diff --git a/README.md b/README.md
index 1f407c3..f7f59ce 100644
--- a/README.md
+++ b/README.md
@@ -8,11 +8,13 @@ Tools to extract data from Star Wars: Rogue Squadron 3D.
* Image exporter - exports some images to pnm/pgm/tga files (according to their internal format).
* HOB parser - parses mesh data files.
* HMT parser - parses material data files and exports stored textures.
+* HOB display - utilizes HOB & HMT parsers to view 3d objects used in game. Uses OpenGL and SDL for display & input handling.
Compilation
-----------
Use recent Lazarus (1.2.x) with Freepascal (2.6.x) to compile.
+HOB display needs SDL 1.2 and OpenGL 1.x support to work.
TODO
-----------
@@ -21,3 +23,4 @@ TODO
* hob parser: parse more header fields
* mesh viewer: reuse hmt & hob parsers to display data
* bundle repack: extract & compile bundle.00x archives
+* terrain viewer
diff --git a/hob_display/COPYING b/hob_display/COPYING
new file mode 100644
index 0000000..94a9ed0
--- /dev/null
+++ b/hob_display/COPYING
@@ -0,0 +1,674 @@
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+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/hob_display/genericstructlist.pas b/hob_display/genericstructlist.pas
new file mode 100644
index 0000000..581263a
--- /dev/null
+++ b/hob_display/genericstructlist.pas
@@ -0,0 +1,224 @@
+{
+ Based on FPC FGL unit, copyright by FPC team.
+ License of FPC RTL is the same as our engine (modified LGPL,
+ see COPYING.txt for details).
+ Fixed to compile also under FPC 2.4.0 and 2.2.4.
+ Some small comfortable methods added.
+}
+
+{ Generic list of any type (TGenericStructList). }
+unit GenericStructList;
+
+{$mode objfpc}{$H+}
+
+{$IF defined(VER2_2)} {$DEFINE OldSyntax} {$IFEND}
+{$IF defined(VER2_4)} {$DEFINE OldSyntax} {$IFEND}
+
+{$define HAS_ENUMERATOR}
+{$ifdef VER2_2} {$undef HAS_ENUMERATOR} {$endif}
+{$ifdef VER2_4_0} {$undef HAS_ENUMERATOR} {$endif}
+{ Just undef enumerator always, in FPC 2.7.1 it's either broken
+ or I shouldn't overuse TFPGListEnumeratorSpec. }
+{$undef HAS_ENUMERATOR}
+
+{ FPC < 2.6.0 had buggy version of the Extract function,
+ also with different interface, see http://bugs.freepascal.org/view.php?id=19960. }
+{$define HAS_EXTRACT}
+{$ifdef VER2_2} {$undef HAS_EXTRACT} {$endif}
+{$ifdef VER2_4} {$undef HAS_EXTRACT} {$endif}
+
+interface
+
+uses FGL;
+
+type
+ { Generic list of types that are compared by CompareByte.
+
+ This is equivalent to TFPGList, except it doesn't override IndexOf,
+ so your type doesn't need to have a "=" operator built-in inside FPC.
+ When calling IndexOf or Remove, it will simply compare values using
+ CompareByte, this is what TFPSList.IndexOf uses.
+ This way it works to create lists of records, vectors (constant size arrays),
+ old-style TP objects, and also is suitable to create a list of methods
+ (since for methods, the "=" is broken, for Delphi compatibility,
+ see http://bugs.freepascal.org/view.php?id=9228).
+
+ We also add some trivial helper methods like @link(Add) and @link(L). }
+
+ { TGenericStructList }
+
+ generic TGenericStructList = class(TFPSList)
+ private
+ type
+ TCompareFunc = function(const Item1, Item2: T): Integer;
+ TTypeList = array[0..MaxGListSize] of T;
+ PTypeList = ^TTypeList;
+ PT = ^T;
+ {$ifdef HAS_ENUMERATOR} TFPGListEnumeratorSpec = specialize TFPGListEnumerator; {$endif}
+ {$ifndef OldSyntax}protected var{$else}
+ {$ifdef PASDOC}protected var{$else} { PasDoc can't handle "var protected", and I don't know how/if they should be handled? }
+ var protected{$endif}{$endif}
+ FOnCompare: TCompareFunc;
+ procedure CopyItem(Src, Dest: Pointer); override;
+ procedure Deref(Item: Pointer); override;
+ function Get(Index: Integer): T; {$ifdef CLASSESINLINE} inline; {$endif}
+ function GetList: PTypeList; {$ifdef CLASSESINLINE} inline; {$endif}
+ function ItemPtrCompare(Item1, Item2: Pointer): Integer;
+ procedure Put(Index: Integer; const Item: T); {$ifdef CLASSESINLINE} inline; {$endif}
+ public
+ constructor Create;
+ function Add(const Item: T): Integer; {$ifdef CLASSESINLINE} inline; {$endif}
+ {$ifdef HAS_EXTRACT} function Extract(const Item: T): T; {$ifdef CLASSESINLINE} inline; {$endif} {$endif}
+ function First: T; {$ifdef CLASSESINLINE} inline; {$endif}
+ {$ifdef HAS_ENUMERATOR} function GetEnumerator: TFPGListEnumeratorSpec; {$ifdef CLASSESINLINE} inline; {$endif} {$endif}
+ function IndexOf(const Item: T): Integer;
+ procedure Insert(Index: Integer; const Item: T); {$ifdef CLASSESINLINE} inline; {$endif}
+ function Last: T; {$ifdef CLASSESINLINE} inline; {$endif}
+{$ifndef OldSyntax}
+ procedure Assign(Source: TGenericStructList);
+{$endif OldSyntax}
+ function Remove(const Item: T): Integer; {$ifdef CLASSESINLINE} inline; {$endif}
+ procedure Sort(Compare: TCompareFunc);
+ property Items[Index: Integer]: T read Get write Put; default;
+ property List: PTypeList read GetList;
+
+ { Pointer to items. Exactly like @link(List), but this points to a single item,
+ which means you can access particular item by @code(L[I]) instead of
+ @code(List^[I]) in FPC objfpc mode.
+
+ This is just trivial shortcut, but we use direct access a @italic(lot)
+ for structures. Reasonis: using Items[] default
+ property means copying the structures, which is
+ @orderedList(
+ @item(very dangerous (you can trivially easy modify a temporary result))
+ @item(slow (important for us, since these are used for vector arrays that
+ are crucial for renderer and various processing).)
+ ) }
+ function L: PT;
+
+ { Increase Count and return pointer to new item.
