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hob viewer: set texture wrap mode to clamp, it seems to be correct
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@ -4,7 +4,7 @@ unit hob_mesh;
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interface
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uses
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Classes, SysUtils, gl, math, fgl,
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Classes, SysUtils, gl, GLext, math, fgl,
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GenericStructList, hob_parser, hmt_parser;
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type
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@ -266,9 +266,9 @@ procedure TModel.InitGL;
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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//which mode?
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// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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//clamp seems to be the correct mode
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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end;
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var
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