Use integer instead of floats for achievement progress.
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@ -740,8 +740,8 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
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if (user_achievements.find(name) == user_achievements.end()) {
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user_achievements[name]["earned"] = false;
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user_achievements[name]["earned_time"] = static_cast<uint32>(0);
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user_achievements[name]["progress"] = std::stof(trig.min_value);
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user_achievements[name]["max_progress"] = std::stof(trig.max_value);
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user_achievements[name]["progress"] = std::stoi(trig.min_value);
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user_achievements[name]["max_progress"] = std::stoi(trig.max_value);
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}
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} catch (...) {}
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