+ Comfortable and efficient way to add a new item that you want to immediately
+ initialize. }
+ function Add: PT;
+
+ function Copy: TGenericStructList;
+ end;
+
+implementation
+
+constructor TGenericStructList.Create;
+begin
+ inherited Create(sizeof(T));
+end;
+
+procedure TGenericStructList.CopyItem(Src, Dest: Pointer);
+begin
+ T(Dest^) := T(Src^);
+end;
+
+procedure TGenericStructList.Deref(Item: Pointer);
+begin
+ Finalize(T(Item^));
+end;
+
+function TGenericStructList.Get(Index: Integer): T;
+begin
+ Result := T(inherited Get(Index)^);
+end;
+
+function TGenericStructList.GetList: PTypeList;
+begin
+ Result := PTypeList(FList);
+end;
+
+function TGenericStructList.ItemPtrCompare(Item1, Item2: Pointer): Integer;
+begin
+ Result := FOnCompare(T(Item1^), T(Item2^));
+end;
+
+procedure TGenericStructList.Put(Index: Integer; const Item: T);
+begin
+ inherited Put(Index, @Item);
+end;
+
+function TGenericStructList.Add(const Item: T): Integer;
+begin
+ Result := inherited Add(@Item);
+end;
+
+{$ifdef HAS_EXTRACT}
+function TGenericStructList.Extract(const Item: T): T;
+begin
+ inherited Extract(@Item, @Result);
+end;
+{$endif}
+
+function TGenericStructList.First: T;
+begin
+ Result := T(inherited First^);
+end;
+
+{$ifdef HAS_ENUMERATOR}
+function TGenericStructList.GetEnumerator: TFPGListEnumeratorSpec;
+begin
+ Result := TFPGListEnumeratorSpec.Create(Self);
+end;
+{$endif}
+
+function TGenericStructList.IndexOf(const Item: T): Integer;
+begin
+ Result := inherited IndexOf(@Item);
+end;
+
+procedure TGenericStructList.Insert(Index: Integer; const Item: T);
+begin
+ T(inherited Insert(Index)^) := Item;
+end;
+
+function TGenericStructList.Last: T;
+begin
+ Result := T(inherited Last^);
+end;
+
+{$ifndef OldSyntax}
+procedure TGenericStructList.Assign(Source: TGenericStructList);
+var
+ i: Integer;
+begin
+ Clear;
+ for I := 0 to Source.Count - 1 do
+ Add(Source[i]);
+end;
+{$endif OldSyntax}
+
+function TGenericStructList.Remove(const Item: T): Integer;
+begin
+ Result := IndexOf(Item);
+ if Result >= 0 then
+ Delete(Result);
+end;
+
+procedure TGenericStructList.Sort(Compare: TCompareFunc);
+begin
+ FOnCompare := Compare;
+ inherited Sort(@ItemPtrCompare);
+end;
+
+function TGenericStructList.L: PT;
+begin
+ Result := PT(FList);
+end;
+
+function TGenericStructList.Add: PT;
+begin
+ Count := Count + 1;
+ Result := Addr(L[Count - 1]);
+end;
+
+function TGenericStructList.Copy: TGenericStructList;
+begin
+ result := TGenericStructList.Create;
+ result.Assign(Self);
+end;
+
+end.
diff --git a/hob_display/hmt_parser.pas b/hob_display/hmt_parser.pas
new file mode 100644
index 0000000..a6ac51d
--- /dev/null
+++ b/hob_display/hmt_parser.pas
@@ -0,0 +1,180 @@
+unit hmt_parser;
+{$mode objfpc}{$H+}
+
+interface
+
+uses
+ sysutils, Classes,
+ rs_image;
+
+type
+ THmtMaterial = record
+ type1, type2: shortint;
+ unknown_float1, unknown_float2: single;
+ zero: integer;
+ hex_a: integer;
+ name: array[0..15] of byte;
+ name_string: string;
+ end;
+
+ THmtTexture = record
+ data_offset: integer;
+ palette_offset: integer;
+ name_offset: integer;
+ width, height: word;
+ name: array[0..15] of byte;
+ name_string: string;
+ image: TRSImage;
+ end;
+
+ THmtFile = record
+ material_count: integer;
+ texture_offset: integer;
+ texture_count: integer;
+ materials: array of THmtMaterial;
+ textures: array of THmtTexture;
+ end;
+
+ function ParseHmtFile(const fname: string): THmtFile;
+
+//**************************************************************************************************
+implementation
+
+function NameToString(name: array of byte): string;
+var
+ i: Integer;
+begin
+ result := '';
+ for i := 0 to length(name) - 1 do begin
+ if name[i] = 0 then break;
+ result += char( name[i] );
+ end;
+end;
+
+
+procedure ReadTexture(var tex: THmtTexture; var f: TMemoryStream);
+const
+ ImageDescription: array[0..5] of TImageDescription = (
+ (palette_entries: 16; sample_bits: 4),
+ (palette_entries: 256; sample_bits: 8),
+ (palette_entries: 0; sample_bits: 16),
+ (palette_entries: 0; sample_bits: 32),
+ (palette_entries: 0; sample_bits: 4),
+ (palette_entries: 0; sample_bits: 16)
+ );
+var
+ image: TRSImage;
+ buf: array[0..27] of byte;
+ description: TImageDescription;
+ bpp: byte;
+ color_rgba: integer;
+ pos: int64;
+begin
+ tex.data_offset := f.ReadDWord;
+ f.ReadBuffer(buf, 28);
+ tex.palette_offset := f.ReadDWord;
+ tex.name_offset := f.ReadDWord;
+ tex.width := f.ReadWord;
+ tex.height := f.ReadWord;
+
+ f.ReadByte; //0x01
+ bpp := f.ReadByte;
+ image.type_ := f.ReadByte;
+ f.ReadByte;
+ color_rgba := f.ReadDWord;
+
+ pos := f.Position;
+ f.Seek(tex.name_offset, TSeekOrigin.soBeginning);
+ f.ReadBuffer(tex.name, 16);
+ tex.name_string := NameToString(tex.name);
+ f.Seek(pos, TSeekOrigin.soBeginning);
+
