// ===================================================================================== 0 LANGUAGE 0, 0 SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt" 1 VERSIONINFO FILEVERSION 8,74,80,95 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x17 FILEFLAGS 0x0 FILEOS 0x00000004L // VOS__WINDOWS32 FILETYPE 0x2L // VFT_DLL FILESUBTYPE 0x0L // VFT2_UNKNOWN { BLOCK "StringFileInfo" { BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode { VALUE "LegalCopyright", "Copyright (C) 2007" VALUE "InternalName", "GameOverlayRenderer (win32)" VALUE "FileVersion", "08.74.80.95" VALUE "CompanyName", "GSE" VALUE "ProductVersion", "01.00.00.01" VALUE "FileDescription", "GSE Overlay Renderer" VALUE "Source Control ID", "8748095" VALUE "OriginalFilename", "GameOverlayRenderer.dll" VALUE "ProductName", "GSE Overlay Renderer" } } BLOCK "VarFileInfo" { VALUE "Translation", 0x0409, 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252) } } // ===================================================================================== 1033 LANGUAGE 0x09, 0x01 1 VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x17 FILEFLAGS 0x0 FILEOS 0x00000004L // VOS__WINDOWS32 FILETYPE 0x2L // VFT_DLL FILESUBTYPE 0x0L // VFT2_UNKNOWN { BLOCK "StringFileInfo" { BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode { VALUE "CompanyName", "GSE" VALUE "FileDescription", "GSE Overlay Renderer" VALUE "FileVersion", "1, 0, 0, 1" VALUE "InternalName", "GameOverlayRenderer" VALUE "LegalCopyright", "Copyright (C) 2007" VALUE "OriginalFilename", "GameOverlayRenderer.dll" VALUE "ProductName", "GSE Overlay Renderer" VALUE "ProductVersion", "1, 0, 0, 1" } } BLOCK "VarFileInfo" { VALUE "Translation", 0x0409, 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252) } } // ===================================================================================== 4147 LANGUAGE 0x33, 0x04 1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"