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mirror of https://github.com/dpethes/rerogue.git synced 2025-06-07 18:58:32 +02:00

new model viewer, uses SDL2 and imgui

This commit is contained in:
dpethes 2017-01-31 00:01:46 +01:00
parent f5e9eb92b7
commit a2b074d9e8
8 changed files with 2714 additions and 0 deletions

454
model_viewer/hob_mesh.pas Normal file
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unit hob_mesh;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, gl, GLext, math, gvector,
hob_parser, hmt_parser;
type
TVertex = record
x, y, z: single;
end;
TTriangle = record
vertices: array [0..2] of TVertex;
material_index: integer;
tex_coords: array [0..2, 0..1] of single;
colors: array[0..2] of TRGBA;
end;
TMaterial = record
has_texture: boolean;
bpp: byte;
gl_tex_id: integer;
width, height: integer;
pixels: pbyte;
end;
TVertexList = specialize TVector<TVertex>;
TTriangleList = specialize TVector<TTriangle>;
TMaterialArray = array of TMaterial;
TRenderOpts = record
wireframe: boolean;
points: boolean;
vcolors: boolean;
textures: boolean;
fg_to_draw: integer;
end;
{ TModel
single HOB mesh
}
TModel = class
private
_vertices: TVertexList;
_triangles: array of TTriangleList;
_materials: array of TMaterial;
_hmt: THmtFile;
_hmt_loaded: boolean;
procedure HmtRead(const filename: string);
procedure HobRead(const filename: string);
procedure HobReadMesh(const mesh: THobObject);
public
destructor Destroy; override;
procedure Load(const hob_filename, hmt_filename: string);
procedure InitGL;
procedure DrawGL(opts: TRenderOpts);
procedure ExportObj(const obj_name: string);
end;
implementation
{ TModel }
function FixRange(const coord_i16: smallint): single;
begin
result := 0;
if coord_i16 <> 0 then
result := coord_i16 * (1 / 4000);
end;
function FixUvRange(const coord_i16: smallint): single;
begin
result := 0;
if coord_i16 <> 0 then
result := coord_i16 * (1 / 4096);
end;
{ rearrange HOB data, triangulate quads
}
procedure TModel.HobReadMesh(const mesh: THobObject);
var
i: Integer;
fg: THobFaceGroup;
v: TVertex;
group_vertices: TVertexList;
triangle: TTriangle;
fg_idx: integer;
tris: TTriangleList;
last_idx: integer;
function InitVertex(face: THobFace; offset: integer): TTriangle;
var
i, k: Integer;
begin
for i := 0 to 2 do begin
k := (i + offset) and $3;
result.vertices[i] := group_vertices[face.indices[k]];
result.colors[i] := face.vertex_colors[k];
result.tex_coords[i, 0] := FixUvRange(face.tex_coords[k].u);
result.tex_coords[i, 1] := FixUvRange(face.tex_coords[k].v);
end;
result.material_index := face.material_index;
end;
begin
group_vertices := TVertexList.Create;
setlength(_triangles, Length(mesh.face_groups));
fg_idx := 0;
last_idx:=0;
for fg in mesh.face_groups do begin
for i := 0 to fg.vertex_count - 1 do begin
v.x := FixRange(fg.vertices[i].x);
v.y := FixRange(fg.vertices[i].y);
v.z := FixRange(fg.vertices[i].z);
v.x += fg.transform.x/16;
v.y += fg.transform.y/16;
v.z += fg.transform.z/16;
//flip Y for OpenGL coord system, otherwise the model is upside down.