+ description := ImageDescription[image.type_];
+ image.sampleBits := description.sample_bits;
+ image.paletteEntries := description.palette_entries;
+ image.width := tex.width;
+ //if (image.width and 1) > 1 then image.width += 1;
+ image.height := tex.height;
+
+ writeln('name: ', tex.name_string);
+ writeln('size: ', tex.width, 'x', tex.height);
+ writeln('subtype: ', image.type_, ' bpp: ', bpp);
+ writeln('sample bits: ', image.sampleBits);
+ writeln('palette offset: ', tex.palette_offset);
+ writeln('data offset: ', tex.data_offset);
+
+ if tex.palette_offset > 0 then begin
+ writeln('palette entries: ', image.paletteEntries);
+ f.Seek(tex.palette_offset, TSeekOrigin.soBeginning);
+ LoadPalette(image, f);
+ end;
+ f.Seek(tex.data_offset, TSeekOrigin.soBeginning);
+ LoadSamples(image, f);
+ DecodePixels(image);
+
+ f.Seek(pos, TSeekOrigin.soBeginning);
+ writeln;
+ tex.image := image;
+end;
+
+
+procedure ReadMaterial(var mat: THmtMaterial; var f: TMemoryStream);
+begin
+ mat.type1 := f.ReadWord;
+ mat.type2 := f.ReadWord;
+ mat.unknown_float1 := f.ReadDWord;
+ mat.unknown_float2 := f.ReadDWord;
+ mat.zero := f.ReadDWord;
+ mat.hex_a := f.ReadDWord;
+ f.ReadBuffer(mat.name, 16);
+ mat.name_string := NameToString(mat.name);
+
+ writeln(mat.name_string);
+ if (mat.zero <> 0) or (mat.hex_a <> $A) then
+ writeln('unusual file');
+end;
+
+
+function ParseHmtFile(const fname: string): THmtFile;
+var
+ f: TMemoryStream;
+ hmt: THmtFile;
+ i: Integer;
+begin
+ f := TMemoryStream.Create;
+ f.LoadFromFile(fname);
+
+ //read main info
+ hmt.material_count := f.ReadDWord;
+ hmt.texture_offset := f.ReadDWord;
+ f.Seek(hmt.texture_offset, TSeekOrigin.soBeginning);
+ hmt.texture_count := f.ReadDWord;
+ f.Seek(8, TSeekOrigin.soBeginning);
+
+ //read materials
+ writeln('materials: ', hmt.material_count);
+ SetLength(hmt.materials, hmt.material_count);
+ for i := 0 to hmt.material_count - 1 do begin
+ ReadMaterial(hmt.materials[i], f);
+ end;
+
+ if hmt.texture_count = 0 then begin
+ result := hmt;
+ f.Free;
+ exit;
+ end;
+
+ //read textures
+ writeln('textures: ', hmt.texture_count);
+ f.Seek(hmt.texture_offset + 4, TSeekOrigin.soBeginning);
+ SetLength(hmt.textures, hmt.texture_count);
+ for i := 0 to hmt.texture_count - 1 do begin
+ ReadTexture(hmt.textures[i], f);
+ end;
+
+ f.Free;
+ result := hmt;
+end;
+
+end.
+
diff --git a/hob_display/hob_parser.pas b/hob_display/hob_parser.pas
new file mode 100644
index 0000000..be8ac79
--- /dev/null
+++ b/hob_display/hob_parser.pas
@@ -0,0 +1,307 @@
+unit hob_parser;
+{$mode objfpc}{$H+}
+
+interface
+
+uses
+ Classes, SysUtils;
+
+type
+ TRGBA = record
+ color: integer;
+ end;
+
+ TTexCoord = record
+ u, v: smallint;
+ end;
+
+ THobFace = record
+ flags: integer;
+ b1, b2, b3: byte;
+ bsize: byte;
+ ftype: byte; //3 - tri, 4 - quad
+ material_index: word;
+ indices: array[0..3] of word;
+ vertex_colors: array[0..3] of TRGBA;
+ tex_coords: array[0..3] of TTexCoord;
+ end;
+
+ THobFaceGroup = record
+ meshdef1_offset: integer;
+
+ face_block_end_offset,
+ face_block_offset,
+ vertex_block_offset: integer;
+
+ face_count: integer;
+ faces: array of THobFace;
+
+ vertex_count: integer;
+ vertices: array of record
+ x, y, z, unknown: smallint; //+-2^15
+ end;
+ end;
+
+ THobObject = record
+ name: array[0..15] of byte;
+ face_group_offset: integer;
+ face_group_header_offset: integer;
+ face_group_header2_offset: integer;
+
+ face_group_count: integer;
+ face_group_count0: integer;
+
+ face_groups: array of THobFaceGroup;
+ end;
+
+ THobFile = record
+ obj_count: integer;
+ objects: array of THobObject;
+ end;
+
+function ParseHobFile(const fname: string): THobFile;
+
+//**************************************************************************************************
+implementation
+
+const
+ DumpFaces = false;
+
+function NameToString(name: array of byte): string;
+var
+ i: Integer;
+begin
+ result := '';
+ for i := 0 to length(name) - 1 do begin
+ if name[i] = 0 then break;
+ result += char( name[i] );
+ end;
+end;
+
+procedure ReadFaces(var group: THobFaceGroup; var f: TMemoryStream);
+const
+ FACE_UV = %100;
+ FACE_QUAD = %1000;
+ FACE_VCOLORS = %10000;
+ FACE_COLOR = %100000;
+ FACE_EXT = %1000000;
+var
+ i, k: integer;
+ face: THobFace;
+ unknown: integer;
+ file_pos: integer;
+ color: integer;
+begin
+ unknown := f.ReadDWord;
+ if (unknown <> 0) then
+ writeln('unusual file: zero');
+ unknown := f.ReadDWord;
+ if (unknown <> 0) then
+ writeln('unusual file: zero');
+ file_pos := f.ReadDWord;
+ if file_pos <> f.Position + 4 then
+ writeln('unusual file: face data start position');
+ group.face_count := f.ReadDWord;
+ writeln('faces: ', group.face_count);
+
+ SetLength(group.faces, group.face_count);
+ for i := 0 to group.face_count - 1 do begin
+ file_pos := f.Position;
+ face.flags := f.ReadDWord; //?
