gse/tools/generate_emu_config/rebuild_win.bat
alex47exe ae979f1edb * [alex47exe] major overhaul of **generate_emu_config** - custom configs, proper ini parsing, better logging and error handling, helper tools:
* add `-def1` ... `-def5` arguments, which can be used to generate your preferred custom config
    if no `-def` argument is provided, `-def1` will be used by default, to automatically copy from the following folders:
    * `.\_DEFAULT\0` ............... essential emu files, like latest GSE dlls (*steam_api.dll* and *steam_api64.dll*)
    * `.\_DEFAULT\1` ............... other GSE files and folders, including default ini files
    * `.\_DEFAULT\<appid>` ... other GSE files and folders, but only for the current `<appid>`, if the folder exists
  * (Windows only) add some useful helper tools, written in *AutoIt3*:
    * **gse_acw_helper.exe** - add the required achievements schema db files for *Achievement Watcher*, if  .\steam_misc\extra_acw\extra_acw.zip file exists (if generated by `generate_emu_config.exe -acw <appid>`)
    * **gse_debug_switch.exe** - automatically switch between release and debug versions of the emulator, if *steam_api.7z* / *steam_api64.7z* file exists (or *steamclient.7z* / *steamclient64.7z*, if you use the steamclient version)
      paths to release and debug files inside 7z, can be customized in .\steam_misc\tools\au3\scripts\gse_debug_switch.ini
    * **gse_generate_interfaces.exe** - simple x64-x86 launcher for *generate_interfaces.exe*
      it also writes all found steam interfaces to CODEX *steam_emu.ini* (if generated by `generate_emu_config -cdx <appid>`)
      make sure to name your original dll to one of these formats, so it can automatically find its interfaces:
      * `valve_api.dll / valve_api64.dll`
      * `steam_api.dll.bak / steam_api64.dll.bak` or `steam_api.dll.org / steam_api64.dll.org`
      * `steam_api.bak / steam_api64.bak` or `steam_api.org / steam_api64.org`
      * `steam_api_orig.dll / steam_api64_orig.dll` or `steam_api_legit.dll / steam_api64_legit.dll`
    * **gse_lobby_connect.exe** - simple x64-x86 launcher for *lobby_connect.exe*
  * new folder structure, compatible with current and future helper tools --- default arguments are `-acw -cdx -clr <appid>`
    NEVER delete `.\steam_misc\app_backup`, `.\steam_misc\app_info`, `.\steam_misc\tools` and `.\steam_settings` folders
    MIGHT need `.\steam_misc\extra_acw` and `.\steam_misc\extra_cdx` for compatibility with Achievement Watcher and CODEX
  * add `-scx` argument to automatically download images / videos for trading cards, backgrounds, badges, emoticons and other tradable items
    unfortunately I couldn't find any direct steam api method to download the files, so I had to write a rudimentary web scrapper to extract the download links from a third-party website, hence the *scx_gen.py* script might need updating in the future if the website design changes
  * download screenshots and videos:
    * download thumbnails for both screenshots and videos, and compress them to `.zip` files
    * screenshots and videos are now numbered from first to last published, as in the Steam store page
    * add `-vids_low` / `-vids_max` arguments to download all videos, in low and / or high quality
  * create / update .\\*top_owners_ids.txt* when .\\*top_owners_ids.html* is present
  * generate controller action sets txt files for all found controller vdf configs, and zip them inside .\steam_misc\app_backup\app_backup.zip
    by default, the emu supports only `xboxone` and `xbox360` controller configs, though if the're are any issues with the default supported controller action sets inside .\steam_settings\controller folder, you could try to unpack and overwrite action sets for other unsupported controller configs
  * (Windows only) add *AdvancedRun* launchers (cmd console + silent) for `.bat` files and `.py` scripts
* **[alex47exe]** major overhaul of **migrate_gse** - uses the same `.\_DEFAULT\0` and `.\_DEFAULT\1` folder structure for default configs
  it can convert old `.txt` format to `.ini` format, minus *branches.json*, which would require using *top_owners_ids.txt* and some login code from **generate_emu_config**, which should actually be used to properly generate the config files, instead of converting from the old `.txt` format
* [alex47exe] *generate_interfaces.exe* - find all Steam Interfaces instead of only old ones
  the emu will ignore the ones it doesn't require, while we'll have the complete list to write it to CODEX *steam_emu.ini*
* [alex47exe] *lobby_connect.exe* - improve cmd console text alignment
* [alex47exe] `mods_img` instead of `mod_images` (better folder consistency), better example for `mods_img`, minor tweaks to `.ini` and `.md` files
2024-07-30 01:21:09 +01:00

78 lines
2.4 KiB
Batchfile

@echo off
setlocal
pushd "%~dp0"
set "venv=.env-win"
set "out_dir=bin\win"
set "build_temp_dir=bin\tmp\win"
:: relative to build_temp_dir
set "icon_file=..\..\..\icon\Froyoshark-Enkel-Steam.ico"
set "signer_tool=..\..\third-party\build\win\cert\sign_helper.bat"
set /a last_code=0
if not exist "%signer_tool%" (
1>&2 echo "[X] signing tool wasn't found"
set /a last_code=1
goto :script_end
)
if exist "%out_dir%" (
rmdir /s /q "%out_dir%"
)
mkdir "%out_dir%"
if exist "%build_temp_dir%" (
rmdir /s /q "%build_temp_dir%"
)
del /f /q "*.spec"
call "%venv%\Scripts\activate.bat"
echo building generate_emu_config...
pyinstaller "generate_emu_config.py" --distpath "%out_dir%" -y --clean --onedir --name "generate_emu_config" --noupx --console -i "%icon_file%" --collect-submodules "steam" --workpath "%build_temp_dir%" --specpath "%build_temp_dir%" || (
set /a last_code=1
goto :script_end
)
call "%signer_tool%" "%out_dir%\generate_emu_config\generate_emu_config.exe"
echo building parse_controller_vdf...
pyinstaller "controller_config_generator\parse_controller_vdf.py" --distpath "%out_dir%" -y --clean --onedir --name "parse_controller_vdf" --noupx --console -i "NONE" --workpath "%build_temp_dir%" --specpath "%build_temp_dir%" || (
set /a last_code=1
goto :script_end
)
call "%signer_tool%" "%out_dir%\parse_controller_vdf\parse_controller_vdf.exe"
echo building parse_achievements_schema...
pyinstaller "stats_schema_achievement_gen\achievements_gen.py" --distpath "%out_dir%" -y --clean --onedir --name "parse_achievements_schema" --noupx --console -i "NONE" --workpath "%build_temp_dir%" --specpath "%build_temp_dir%" || (
set /a last_code=1
goto :script_end
)
call "%signer_tool%" "%out_dir%\parse_achievements_schema\parse_achievements_schema.exe"
xcopy /s /y /e "post_build" "%out_dir%\generate_emu_config\"
xcopy /s /y /e "_DEFAULT" "%out_dir%\generate_emu_config\_DEFAULT\"
copy /y "steam_default_icon_locked.jpg" "%out_dir%\generate_emu_config\"
copy /y "steam_default_icon_unlocked.jpg" "%out_dir%\generate_emu_config\"
copy /y "README.md" "%out_dir%\generate_emu_config\"
if exist "top_owners_ids.txt" (
copy /y "top_owners_ids.txt" "%out_dir%\generate_emu_config\"
)
echo:
echo =============
echo Built inside: "%out_dir%\"
:script_end
if exist "%build_temp_dir%" (
rmdir /s /q "%build_temp_dir%"
)
popd
endlocal & (pause
exit /b %last_code%
)