//Flip x coord too, otherwise the model looks mirrored
v.y := -v.y;
v.x := -v.x;
_vertices.PushBack(v);
group_vertices.PushBack(v);
end;
tris := TTriangleList.Create;
for i := 0 to fg.face_count - 1 do begin
triangle := InitVertex(fg.faces[i], 0);
tris.PushBack(triangle);
if fg.faces[i].ftype <> 3 then begin
triangle := InitVertex(fg.faces[i], 2);
tris.PushBack(triangle);
end;
end;
_triangles[fg_idx] := tris;
fg_idx += 1;
group_vertices.Clear;
last_idx:=fg.fg_group_id;
end;
group_vertices.Free;
end;
procedure TModel.HobRead(const filename: string);
var
i: Integer;
hob: THobFile;
begin
hob := ParseHobFile(filename);
for i := 0 to 0 do
HobReadMesh(hob.objects[i]);
WriteLn('vertices: ', _vertices.Size);
//WriteLn('faces (triangulated): ', _triangles.Count);
end;
procedure TModel.HmtRead(const filename: string);
procedure SetTexByName (var mat: TMaterial; const name: string);
var
i: integer;
tex: THmtTexture;
begin
mat.has_texture := false;
for i := 0 to _hmt.texture_count - 1 do
if _hmt.textures[i].name_string = name then begin
tex := _hmt.textures[i];
if not (tex.image.type_ in [0,1,3,4]) then
break;
mat.bpp := 24;
if tex.image.type_ = 4 then
mat.bpp := 8;
mat.width := tex.width;
mat.height := tex.height;
mat.pixels := tex.image.pixels;
mat.has_texture := true;
writeln('material texture found: ', name);
break;
end;
end;
var
i: integer;
begin
_hmt := ParseHmtFile(filename);
SetLength(_materials, _hmt.material_count);
for i := 0 to _hmt.material_count - 1 do
SetTexByName(_materials[i], _hmt.materials[i].name_string);
end;
destructor TModel.Destroy;
begin
inherited Destroy;
// _triangles.Free;
end;
procedure TModel.Load(const hob_filename, hmt_filename: string);
begin
_vertices := TVertexList.Create;
//_triangles := TTriangleList.Create;
WriteLn('Loading mesh file ', hob_filename);
HobRead(hob_filename);
if FileExists(hmt_filename) then begin
WriteLn('Loading material file ', hmt_filename);
HmtRead(hmt_filename);
_hmt_loaded := true;
end else begin
_hmt_loaded := false;
end;
end;
procedure pnm_save(const fname: string; const p: pbyte; const w, h: integer);
var
f: file;
c: PChar;
Begin
c := PChar(format('P6'#10'%d %d'#10'255'#10, [w, h]));
AssignFile (f, fname);
Rewrite (f, 1);
BlockWrite (f, c^, strlen(c));
BlockWrite (f, p^, w * h * 3);
CloseFile (f);
end;
procedure pgm_save(fname: string; p: pbyte; w, h: integer) ;
var
f: file;
c: PChar;
Begin
c := PChar(format('P5'#10'%d %d'#10'255'#10, [w, h]));
AssignFile (f, fname);
Rewrite (f, 1);
BlockWrite (f, c^, strlen(c));
BlockWrite (f, p^, w * h);
CloseFile (f);
end;
procedure TModel.InitGL;
procedure GenTexture(var mat: TMaterial);
begin
glGenTextures(1, @mat.gl_tex_id);
glBindTexture(GL_TEXTURE_2D, mat.gl_tex_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if mat.bpp = 24 then begin
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, mat.width, mat.height, 0, GL_RGB, GL_UNSIGNED_BYTE, mat.pixels);
//pnm_save(IntToStr(mat.gl_tex_id)+'.pnm', mat.pixels, mat.width, mat.height);
end;
if mat.bpp = 8 then begin
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, mat.width, mat.height, 0, GL_RED, GL_UNSIGNED_BYTE, mat.pixels);
//pgm_save(IntToStr(mat.gl_tex_id)+'.pgm', mat.pixels, mat.width, mat.height);
end;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
end;
var
i: integer;
begin
if not _hmt_loaded then
exit;
for i := 0 to _hmt.material_count - 1 do begin