+ face.b1 := f.ReadByte; //46/49/4B
+ face.b2 := f.ReadByte; //51/71
+ face.b3 := f.ReadByte; //0C
+ face.bsize := f.ReadByte * 4; //block size: A = 40B, 9 = 36
+
+ unknown := f.ReadWord;
+ if (unknown <> 0) then
+ writeln('unusual file: face header separator');
+
+ //material index
+ face.material_index := f.ReadWord;
+
+ //face type: quad or triangle
+ if face.flags and FACE_QUAD > 0 then
+ face.ftype := 4
+ else
+ face.ftype := 3;
+
+ //read vertex indices
+ for k := 0 to 3 do
+ face.indices[k] := f.ReadWord;
+
+ //ext0
+ if face.flags and FACE_EXT > 0 then begin
+ f.ReadDWord;
+ f.ReadDWord;
+ end;
+
+ //vertex colors - either per vertex, or the same for all vertices
+ if face.flags and FACE_COLOR > 0 then begin
+ if face.flags and FACE_VCOLORS > 0 then begin
+ for k := 0 to face.ftype - 1 do
+ face.vertex_colors[k].color := f.ReadDWord;
+ end else begin
+ color := f.ReadDWord;
+ for k := 0 to face.ftype - 1 do
+ face.vertex_colors[k].color := color;
+ end;
+ end;
+
+ //uv coords
+ if face.flags and FACE_UV > 0 then begin
+ for k := 0 to face.ftype - 1 do begin
+ face.tex_coords[k].u := f.ReadWord;
+ face.tex_coords[k].v := f.ReadWord;
+ end;
+ end;
+
+ if DumpFaces then begin
+ if (face.flags and FACE_QUAD) = 0 then write('t') else write('q');
+ write(face.flags:5, face.b1:3, face.b2:4, face.b3:3, face.bsize:3);
+ write(' mt: ', face.material_index);
+ write(' verts: ');
+ for k := 0 to face.ftype - 1 do
+ write(face.indices[k]:4);
+ write(' colors: ');
+ for k := 0 to face.ftype - 1 do
+ write(IntToHex(face.vertex_colors[k].color, 8), ' ');
+ if (face.flags and FACE_UV) > 0 then begin
+ write(' uvs: ');
+ for k := 0 to face.ftype - 1 do
+ write('(', face.tex_coords[k].u, ', ', face.tex_coords[k].v, ') ');
+ end;
+ end;
+
+ //hack for awing.hob
+ if f.Position <> (file_pos + face.bsize) then begin
+ write(' rest:');
+ for k := f.Position to file_pos + face.bsize - 1 do
+ write(IntToHex(f.ReadByte, 2):3);
+ end;
+
+ if DumpFaces then
+ writeln;
+
+ group.faces[i] := face;
+ end;
+end;
+
+
+procedure ReadVertices(var group: THobFaceGroup; var f: TMemoryStream; const vertex_count: integer);
+var
+ i: integer;
+begin
+ SetLength(group.vertices, vertex_count);
+ for i := 0 to vertex_count - 1 do begin
+ group.vertices[i].x := SmallInt(f.ReadWord);
+ group.vertices[i].y := SmallInt(f.ReadWord);
+ group.vertices[i].z := SmallInt(f.ReadWord);
+ group.vertices[i].unknown := SmallInt(f.ReadWord);
+ end;
+end;
+
+
+procedure ReadFaceGroup(var fg: THobFaceGroup; var f: TMemoryStream);
+var
+ filepos: int64;
+begin
+ //save file position before seeking to face/vertex data and restore it, to read next group properly
+ filepos := f.Position;
+
+ //read group/meshdef0
+ f.Seek(16, fsFromCurrent); //unknown
+ fg.meshdef1_offset := f.ReadDWord;
+ writeln('fg meshdef offset:', fg.meshdef1_offset);
+
+ if fg.meshdef1_offset > 0 then begin
+ //read meshdef1
+ f.Seek(fg.meshdef1_offset - 4, fsFromBeginning);
+ fg.face_block_end_offset := f.ReadDWord;
+ f.Seek(20, fsFromCurrent); //zero
+ fg.vertex_count := f.ReadDWord;
+ f.Seek(8, fsFromCurrent); //zero
+ fg.face_block_offset := f.ReadDWord;
+ fg.vertex_block_offset := f.ReadDWord;
+
+ //faces
+ writeln('faces at: ', fg.face_block_offset, hexStr(fg.face_block_offset, 4):6);
+ f.Seek(fg.face_block_offset, fsFromBeginning);
+ ReadFaces(fg, f);
+
+ //vertices
+ writeln('vertices at: ', fg.vertex_block_offset, hexStr(fg.vertex_block_offset, 4):6);
+ f.Seek(fg.vertex_block_offset, fsFromBeginning);
+ ReadVertices(fg, f, fg.vertex_count);
+ end;
+
+ f.Seek(filepos + 132, fsFromBeginning);
+end;
+
+
+procedure ReadObject(var mesh: THobObject; var f: TMemoryStream);
+var
+ i: integer;
+begin
+ f.ReadBuffer(mesh.name, 16);
+ mesh.face_group_offset := f.ReadDWord;
+ mesh.face_group_header_offset := f.ReadDWord;
+ mesh.face_group_header2_offset := f.ReadDWord;
+
+ writeln('object: ', NameToString(mesh.name));
+ writeln('face group offset: ', mesh.face_group_offset);
+
+ //get face group count
+ f.Seek(mesh.face_group_header_offset, fsFromBeginning); //16B zero
+ mesh.face_group_count := f.ReadWord; //which?
+ mesh.face_group_count0 := f.ReadWord;
+ if mesh.face_group_count <> mesh.face_group_count0 then begin
+ writeln('facegroup counts don''t match!: ', mesh.face_group_count, mesh.face_group_count0:5);
+ end;
+
+ //read face group defs
+ SetLength(mesh.face_groups, mesh.face_group_count);
+ f.Seek(mesh.face_group_offset, fsFromBeginning);
+ for i := 0 to mesh.face_group_count - 1 do begin
+ ReadFaceGroup(mesh.face_groups[i], f);
+ end;
+ writeln;
+end;
+
+
+function ParseHobFile(const fname: string): THobFile;
+var
+ f: TMemoryStream;
+ hob: THobFile;
+ i: integer;
+ filepos: int64;
+begin
+ f := TMemoryStream.Create;
+ f.LoadFromFile(fname);
+
+ hob.obj_count := f.ReadDWord;
+ f.ReadDWord; //sometimes face block start, but useless in general
+
+ writeln('objects: ', hob.obj_count);
+ if hob.obj_count = 0 then begin
+ writeln('hob file is empty!');
+ result := hob;
+ exit;
+ end;
+
+ SetLength(hob.objects, hob.obj_count);
+ for i := 0 to hob.obj_count - 1 do begin
+ filepos := f.Position;
+ ReadObject(hob.objects[i], f);
+
+ //seek to next object header
+ if i + 1 < hob.obj_count then
+ f.Seek(filepos + 116, fsFromBeginning);
+ end;
+
+ f.Free;
+ result := hob;
+end;
+
+end.
+
diff --git a/hob_display/hob_viewer.lpi b/hob_display/hob_viewer.lpi
new file mode 100644
index 0000000..33d0d59
--- /dev/null
+++ b/hob_display/hob_viewer.lpi
@@ -0,0 +1,95 @@
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diff --git a/hob_display/hob_viewer.pas b/hob_display/hob_viewer.pas
new file mode 100644
index 0000000..3983815
--- /dev/null
+++ b/hob_display/hob_viewer.pas
@@ -0,0 +1,441 @@
+(*
+hob_viewer.pas
+Copyright (c) 2014 David Pethes
+
+This file is part of HOB viewer.
