diff --git a/dll/steam_client_interface_getter.cpp b/dll/steam_client_interface_getter.cpp index 4f4bd235..fea94c7c 100644 --- a/dll/steam_client_interface_getter.cpp +++ b/dll/steam_client_interface_getter.cpp @@ -152,7 +152,7 @@ ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pc PRINT_DEBUG("%s", pchVersion); if (!steam_pipes.count(hSteamPipe)) return NULL; - Steam_Utils *steam_utils_temp; + Steam_Utils *steam_utils_temp{}; if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_utils_temp = steam_gameserver_utils; @@ -260,7 +260,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! if (strstr(pchVersion, "SteamNetworkingSocketsSerialized") == pchVersion) { - Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp; + Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp{}; if (server) { steam_networking_sockets_serialized_temp = steam_gameserver_networking_sockets_serialized; } else { @@ -279,7 +279,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe return reinterpret_cast(static_cast(steam_networking_sockets_serialized_temp)); } } else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) { - Steam_Networking_Sockets *steam_networking_sockets_temp; + Steam_Networking_Sockets *steam_networking_sockets_temp{}; if (server) { steam_networking_sockets_temp = steam_gameserver_networking_sockets; } else { @@ -306,7 +306,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe return reinterpret_cast(static_cast( steam_networking_sockets_temp)); } } else if (strstr(pchVersion, "SteamNetworkingMessages") == pchVersion) { - Steam_Networking_Messages *steam_networking_messages_temp; + Steam_Networking_Messages *steam_networking_messages_temp{}; if (server) { steam_networking_messages_temp = steam_gameserver_networking_messages; } else { @@ -333,7 +333,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe } else if (strstr(pchVersion, "SteamNetworking") == pchVersion) { return GetISteamNetworking(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamGameCoordinator") == pchVersion) { - Steam_Game_Coordinator *steam_game_coordinator_temp; + Steam_Game_Coordinator *steam_game_coordinator_temp{}; if (server) { steam_game_coordinator_temp = steam_gameserver_game_coordinator; } else { @@ -482,7 +482,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea PRINT_DEBUG("%s", pchVersion); if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL; - Steam_Apps *steam_apps_temp; + Steam_Apps *steam_apps_temp{}; if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_apps_temp = steam_gameserver_apps; @@ -520,7 +520,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte PRINT_DEBUG("%s", pchVersion); if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL; - Steam_Networking *steam_networking_temp; + Steam_Networking *steam_networking_temp{}; if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_networking_temp = steam_gameserver_networking; @@ -618,7 +618,7 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea { PRINT_DEBUG("%s", pchVersion); if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL; - Steam_HTTP *steam_http_temp; + Steam_HTTP *steam_http_temp{}; if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_http_temp = steam_gameserver_http; @@ -711,7 +711,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP { PRINT_DEBUG("%s", pchVersion); if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL; - Steam_UGC *steam_ugc_temp; + Steam_UGC *steam_ugc_temp{}; if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_ugc_temp = steam_gameserver_ugc; @@ -849,10 +849,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam { PRINT_DEBUG("%s", pchVersion); if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL; - Steam_Inventory *steam_inventory_temp; - Settings *settings_temp; - SteamCallBacks *callbacks_temp; - SteamCallResults *callback_results_temp; + Steam_Inventory *steam_inventory_temp{}; if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_inventory_temp = steam_gameserver_inventory;