if _materials[i].has_texture then
GenTexture(_materials[i]);
end;
end;
procedure TModel.DrawGL(opts: TRenderOpts);
var
vert: TVertex;
i, k: integer;
procedure DrawTri(tri: TTriangle);
var
mat: TMaterial;
k: Integer;
begin
if _hmt_loaded then begin
mat := _materials[tri.material_index];
if mat.has_texture then begin
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, mat.gl_tex_id);
end else
glDisable(GL_TEXTURE_2D);
end;
glBegin(GL_TRIANGLES);
for k := 0 to 2 do begin
if opts.vcolors then
glColor4ubv(@tri.colors[k]);
if opts.textures then
glTexCoord2fv(@tri.tex_coords[k, 0]);
glVertex3fv(@tri.vertices[k]);
end;
glEnd;
end;
begin
if opts.wireframe then
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_TEXTURE_2D);
if opts.points then begin
glBegin( GL_POINTS );
glColor3f(0, 1, 0);
for i := 0 to _vertices.Size - 1 do begin
vert := _vertices[i];
glVertex3fv(@vert);
end;
glEnd;
end;
glColor3f(1, 1, 1);
for k := 0 to Length(_triangles) - 1 do
//k := min(opts.fg_to_draw, Length(_triangles) - 1);
for i := 0 to _triangles[k].Size - 1 do
DrawTri(_triangles[k][i]);
end;
const
HeaderComment = 'Exported with HOB viewer';
DefaultMaterial = 'default';
procedure TModel.ExportObj(const obj_name: string);
const
DesiredUnitSize = 2;
var
objfile: TextFile;
vt: TVertex;
face: TTriangle;
x, y, z: double;
u, v: double;
scaling_factor: double;
coord_max: double;
uv_counter: integer;
last_material_index: integer;
i,j,k: integer;
vertex_counter: Integer;
function GetMaxCoord: double;
var
vt: TVertex;
i: integer;
begin
result := 0;
for i := 0 to _vertices.Size - 1 do begin
vt := _vertices[i];
x := abs(vt.x);
y := abs(vt.y);
z := abs(vt.z);
coord_max := Max(z, Max(x, y));
if coord_max > result then
result := coord_max;
end;
end;
begin
AssignFile(objfile, obj_name);
Rewrite(objfile);
writeln(objfile, '# ' + HeaderComment);
writeln(objfile, 'mtllib ', obj_name + '.mtl');
//scale pass
scaling_factor := 1;
//scaling_factor := DesiredUnitSize / GetMaxCoord;
//vertex pass
for k := 0 to Length(_triangles) - 1 do
for i := 0 to _triangles[k].Size - 1 do begin
face := _triangles[k][i];
for vt in face.vertices do begin
x := (vt.x) * scaling_factor;
y := (vt.y) * scaling_factor;
z := (vt.z) * scaling_factor;
writeln(objfile, 'v ', x:10:6, ' ', y:10:6, ' ', z:10:6);
end;
end;
//uv pass
for k := 0 to Length(_triangles) - 1 do
for i := 0 to _triangles[k].Size - 1 do begin
face := _triangles[k][i];
for j := 0 to 2 do begin
u := face.tex_coords[j, 0];
v := face.tex_coords[j, 1];
writeln(objfile, 'vt ', u:10:6, ' ', v:10:6);
end;
end;
//face / material pass
uv_counter := 1;
vertex_counter := 1;
last_material_index := -1;
for k := 0 to Length(_triangles) - 1 do begin
if _triangles[k].Size = 0 then
continue;
writeln(objfile, 'g ', k);
for i := 0 to _triangles[k].Size - 1 do begin
face := _triangles[k][i];
if face.material_index <> last_material_index then begin
if face.material_index = -1 then
writeln(objfile, 'usemtl ' + DefaultMaterial)
else
writeln(objfile, 'usemtl material_id', face.material_index);
last_material_index := face.material_index;
end;
write(objfile, 'f ');
for vt in face.vertices do begin
write(objfile, vertex_counter);
write(objfile, '/', uv_counter);
write(objfile, ' ');
vertex_counter += 1;
uv_counter += 1;
end;
writeln(objfile);
end;
end;
CloseFile(objfile);
//SaveMaterials(pdo, obj_name);
end;
end.