+
+HOB viewer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+HOB viewer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with HOB viewer. If not, see .
+*)
+program hob_viewer;
+
+uses
+ sysutils,
+ gl, glu, glext, sdl,
+ simple_model, GenericStructList, hob_parser, hmt_parser, rs_image;
+
+const
+ SCR_W_fscrn = 1024;
+ SCR_H_fscrn = 768;
+ SCR_W_INIT = 1280;
+ SCR_H_INIT = 720;
+ SCREEN_BPP = 0;
+ RotationAngleIncrement = 1;
+ ZoomIncrement = 0.3;
+ MouseZoomDistanceMultiply = 0.15;
+ PitchIncrement = 0.5;
+ MouseTranslateMultiply = 0.025;
+
+var
+ surface: PSDL_Surface;
+ done,
+ fullscreen: boolean;
+ model: TModel;
+
+ view: record
+ rotation_angle: single;
+ distance: single;
+ pitch: single;
+ wireframe: boolean;
+ points: boolean;
+ vcolors: boolean;
+ textures: boolean;
+ autorotate: boolean;
+ x, y: single;
+ end;
+
+ key_pressed: record
+ wireframe: boolean;
+ vcolors: boolean;
+ points: boolean;
+ textures: boolean;
+ fullscreen: boolean;
+ autorotate: boolean;
+ end;
+
+ mouse: record
+ drag: boolean;
+ translate: boolean;
+ last_x, last_y: integer;
+ resume_autorotate_on_release: boolean;
+ end;
+
+
+procedure ReportError(s: string);
+begin
+ writeln(s);
+ halt;
+end;
+
+
+// initial parameters
+procedure InitGL;
+var
+ ogl_info: string;
+begin
+ ogl_info := format('vendor: %s renderer: %s', [glGetString(GL_VENDOR), glGetString(GL_RENDERER)]);
+ writeln(ogl_info);
+ ogl_info := 'version: ' + glGetString(GL_VERSION);
+ writeln(ogl_info);
+
+ //glShadeModel( GL_SMOOTH ); // Enable smooth shading
+ glClearColor( 0.0, 0.0, 0.0, 0.0 );
+ glClearDepth( 1.0 ); // Depth buffer setup
+ glEnable( GL_DEPTH_TEST ); // Enables Depth Testing
+ glDepthFunc( GL_LEQUAL ); // The Type Of Depth Test To Do
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); // Really Nice Perspective Calculations
+
+ //glEnable( GL_CULL_FACE ); //backface culling
+ //glCullFace( GL_BACK );
+
+ glEnable(GL_TEXTURE_2D);
+end;
+
+
+// function to reset our viewport after a window resize
+procedure ResizeWindow( width, height : integer );
+begin
+ if ( height = 0 ) then
+ height := 1; // Protect against a divide by zero
+
+ glViewport( 0, 0, width, height ); // Setup our viewport.
+ glMatrixMode( GL_PROJECTION ); // change to the projection matrix and set our viewing volume.
+ glLoadIdentity;
+ gluPerspective( 45.0, width / height, 0.1, 1000.0 ); // Set our perspective
+
+ glMatrixMode( GL_MODELVIEW ); // Make sure we're changing the model view and not the projection
+ glLoadIdentity; // Reset The View
+end;
+
+procedure DrawModel;
+var
+ verts: TVertexList;
+ vert: TVertex;
+ polygons: TPolyList;
+ i: integer;
+ mats: array of TMaterial;
+
+ procedure DrawPoly(quad: TQuad; elements: integer);
+ var
+ mat: TMaterial;
+ k: Integer;
+ begin
+ mat := mats[quad.material_index];
+ if mat.has_texture then begin
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, mat.gl_tex_id);
+ end else
+ glDisable(GL_TEXTURE_2D);
+
+ if elements = 3 then
+ glBegin( GL_TRIANGLES )
+ else
+ glBegin( GL_QUADS );
+ for k := 0 to elements - 1 do begin
+ if view.vcolors then
+ glColor4ubv(@quad.colors[k]);
+ if view.textures then
+ glTexCoord2fv(@quad.tex_coords[k, 0]);
+ glVertex3fv(@quad.vertices[k]);
+ end;
+ glEnd;
+ end;
+
+begin
+ glDisable(GL_TEXTURE_2D);
+ if view.points then begin
+ verts := model.GetVertices;
+ glBegin( GL_POINTS );
+ glColor3f(0, 1, 0);
+ for i := 0 to verts.Count - 1 do begin
+ vert := verts[i];
+ glVertex3fv(@vert);
+ end;
+ glEnd;
+ end;
+
+ glColor3f(1, 1, 1);
+ mats := model.GetMaterials;
+
+ polygons := model.GetTriangles;
+ for i := 0 to polygons.Count - 1 do
+ DrawPoly(polygons[i], 3);
+
+ polygons := model.GetQuads;
+ for i := 0 to polygons.Count - 1 do
+ DrawPoly(polygons[i], 4);
+end;
+
+
+// The main drawing function.
