* add `-def1` ... `-def5` arguments, which can be used to generate your preferred custom config if no `-def` argument is provided, `-def1` will be used by default, to automatically copy from the following folders: * `.\_DEFAULT\0` ............... essential emu files, like latest GSE dlls (*steam_api.dll* and *steam_api64.dll*) * `.\_DEFAULT\1` ............... other GSE files and folders, including default ini files * `.\_DEFAULT\<appid>` ... other GSE files and folders, but only for the current `<appid>`, if the folder exists * (Windows only) add some useful helper tools, written in *AutoIt3*: * **gse_acw_helper.exe** - add the required achievements schema db files for *Achievement Watcher*, if .\steam_misc\extra_acw\extra_acw.zip file exists (if generated by `generate_emu_config.exe -acw <appid>`) * **gse_debug_switch.exe** - automatically switch between release and debug versions of the emulator, if *steam_api.7z* / *steam_api64.7z* file exists (or *steamclient.7z* / *steamclient64.7z*, if you use the steamclient version) paths to release and debug files inside 7z, can be customized in .\steam_misc\tools\au3\scripts\gse_debug_switch.ini * **gse_generate_interfaces.exe** - simple x64-x86 launcher for *generate_interfaces.exe* it also writes all found steam interfaces to CODEX *steam_emu.ini* (if generated by `generate_emu_config -cdx <appid>`) make sure to name your original dll to one of these formats, so it can automatically find its interfaces: * `valve_api.dll / valve_api64.dll` * `steam_api.dll.bak / steam_api64.dll.bak` or `steam_api.dll.org / steam_api64.dll.org` * `steam_api.bak / steam_api64.bak` or `steam_api.org / steam_api64.org` * `steam_api_orig.dll / steam_api64_orig.dll` or `steam_api_legit.dll / steam_api64_legit.dll` * **gse_lobby_connect.exe** - simple x64-x86 launcher for *lobby_connect.exe* * new folder structure, compatible with current and future helper tools --- default arguments are `-acw -cdx -clr <appid>` NEVER delete `.\steam_misc\app_backup`, `.\steam_misc\app_info`, `.\steam_misc\tools` and `.\steam_settings` folders MIGHT need `.\steam_misc\extra_acw` and `.\steam_misc\extra_cdx` for compatibility with Achievement Watcher and CODEX * add `-scx` argument to automatically download images / videos for trading cards, backgrounds, badges, emoticons and other tradable items unfortunately I couldn't find any direct steam api method to download the files, so I had to write a rudimentary web scrapper to extract the download links from a third-party website, hence the *scx_gen.py* script might need updating in the future if the website design changes * download screenshots and videos: * download thumbnails for both screenshots and videos, and compress them to `.zip` files * screenshots and videos are now numbered from first to last published, as in the Steam store page * add `-vids_low` / `-vids_max` arguments to download all videos, in low and / or high quality * create / update .\\*top_owners_ids.txt* when .\\*top_owners_ids.html* is present * generate controller action sets txt files for all found controller vdf configs, and zip them inside .\steam_misc\app_backup\app_backup.zip by default, the emu supports only `xboxone` and `xbox360` controller configs, though if the're are any issues with the default supported controller action sets inside .\steam_settings\controller folder, you could try to unpack and overwrite action sets for other unsupported controller configs * (Windows only) add *AdvancedRun* launchers (cmd console + silent) for `.bat` files and `.py` scripts * **[alex47exe]** major overhaul of **migrate_gse** - uses the same `.\_DEFAULT\0` and `.\_DEFAULT\1` folder structure for default configs it can convert old `.txt` format to `.ini` format, minus *branches.json*, which would require using *top_owners_ids.txt* and some login code from **generate_emu_config**, which should actually be used to properly generate the config files, instead of converting from the old `.txt` format * [alex47exe] *generate_interfaces.exe* - find all Steam Interfaces instead of only old ones the emu will ignore the ones it doesn't require, while we'll have the complete list to write it to CODEX *steam_emu.ini* * [alex47exe] *lobby_connect.exe* - improve cmd console text alignment * [alex47exe] `mods_img` instead of `mod_images` (better folder consistency), better example for `mods_img`, minor tweaks to `.ini` and `.md` files
69 lines
2.7 KiB
Python
69 lines
2.7 KiB
Python
import os, re, shutil
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import urllib.request
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# https://stackoverflow.com/a/48336994 # NOTE alternatively we could use 're.findall(str(re.escape(string1))+"(.*)"+str(re.escape(string2)),stringSubject)[0]'
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def GetListOfSubstrings(stringSubject,string1,string2):
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MyList = []
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intstart=0
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strlength=len(stringSubject)
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continueloop = 1
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while(intstart < strlength and continueloop == 1):
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intindex1=stringSubject.find(string1,intstart)
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if(intindex1 != -1): #The substring was found, lets proceed
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intindex1 = intindex1+len(string1)
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intindex2 = stringSubject.find(string2,intindex1)
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if(intindex2 != -1):
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subsequence=stringSubject[intindex1:intindex2]
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MyList.append(subsequence)
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intstart=intindex2+len(string2)
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else:
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continueloop=0
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else:
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continueloop=0
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return MyList
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def top_owners():
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if os.path.isfile("top_owners_ids.html"):
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with open("top_owners_ids.html", 'r', encoding='utf-8') as top_own:
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top_own_line = top_own.readlines()
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top_owner_id = ''
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top_owner_no = 0
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if os.path.exists("top_owners_ids.txt"): os.remove("top_owners_ids.txt")
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if os.path.exists("top_owners_ids_alt1.txt"): os.remove("top_owners_ids_alt1.txt")
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if os.path.exists("top_owners_ids_alt2.txt"): os.remove("top_owners_ids_alt2.txt")
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for line in top_own_line:
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if '<tr onclick="location.href=' in line:
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top_owner_no = top_owner_no + 1
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if (top_owner_no >= 1) and (top_owner_no <= 250):
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top_owner_id = GetListOfSubstrings(line,'profile/','/')[0]
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if not os.path.exists("top_owners_ids.txt"):
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with open("top_owners_ids.txt", 'w') as f_txt:
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f_txt.close()
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with open("top_owners_ids.txt", 'a') as f_txt:
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f_txt.write(f'{top_owner_id}\n')
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f_txt.close()
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if not os.path.exists("top_owners_ids_alt1.txt"):
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with open("top_owners_ids_alt1.txt", 'w') as f_txt:
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f_txt.close()
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with open("top_owners_ids_alt1.txt", 'a') as f_txt:
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f_txt.write(f'{top_owner_id},\n')
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f_txt.close()
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if not os.path.exists("top_owners_ids_alt2.txt"):
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with open("top_owners_ids_alt2.txt", 'w') as f_txt:
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f_txt.close()
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with open("top_owners_ids_alt2.txt", 'a') as f_txt:
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f_txt.write(f'#{top_owner_id},\n')
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f_txt.close()
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