_connect_dir%\lobby_connect.exe" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files="%tools_src_dir%\lobby_connect\lobby_connect.cpp" %release_src% + call :build_for 1 1 "%lobby_connect_dir%\lobby_connect.exe" src_files "" "/DNO_DISK_WRITES /DLOBBY_CONNECT" "Comdlg32.lib" +endlocal & exit /b %errorlevel% @@ -506,42 +494,32 @@ endlocal & exit /b %_exit% :compile_lib64 setlocal echo // building lib steam_api64.dll - 64 - set "_build_tmp=%build_temp_dir%\steam_api64" - mkdir "%_build_tmp%" - cl %common_compiler_args_64% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /LD %release_incs64% %release_src% %release_libs64% /link %common_win_linker_args_64% /DLL /OUT:"%build_root_dir%\x64\steam_api64.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files=%release_src% + call :build_for 0 0 "%build_root_dir%\x64\steam_api64.dll" src_files +endlocal & exit /b %errorlevel% :compile_experimental_lib64 setlocal echo // building lib experimental steam_api64.dll - 64 - set "_build_tmp=%build_temp_dir%\ex_steam_api64" - mkdir "%_build_tmp%" - cl %common_compiler_args_64% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /LD %release_incs64% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs64% opengl32.lib /link %common_win_linker_args_64% /DLL /OUT:"%experimental_dir%\x64\steam_api64.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files=%release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" "overlay_experimental\*.cpp" "overlay_experimental\windows\*.cpp" "overlay_experimental\System\*.cpp" + set extra_inc_dirs=/I"%libs_dir%\ImGui" + call :build_for 0 0 "%experimental_dir%\x64\steam_api64.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY" +endlocal & exit /b %errorlevel% :compile_experimental_client64 setlocal echo // building lib experimental steamclient64.dll - 64 - set "_build_tmp=%build_temp_dir%\ex_steamclient64" - mkdir "%_build_tmp%" - cl %common_compiler_args_64% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /LD %release_incs64% "steamclient\steamclient.cpp" %release_libs64% /link %common_win_linker_args_64% /DLL /OUT:"%experimental_dir%\x64\steamclient64.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files="steamclient\steamclient.cpp" + call :build_for 0 0 "%experimental_dir%\x64\steamclient64.dll" src_files "" "/DEMU_EXPERIMENTAL_BUILD" +endlocal & exit /b %errorlevel% :compile_experimentalclient_64 setlocal echo // building lib steamclient64.dll - 64 - set "_build_tmp=%build_temp_dir%\steamclient64" - mkdir "%_build_tmp%" - cl %common_compiler_args_64% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL /LD %release_incs64% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs64% opengl32.lib /link %common_win_linker_args_64% /DLL /OUT:"%steamclient_dir%\steamclient64.dll" - set /a _exit=%errorlevel% - rmdir /s /q "%_build_tmp%" -endlocal & exit /b %_exit% + set src_files=%release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" "overlay_experimental\*.cpp" "overlay_experimental\windows\*.cpp" "overlay_experimental\System\*.cpp" + set extra_inc_dirs=/I"%libs_dir%\ImGui" + call :build_for 0 0 "%steamclient_dir%\steamclient64.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL" +endlocal & exit /b %errorlevel% @@ -559,6 +537,111 @@ exit /b exit /b 1 +:: 1: is 32 bit build +:: 2: subsystem type [0: dll, 1: console app, 2: win32 app] +:: check this table: https://learn.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol#remarks +:: 3: out filepath +:: 4: (ref) all source files +:: 5: (optional) (ref) extra inc dirs +:: 6: (optional) extra defs +:: 7: (optional) extra libs +:build_for + setlocal + set /a _is_32_bit_build=%~1 2>nul || ( + endlocal + call :err_msg "Missing build arch" + exit /b 1 + ) + set /a _subsys_type=%~2 2>nul || ( + endlocal + call :err_msg "Missing subsystem type" + exit /b 1 + ) + set "_out_filepath=%~3" + if "%_out_filepath%"=="" ( + endlocal + call :err_msg "Missing output filepath" + exit /b 1 + ) + set "_all_src=" + for /f "tokens=* delims=" %%A in (' if not "%~4" equ "" if defined %~4 echo %%%~4%%') do set _all_src=%%A + if "%_all_src%"=="" ( + endlocal + call :err_msg "Missing src files" + exit /b 1 + ) + set "_extra_inc_dirs=" + for /f "tokens=* delims=" %%A in (' if not "%~5" equ "" if defined %~5 echo %%%~5%%') do set _extra_inc_dirs=%%A + set "_extra_defs=%~6" + set "_extra_libs=%~7" + + set "_build_tmp=" + for /f "usebackq tokens=* delims=" %%A in ('"%_out_filepath%"') do ( + set "_build_tmp=%build_temp_dir%\%%~nA_%_is_32_bit_build%" + ) + if "%_build_tmp%"=="" ( + endlocal + call :err_msg "Unable to set build tmp dir from filename" + exit /b 1 + ) + mkdir "%_build_tmp%" + + set "_target_args=%common_compiler_args_64%" + if %_is_32_bit_build% equ 1 ( + set "_target_args=%common_compiler_args_32%" + ) + + set _target_inc_dirs=%release_incs64% + if %_is_32_bit_build% equ 1 ( + set _target_inc_dirs=%release_incs32% + ) + + set _target_libs=%release_libs64% + if %_is_32_bit_build% equ 1 ( + set _target_libs=%release_libs32% + ) + + :: https://learn.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library + :: https://learn.microsoft.com/en-us/cpp/build/reference/dll-build-a-dll + set "_runtime_type=/MT" + set "_target_linker_args=" + :: [0: dll, 1: console app, 2: win32 app] + if %_subsys_type% equ 0 ( + set "_runtime_type=/MT /LD" + if %_is_32_bit_build% equ 1 ( + set "_target_linker_args=%common_win_linker_args_32%" + ) else ( + set "_target_linker_args=%common_win_linker_args_64%" + ) + ) else if %_subsys_type% equ 1 ( + if %_is_32_bit_build% equ 1 ( + set "_target_linker_args=%common_exe_linker_args_32%" + ) else ( + set "_target_linker_args=%common_exe_linker_args_64%" + ) + ) else if %_subsys_type% equ 2 ( + if %_is_32_bit_build% equ 1 ( + set "_target_linker_args=%common_win_linker_args_32%" + ) else ( + set "_target_linker_args=%common_win_linker_args_64%" + ) + ) else ( + endlocal + call :err_msg "Unknown subsystem type" + exit /b 1 + ) + + if %VERBOSE% equ 1 ( + echo cl %_target_args% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% %_extra_defs% %_runtime_type% %_target_inc_dirs% %_extra_inc_dirs% %_all_src% %_target_libs% %_extra_libs% /link %_target_linker_args% /OUT:"%_out_filepath%" + echo: + ) + + cl %_target_args% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% %_extra_defs% %_runtime_type% %_target_inc_dirs% %_extra_inc_dirs% %_all_src% %_target_libs% %_extra_libs% /link %_target_linker_args% /OUT:"%_out_filepath%" + set /a _exit=%errorlevel% + rmdir /s /q "%_build_tmp%" +endlocal & exit /b %_exit% + + :cleanup del /f /q *.exp >nul 2>&1 del /f /q *.lib >nul 2>&1