+procedure DrawGLScene;
+begin
+ glClear( GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT );
+ glLoadIdentity;
+
+ if view.distance < ZoomIncrement then
+ view.distance := ZoomIncrement;
+
+ glTranslatef(view.x, view.y, -view.distance);
+ glRotatef(view.rotation_angle, 0.0, 1.0, 0.0);
+ glRotatef(view.pitch, 1, 0, 0);
+
+ if view.autorotate then
+ view.rotation_angle += RotationAngleIncrement;
+ if view.rotation_angle > 360 then
+ view.rotation_angle -= 360;
+
+ if view.wireframe then
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ DrawModel;
+
+ SDL_GL_SwapBuffers;
+end;
+
+
+
+procedure SetMode(w, h: word; fullscreen: boolean = false);
+var
+ flags: UInt32;
+begin
+ if fullscreen then
+ flags := SDL_OPENGL or SDL_FULLSCREEN
+ else
+ flags := SDL_OPENGL or SDL_RESIZABLE;
+ surface := SDL_SetVideoMode( w, h, SCREEN_BPP, flags);
+ if surface = nil then
+ ReportError('SDL_SetVideoMode failed');
+ SDL_WM_SetCaption('HOB viewer', nil);
+end;
+
+procedure WindowScreenshot(const width, height : integer);
+const
+ head: array[0..8] of word = (0, 2, 0, 0, 0, 0, 0, 0, 24);
+ counter: integer = 0;
+var
+ buf: pbyte;
+ f: file;
+ fname: string;
+begin
+ buf := getmem(width * height * 4);
+ glReadBuffer(GL_FRONT);
+ glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, buf);
+
+ fname := format('screenshot_%.4d.tga', [counter]);
+ AssignFile(f, fname);
+ Rewrite(f, 1);
+ head[6] := width;
+ head[7] := height;
+ BlockWrite(f, head, sizeof(head));
+ BlockWrite(f, buf^, width * height * 3);
+ CloseFile(f);
+ counter += 1;
+
+ Freemem(buf);
+end;
+
+procedure InitView;
+begin
+ view.rotation_angle := 0;
+ view.distance := 6;
+ view.pitch := 0;
+ view.x := 0;
+ view.y := 0;
+ view.wireframe := false;
+ view.points := false;
+ view.autorotate := true;
+ view.vcolors := true;
+ view.textures := true;
+end;
+
+
+procedure HandleEvent;
+var
+ event: TSDL_Event;
+begin
+ SDL_PollEvent( @event );
+ case event.type_ of
+ SDL_QUITEV:
+ Done := true;
+
+ SDL_VIDEORESIZE:
+ begin
+ SetMode (event.resize.w, event.resize.h);
+ ResizeWindow( surface^.w, surface^.h );
+ end;
+
+ SDL_KEYDOWN:
+ case event.key.keysym.sym of
+ SDLK_ESCAPE:
+ Done := true;
+ SDLK_F1:
+ if not key_pressed.fullscreen then begin
+ if not fullscreen then begin
+ SetMode(SCR_W_fscrn, SCR_H_fscrn, true);
+ fullscreen := true;
+ end else begin
+ SetMode(SCR_W_INIT, SCR_H_INIT, false);
+ fullscreen := false;
+ end;
+ InitGL;
+ ResizeWindow( surface^.w, surface^.h );
+ key_pressed.fullscreen := true;
+ end;
+ SDLK_s:
+ WindowScreenshot( surface^.w, surface^.h );
+ SDLK_PAGEUP:
+ view.distance += ZoomIncrement;
+ SDLK_PAGEDOWN:
+ view.distance -= ZoomIncrement;
+ SDLK_w:
+ if not key_pressed.wireframe then begin
+ view.wireframe := not view.wireframe;
+ key_pressed.wireframe := true;
+ end;
+ SDLK_v:
+ if not key_pressed.vcolors then begin
+ view.vcolors := not view.vcolors;
+ key_pressed.vcolors := true;
+ end;
+ SDLK_p:
+ if not key_pressed.points then begin
+ view.points := not view.points;
+ key_pressed.points := true;
+ end;
+ SDLK_t:
+ if not key_pressed.textures then begin
+ view.textures := not view.textures;
+ key_pressed.textures := true;
+ end;
+ SDLK_r:
+ if not key_pressed.autorotate then begin
+ view.autorotate := not view.autorotate;
+ key_pressed.autorotate := true;
+ end;
+ end;
+
+ SDL_KEYUP:
+ case event.key.keysym.sym of
+ SDLK_F1:
+ key_pressed.fullscreen := false;
+ SDLK_w:
+ key_pressed.wireframe := false;
+ SDLK_v:
+ key_pressed.vcolors := false;
+ SDLK_p:
+ key_pressed.points := false;
+ SDLK_t:
+ key_pressed.textures := false;
+ SDLK_r:
+ key_pressed.autorotate := false;
+ end;
+
+ SDL_MOUSEBUTTONDOWN: begin
+ mouse.resume_autorotate_on_release := view.autorotate;
+ if event.button.button in [1..3] then begin
+ mouse.drag := true;
+ mouse.translate := event.button.button in [2];
+ mouse.last_x := event.button.x;
+ mouse.last_y := event.button.y;
+ view.autorotate := false;
+ end;
+ if event.button.button = 5 then
+ view.distance += view.distance * MouseZoomDistanceMultiply;
+ if event.button.button = 4 then
+ view.distance -= view.distance * MouseZoomDistanceMultiply;
+ end;
+ SDL_MOUSEBUTTONUP: begin
+ mouse.drag := false;
+ view.autorotate := mouse.resume_autorotate_on_release;
+ end;
+
+ SDL_MOUSEMOTION: begin
+ if mouse.drag then begin
+ if not mouse.translate then begin
+ if event.motion.y <> mouse.last_y then begin
+ view.pitch += PitchIncrement * event.motion.yrel;
+ mouse.last_y := event.motion.y;
+ end;
+ if event.motion.x <> mouse.last_x then begin
+ view.rotation_angle += RotationAngleIncrement * event.motion.xrel;
+ mouse.last_x := event.motion.x;
+ end;
+ end else begin
+ if event.motion.y <> mouse.last_y then begin
+ view.y -= MouseTranslateMultiply * event.motion.yrel;
+ mouse.last_y := event.motion.y;
+ end;
+ if event.motion.x <> mouse.last_x then begin
+ view.x += MouseTranslateMultiply * event.motion.xrel;
+ mouse.last_x := event.motion.x;
+ end;
+ end;
+ end;
+ end;
+ end;
+end;
+
+//******************************************************************************
+var
+ sec, frames: integer;
+ hob_file, hmt_file: string;
+
+begin
+ if Paramcount < 1 then begin
+ writeln('specify HOB file');
+ exit;
+ end;
+ hob_file := ParamStr(1);
+ hmt_file := StringReplace(hob_file, '.hob', '.hmt', [rfIgnoreCase]);
+ model := TModel.Create;
+ model.Load(hob_file, hmt_file);
+
+ writeln('Init SDL...');
+ SDL_Init( SDL_INIT_VIDEO );
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+
+ SetMode(SCR_W_INIT, SCR_H_INIT);
+ writeln('Init OpenGL...');
+ InitGL;
+ ResizeWindow( surface^.w, surface^.h );
+
+ InitView;
+ model.InitGL;
+
+ sec := SDL_GetTicks;
+ frames := 0;
+ Done := False;
+ key_pressed.wireframe := false;
+ key_pressed.fullscreen := false;
+ while not Done do begin
+ HandleEvent;
+
+ // draw the scene
+ DrawGLScene;
+ frames += 1;
+ if (SDL_GetTicks - sec) >= 1000 then begin
+ write(frames:3, ' dist: ', view.distance:5:1, ' rot: ', view.rotation_angle:5:1, #13);
+ frames := 0;
+ sec := SDL_GetTicks;
+ end;
+ SDL_Delay(10);
+ //WindowScreenshot( surface^.w, surface^.h );
+ end;
+
+ model.Free;
+ SDL_Quit;
+end.
