but this avoids having to load the achievement icon during gameplay which causes micro-stutter * avoid loading and resizing the achievement icon each time it's unlocked * Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
but this avoids having to load the achievement icon during gameplay which causes micro-stutter * avoid loading and resizing the achievement icon each time it's unlocked * Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull