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gse/overlay_experimental/windows
History
Nemirtingas 1edbdd8a35 Free DX12 devices on destroy
2019-11-08 15:53:08 +01:00
..
DirectX_VTables.h
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
DX9_Hook.cpp
Added the possibility to create new fonts.
2019-09-05 09:00:02 +02:00
DX9_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
DX10_Hook.cpp
Added the possibility to create new fonts.
2019-09-05 09:00:02 +02:00
DX10_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
DX11_Hook.cpp
Added the possibility to create new fonts.
2019-09-05 09:00:02 +02:00
DX11_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
DX12_Hook.cpp
Free DX12 devices on destroy
2019-11-08 15:53:08 +01:00
DX12_Hook.h
Rework DX12 overlay to use Present to render the overlay
2019-11-08 15:45:52 +01:00
ImGui_ShaderBlobs.cpp
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
ImGui_ShaderBlobs.h
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
OpenGL_Hook.cpp
Added the possibility to create new fonts.
2019-09-05 09:00:02 +02:00
OpenGL_Hook.h
Fix build
2019-09-01 20:53:16 +02:00
Windows_Hook.cpp
Allow ImGui to process events if the overlay is hidden
2019-11-08 15:52:50 +01:00
Windows_Hook.h
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
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