+
diff --git a/hob_display/rs_image.pas b/hob_display/rs_image.pas
new file mode 100644
index 0000000..c12a98d
--- /dev/null
+++ b/hob_display/rs_image.pas
@@ -0,0 +1,168 @@
+unit rs_image;
+{$mode objfpc}{$H+}
+
+interface
+
+uses
+ Classes, SysUtils;
+
+type
+ TRGB = array[0..2] of byte;
+ PRGB = ^TRGB;
+ TPalette = array[0..255] of TRGB;
+
+ TRSImage = record
+ data_size: integer;
+ width, height: integer;
+ type_: byte;
+ sampleBits: byte;
+ paletteEntries: integer;
+ pixels: pbyte;
+ samples: pbyte;
+ palette: TPalette;
+ end;
+
+type
+ TImageDescription = record
+ palette_entries: integer;
+ sample_bits: integer;
+ //alpha: byte;
+ end;
+
+procedure LoadPalette(var image: TRSImage; var f: TMemoryStream);
+procedure LoadSamples(var image: TRSImage; var f: TMemoryStream);
+procedure DecodePixels(var img: TRSImage);
+
+//**************************************************************************************************
+implementation
+
+procedure Unpack4To8bit(const src: PByte; const samples: integer; const dst: PByte);
+var
+ i: Integer;
+ v: byte;
+begin
+ for i := 0 to samples div 2 - 1 do begin
+ v := src[i];
+ dst[i * 2 ] := ((v shr 4) and %1111) shl 4;
+ dst[i * 2 + 1] := (v and %1111) shl 4;
+ end;
+end;
+
+
+procedure Unpack4bitTo24bitRGB(const src: PByte; const size: integer; const dst: PByte; const pal: TPalette);
+var
+ i: Integer;
+ index: integer;
+ dest: PRGB;
+begin
+ dest := PRGB(dst);
+ for i := 0 to size div 2 - 1 do begin
+ index := src[i];
+ dest[i * 2 ] := pal[(index shr 4) and 15];
+ dest[i * 2 + 1] := pal[index and 15];
+ end;
+end;
+
+
+procedure Unpack8bitTo24bitRGB(const src: PByte; const size: integer; const dst: PByte; const pal: TPalette);
+var
+ i: Integer;
+ index: integer;
+ dest: PRGB;
+begin
+ dest := PRGB(dst);
+ for i := 0 to size - 1 do begin
+ index := src[i];
+ dest[i] := pal[index];
+ end;
+end;
+
+
+procedure UseOddBytes(const src: PByte; const size: integer; const dst: pbyte);
+var
+ i: integer;
+begin
+ for i := 0 to size - 1 do begin
+ dst[i] := src[i * 2 + 1];
+ end;
+end;
+
+
+procedure DecodePixels(var img: TRSImage);
+var
+ size: integer;
+begin
+ img.pixels := nil;
+ if not(img.type_ in [0, 1, 2, 3, 4, 5]) then exit;
+
+ if img.sampleBits = 32 then begin
+ size := img.width * img.height * 4;
+ img.pixels := GetMem(size);
+ Move(img.samples^, img.pixels^, size);
+ end;
+
+ if img.sampleBits = 4 then begin
+ //4bit grayscale
+ if img.paletteEntries = 0 then begin
+ size := img.width * img.height;
+ img.pixels := GetMem(size);
+ Unpack4To8bit(img.samples, size, img.pixels);
+ end;
+ //24bit RGB palettized
+ if img.paletteEntries = 16 then begin
+ size := img.width * img.height;
+ img.pixels := GetMem(size * 3);
+ Unpack4bitTo24bitRGB(img.samples, size, img.pixels, img.palette);
+ end;
+ end;
+
+ if img.sampleBits = 8 then begin
+ //8bit grayscale
+ if img.paletteEntries = 0 then begin
+ size := img.width * img.height;
+ img.pixels := GetMem(size);
+ move(img.samples^, img.pixels^, size);
+ end;
+ //24bit RGB palettized
+ if img.paletteEntries = 256 then begin
+ size := img.width * img.height;
+ img.pixels := GetMem(size * 3);
+ Unpack8bitTo24bitRGB(img.samples, size, img.pixels, img.palette);
+ end;
+ end;
+
+ if img.sampleBits = 16 then begin
+ size := img.width * img.height;
+ img.pixels := GetMem(size);
+ UseOddBytes(img.samples, size, img.pixels);
+ end;
+end;
+
+
+procedure LoadPalette(var image: TRSImage; var f: TMemoryStream);
+var
+ entries: integer;
+begin
+ entries := image.paletteEntries;
+ case entries of
+ 16, 256: f.ReadBuffer(image.palette, entries * 3); //RGB
+ end;
+end;
+
+
+procedure LoadSamples(var image: TRSImage; var f: TMemoryStream);
+var
+ sample_bits: integer;
+ size: integer;
+begin
+ sample_bits := image.sampleBits;
+ size := image.width * image.height * sample_bits div 8;
+ image.samples := getmem(size);
+ f.ReadBuffer(image.samples^, size);
+ if image.type_ = 2 then
+ f.ReadBuffer(image.samples^, size div 4);
+end;
+
+
+end.
+
diff --git a/hob_display/simple_model.pas b/hob_display/simple_model.pas
new file mode 100644
index 0000000..a5e0734
--- /dev/null
+++ b/hob_display/simple_model.pas
@@ -0,0 +1,263 @@
+unit simple_model;
+{$mode objfpc}{$H+}
+
+interface
+
+uses
+ Classes, SysUtils, gl,
+ fgl, GenericStructList, hob_parser, hmt_parser;
+
+type
+ TVertex = record
+ x, y, z: single;
+ end;
+
+ TQuad = record
+ vertices: array [0..3] of TVertex;
+ material_index: integer;
+ tex_coords: array [0..3, 0..1] of single;
+ colors: array[0..3] of TRGBA;
+ end;
+
+ TMaterial = record
+ has_texture: boolean;
+ bpp: byte;
+ gl_tex_id: integer;
+ width, height: integer;
+ pixels: pbyte;
+ end;
+
+ TVertexList = specialize TGenericStructList;
+ TPolyList = specialize TGenericStructList;
+ TMaterialArray = array of TMaterial;
+
+ { TModel }
+
+ TModel = class
+ private
+ _vertices: TVertexList;
+ _triangles: TPolyList;
+ _quads: TPolyList;
+ _materials: array of TMaterial;
+ _hmt: THmtFile;
+ procedure HmtRead(const filename: string);
+ procedure HobRead(const filename: string);
+ procedure HobReadMesh(const mesh: THobObject);
+ public
+ destructor Destroy; override;
+ procedure Load(const hob_filename, hmt_filename: string);
+ function GetTriangles: TPolyList;
+ function GetQuads: TPolyList;
+ function GetVertices: TVertexList;
+ function GetMaterials: TMaterialArray;
+ procedure InitGL;
+ end;
+
+implementation
+
+{ TModel }
+
+function FixRange(const coord_i16: smallint): single;
+begin
+ result := 0;
+ if coord_i16 <> 0 then
+ result := coord_i16 * (1 / 4000);
+end;
+
+function FixUvRange(const coord_i16: smallint): single;
+begin
+ result := 0;
+ if coord_i16 <> 0 then
+ result := coord_i16 * (1 / 4096);
+end;
+
+
+procedure TModel.HobReadMesh(const mesh: THobObject);
+var
+ i, k, idx: Integer;
+ fg: THobFaceGroup;
+ v: TVertex;
+ group_vertices: TVertexList;
+ quad: TQuad;
+begin
+ group_vertices := TVertexList.Create;
+ for fg in mesh.face_groups do begin
+ for i := 0 to fg.vertex_count - 1 do begin
+ v.x := FixRange(fg.vertices[i].x);
+ v.y := FixRange(fg.vertices[i].y);
+ v.z := FixRange(fg.vertices[i].z);
+ //flip Y for OpenGL coord system, otherwise the model is upside down.
