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gse/overlay_experimental/windows
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Nemirtingas 0711c83440 Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
..
DirectX_VTables.h
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
DX9_Hook.cpp
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
DX9_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
DX10_Hook.cpp
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
DX10_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
DX11_Hook.cpp
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
DX11_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
DX12_Hook.cpp
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
DX12_Hook.h
Added barrier to DX12 overlay.
2019-11-08 15:56:30 +01:00
ImGui_ShaderBlobs.cpp
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
ImGui_ShaderBlobs.h
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
OpenGL_Hook.cpp
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
OpenGL_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
Windows_Hook.cpp
Allow ImGui to process events if the overlay is hidden
2019-11-08 15:52:50 +01:00
Windows_Hook.h
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
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