* add `-def1` ... `-def5` arguments, which can be used to generate your preferred custom config if no `-def` argument is provided, `-def1` will be used by default, to automatically copy from the following folders: * `.\_DEFAULT\0` ............... essential emu files, like latest GSE dlls (*steam_api.dll* and *steam_api64.dll*) * `.\_DEFAULT\1` ............... other GSE files and folders, including default ini files * `.\_DEFAULT\<appid>` ... other GSE files and folders, but only for the current `<appid>`, if the folder exists * (Windows only) add some useful helper tools, written in *AutoIt3*: * **gse_acw_helper.exe** - add the required achievements schema db files for *Achievement Watcher*, if .\steam_misc\extra_acw\extra_acw.zip file exists (if generated by `generate_emu_config.exe -acw <appid>`) * **gse_debug_switch.exe** - automatically switch between release and debug versions of the emulator, if *steam_api.7z* / *steam_api64.7z* file exists (or *steamclient.7z* / *steamclient64.7z*, if you use the steamclient version) paths to release and debug files inside 7z, can be customized in .\steam_misc\tools\au3\scripts\gse_debug_switch.ini * **gse_generate_interfaces.exe** - simple x64-x86 launcher for *generate_interfaces.exe* it also writes all found steam interfaces to CODEX *steam_emu.ini* (if generated by `generate_emu_config -cdx <appid>`) make sure to name your original dll to one of these formats, so it can automatically find its interfaces: * `valve_api.dll / valve_api64.dll` * `steam_api.dll.bak / steam_api64.dll.bak` or `steam_api.dll.org / steam_api64.dll.org` * `steam_api.bak / steam_api64.bak` or `steam_api.org / steam_api64.org` * `steam_api_orig.dll / steam_api64_orig.dll` or `steam_api_legit.dll / steam_api64_legit.dll` * **gse_lobby_connect.exe** - simple x64-x86 launcher for *lobby_connect.exe* * new folder structure, compatible with current and future helper tools --- default arguments are `-acw -cdx -clr <appid>` NEVER delete `.\steam_misc\app_backup`, `.\steam_misc\app_info`, `.\steam_misc\tools` and `.\steam_settings` folders MIGHT need `.\steam_misc\extra_acw` and `.\steam_misc\extra_cdx` for compatibility with Achievement Watcher and CODEX * add `-scx` argument to automatically download images / videos for trading cards, backgrounds, badges, emoticons and other tradable items unfortunately I couldn't find any direct steam api method to download the files, so I had to write a rudimentary web scrapper to extract the download links from a third-party website, hence the *scx_gen.py* script might need updating in the future if the website design changes * download screenshots and videos: * download thumbnails for both screenshots and videos, and compress them to `.zip` files * screenshots and videos are now numbered from first to last published, as in the Steam store page * add `-vids_low` / `-vids_max` arguments to download all videos, in low and / or high quality * create / update .\\*top_owners_ids.txt* when .\\*top_owners_ids.html* is present * generate controller action sets txt files for all found controller vdf configs, and zip them inside .\steam_misc\app_backup\app_backup.zip by default, the emu supports only `xboxone` and `xbox360` controller configs, though if the're are any issues with the default supported controller action sets inside .\steam_settings\controller folder, you could try to unpack and overwrite action sets for other unsupported controller configs * (Windows only) add *AdvancedRun* launchers (cmd console + silent) for `.bat` files and `.py` scripts * **[alex47exe]** major overhaul of **migrate_gse** - uses the same `.\_DEFAULT\0` and `.\_DEFAULT\1` folder structure for default configs it can convert old `.txt` format to `.ini` format, minus *branches.json*, which would require using *top_owners_ids.txt* and some login code from **generate_emu_config**, which should actually be used to properly generate the config files, instead of converting from the old `.txt` format * [alex47exe] *generate_interfaces.exe* - find all Steam Interfaces instead of only old ones the emu will ignore the ones it doesn't require, while we'll have the complete list to write it to CODEX *steam_emu.ini* * [alex47exe] *lobby_connect.exe* - improve cmd console text alignment * [alex47exe] `mods_img` instead of `mod_images` (better folder consistency), better example for `mods_img`, minor tweaks to `.ini` and `.md` files
69 lines
1.7 KiB
YAML
69 lines
1.7 KiB
YAML
name: Build migrate_gse script (Windows)
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on:
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workflow_call:
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# needed since it allows this to become a reusable workflow
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workflow_dispatch:
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# allows manual trigger
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permissions:
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contents: write
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env:
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ARTIFACT_NAME: "migrate_gse-win-${{ github.sha }}"
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SCRIPT_BASE_DIR: "tools/migrate_gse"
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PACKAGE_BASE_DIR: "tools/migrate_gse/bin/win"
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THIRD_PARTY_BASE_DIR: 'third-party'
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jobs:
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build:
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runs-on: windows-2022
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steps:
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- name: Set up Python 3.12
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uses: actions/setup-python@v5
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with:
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python-version: "3.12"
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### on Windows Git will auto change line ending to CRLF, not preferable
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- name: Ensure LF line ending
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: |
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git config --local core.autocrlf false
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git config --system core.autocrlf false
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git config --global core.autocrlf false
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- name: Checkout branch
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uses: actions/checkout@v4
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## extra helpers/tools, these are not built inside the deps build dir
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- name: Clone third-party deps (build/win)
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uses: actions/checkout@v4
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with:
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ref: 'third-party/build/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/build/win"
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# env
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- name: Install env
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shell: cmd
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working-directory: "${{ env.SCRIPT_BASE_DIR }}"
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run: recreate_venv_win.bat
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# build
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- name: Rebuild
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shell: cmd
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working-directory: "${{ env.SCRIPT_BASE_DIR }}"
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run: rebuild_win.bat
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# upload artifact
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- name: Upload build package
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uses: actions/upload-artifact@v4
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with:
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name: "${{ env.ARTIFACT_NAME }}"
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path: "${{ env.PACKAGE_BASE_DIR }}/"
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if-no-files-found: 'error'
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compression-level: 9
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retention-days: 1
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