+ //Causes flipping of the texture too, compared to what the game shows
+ v.y := -v.y;
+ _vertices.Add(v);
+ group_vertices.Add(v);
+ end;
+
+ for i := 0 to fg.face_count - 1 do begin
+ for k := 0 to fg.faces[i].ftype - 1 do begin
+ idx := fg.faces[i].indices[k];
+ quad.vertices[k] := group_vertices[idx];
+ quad.colors[k] := fg.faces[i].vertex_colors[k];
+
+ quad.material_index := fg.faces[i].material_index;
+ quad.tex_coords[k, 0] := FixUvRange(fg.faces[i].tex_coords[k].u);
+ quad.tex_coords[k, 1] := FixUvRange(fg.faces[i].tex_coords[k].v);
+ end;
+ if fg.faces[i].ftype = 3 then
+ _triangles.Add(quad)
+ else
+ _quads.Add(quad);
+ end;
+ group_vertices.Clear;
+ end;
+ group_vertices.Free;
+end;
+
+
+procedure TModel.HobRead(const filename: string);
+var
+ i: Integer;
+ hob: THobFile;
+begin
+ hob := ParseHobFile(filename);
+ for i := 0 to hob.obj_count - 1 do
+ HobReadMesh(hob.objects[i]);
+ WriteLn('vertices: ', _vertices.Count);
+ WriteLn('faces (tri/quad): ', _triangles.Count + _quads.Count, _triangles.Count:6, _quads.Count:6);
+end;
+
+
+procedure TModel.HmtRead(const filename: string);
+ procedure SetTexByName (var mat: TMaterial; const name: string);
+ var
+ i: integer;
+ tex: THmtTexture;
+ begin
+ mat.has_texture := false;
+ for i := 0 to _hmt.texture_count - 1 do
+ if _hmt.textures[i].name_string = name then begin
+ tex := _hmt.textures[i];
+ if not (tex.image.type_ in [0,1,3,4]) then
+ break;
+
+ mat.bpp := 24;
+ if tex.image.type_ = 4 then
+ mat.bpp := 8;
+
+ mat.width := tex.width;
+ mat.height := tex.height;
+ mat.pixels := tex.image.pixels;
+ mat.has_texture := true;
+
+ writeln('material texture found: ', name);
+ break;
+ end;
+ end;
+var
+ i: integer;
+begin
+ _hmt := ParseHmtFile(filename);
+ SetLength(_materials, _hmt.material_count);
+ for i := 0 to _hmt.material_count - 1 do
+ SetTexByName(_materials[i], _hmt.materials[i].name_string);
+end;
+
+
+destructor TModel.Destroy;
+begin
+ inherited Destroy;
+ _triangles.Free;
+end;
+
+procedure TModel.Load(const hob_filename, hmt_filename: string);
+begin
+ _vertices := TVertexList.Create;
+ _triangles := TPolyList.Create;
+ _quads := TPolyList.Create;
+ WriteLn('Loading mesh file ', hob_filename);
+ HobRead(hob_filename);
+ WriteLn('Loading material file ', hmt_filename);
+ HmtRead(hmt_filename);
+end;
+
+function TModel.GetTriangles: TPolyList;
+begin
+ result := _triangles;
+end;
+
+function TModel.GetQuads: TPolyList;
+begin
+ result := _quads;
+end;
+
+function TModel.GetVertices: TVertexList;
+begin
+ result := _vertices;
+end;
+
+function TModel.GetMaterials: TMaterialArray;
+begin
+ result := _materials;
+end;
+
+procedure pnm_save(const fname: string; const p: pbyte; const w, h: integer);
+var
+ f: file;
+ c: PChar;
+Begin
+ c := PChar(format('P6'#10'%d %d'#10'255'#10, [w, h]));
+ AssignFile (f, fname);
+ Rewrite (f, 1);
+ BlockWrite (f, c^, strlen(c));
+ BlockWrite (f, p^, w * h * 3);
+ CloseFile (f);
+end;
+
+procedure pgm_save(fname: string; p: pbyte; w, h: integer) ;
+var
+ f: file;
+ c: PChar;
+Begin
+ c := PChar(format('P5'#10'%d %d'#10'255'#10, [w, h]));
+ AssignFile (f, fname);
+ Rewrite (f, 1);
+ BlockWrite (f, c^, strlen(c));
+ BlockWrite (f, p^, w * h);
+ CloseFile (f);
+end;
+
+procedure TModel.InitGL;
+
+ procedure GenTexture(var mat: TMaterial);
+ begin
+ glGenTextures(1, @mat.gl_tex_id);
+ glBindTexture(GL_TEXTURE_2D, mat.gl_tex_id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ if mat.bpp = 24 then begin
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, mat.width, mat.height, 0, GL_RGB, GL_UNSIGNED_BYTE, mat.pixels);
+ //pnm_save(IntToStr(mat.gl_tex_id)+'.pnm', mat.pixels, mat.width, mat.height);
+ end;
+ if mat.bpp = 8 then begin
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, mat.width, mat.height, 0, GL_RED, GL_UNSIGNED_BYTE, mat.pixels);
+ //pgm_save(IntToStr(mat.gl_tex_id)+'.pgm', mat.pixels, mat.width, mat.height);
+ end;
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ //which mode?
+ // glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ // glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ end;
+
+var
+ i: integer;
+begin
+ for i := 0 to _hmt.material_count - 1 do begin
+ if _materials[i].has_texture then
+ GenTexture(_materials[i]);
+ end;
+end;
+
+end.
+