78 lines
2.5 KiB
Plaintext

// ===================================================================================== 0
LANGUAGE 0, 0
SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt"
1 VERSIONINFO
FILEVERSION 8,74,80,95
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x17
FILEFLAGS 0x0
FILEOS 0x00000004L // VOS__WINDOWS32
FILETYPE 0x2L // VFT_DLL
FILESUBTYPE 0x0L // VFT2_UNKNOWN
{
BLOCK "StringFileInfo"
{
BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
{
VALUE "LegalCopyright", "Copyright (C) 2007"
VALUE "InternalName", "GameOverlayRenderer (win64)"
VALUE "FileVersion", "08.74.80.95"
VALUE "CompanyName", "GSE"
VALUE "ProductVersion", "01.00.00.01"
VALUE "FileDescription", "GSE Overlay Renderer"
VALUE "Source Control ID", "8748095"
VALUE "OriginalFilename", "GameOverlayRenderer.dll"
VALUE "ProductName", "GSE Overlay Renderer"
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x0409, 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
}
}
// ===================================================================================== 1033
LANGUAGE 0x09, 0x01
1 VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x17
FILEFLAGS 0x0
FILEOS 0x00000004L // VOS__WINDOWS32
FILETYPE 0x2L // VFT_DLL
FILESUBTYPE 0x0L // VFT2_UNKNOWN
{
BLOCK "StringFileInfo"
{
BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
{
VALUE "CompanyName", "GSE"
VALUE "FileDescription", "GSE Overlay Renderer"
VALUE "FileVersion", "1, 0, 0, 1"
VALUE "InternalName", "GameOverlayRenderer"
VALUE "LegalCopyright", "Copyright (C) 2007"
VALUE "OriginalFilename", "GameOverlayRenderer.dll"
VALUE "ProductName", "GSE Overlay Renderer"
VALUE "ProductVersion", "1, 0, 0, 1"
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x0409, 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
}
}
// ===================================================================================== 4147
LANGUAGE 0x33, 0x04
1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"