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{
Bindings for dear imgui (AKA ImGui) - a bloat-free graphical user interface library for C++
Based on cimgui+ImGui 1.49/1.50
}
unit imgui;
interface
{$IFDEF FPC}
{$PACKRECORDS C}
uses dynlibs;
{$ENDIF}
const
ImguiLibName = 'cimgui.' + SharedSuffix;
type
bool = boolean;
Pbool = ^bool;
Pbyte = ^byte;
Pdword = ^dword;
TFloat2 = array[0..1] of single;
TFloat3 = array[0..2] of single;
TFloat4 = array[0..3] of single;
TLongInt2 = array[0..1] of longint;
TLongInt3 = array[0..2] of longint;
TLongInt4 = array[0..3] of longint;
PImDrawData = ^ImDrawData;
PImFont = ^ImFont;
PImFontAtlas = ^ImFontAtlas;
PImFontConfig = ^ImFontConfig;
PImGuiContext = Pointer;
PImGuiSizeConstraintCallbackData = ^ImGuiSizeConstraintCallbackData;
PImGuiStorage = ^ImGuiStorage;
PImGuiStyle = ^ImGuiStyle;
PImGuiTextEditCallbackData = ^ImGuiTextEditCallbackData;
ImVec2 = record
x, y: single;
end;
PImVec2 = ^ImVec2;
ImVec4 = record
x, y, z, w: single;
end;
PImVec4 = ^ImVec4;
ImU32 = dword;
ImWchar = word;
ImTextureID = pointer;
ImGuiID = ImU32;
ImGuiCol = longint;
ImGuiStyleVar = longint;
ImGuiKey = longint;
ImGuiAlign = longint;
ImGuiColorEditMode = longint;
ImGuiMouseCursor = longint;
ImGuiWindowFlags = longint;
ImGuiSetCond = longint;
ImGuiInputTextFlags = longint;
ImGuiSelectableFlags = longint;
ImGuiTreeNodeFlags = (
Selected = 1 shl 0,
Framed = 1 shl 1,
AllowOverlapMode = 1 shl 2,
NoTreePushOnOpen = 1 shl 3,
NoAutoOpenOnLog = 1 shl 4,
DefaultOpen = 1 shl 5,
OpenOnDoubleClick = 1 shl 6,
OpenOnArrow = 1 shl 7,
Leaf = 1 shl 8,
Bullet = 1 shl 9
);
ImGuiKey_ = (
ImGuiKey_Tab, // for tabbing through fields
ImGuiKey_LeftArrow, // for text edit
ImGuiKey_RightArrow,// for text edit
ImGuiKey_UpArrow, // for text edit
ImGuiKey_DownArrow, // for text edit
ImGuiKey_PageUp,
ImGuiKey_PageDown,
ImGuiKey_Home, // for text edit
ImGuiKey_End, // for text edit
ImGuiKey_Delete, // for text edit
ImGuiKey_Backspace, // for text edit
ImGuiKey_Enter, // for text edit
ImGuiKey_Escape, // for text edit
ImGuiKey_A, // for text edit CTRL+A: select all
ImGuiKey_C, // for text edit CTRL+C: copy
ImGuiKey_V, // for text edit CTRL+V: paste
ImGuiKey_X, // for text edit CTRL+X: cut
ImGuiKey_Y, // for text edit CTRL+Y: redo
ImGuiKey_Z // for text edit CTRL+Z: undo
//ImGuiKey_COUNT // this is unnecessary, if we declare KeyMap as array[ImGuiKey_]
);
//structs
ImGuiIO = record
DisplaySize : ImVec2;
DeltaTime : single;
IniSavingRate : single;
IniFilename : Pchar;
LogFilename : Pchar;
MouseDoubleClickTime : single;
MouseDoubleClickMaxDist : single;
MouseDragThreshold : single;
KeyMap : array[ImGuiKey_] of longint;
KeyRepeatDelay : single;
KeyRepeatRate : single;
UserData : pointer;
Fonts : PImFontAtlas;
FontGlobalScale : single;
FontAllowUserScaling : bool;
FontDefault : PImFont;
DisplayFramebufferScale : ImVec2;
DisplayVisibleMin : ImVec2;
DisplayVisibleMax : ImVec2;
OSXBehaviors : bool;
RenderDrawListsFn : procedure (data:PImDrawData);cdecl;
GetClipboardTextFn : function (user_data:pointer):Pchar;cdecl;
SetClipboardTextFn : procedure (user_data:pointer; text:Pchar);cdecl;
ClipboardUserData : pointer;
MemAllocFn : function (sz:size_t):pointer;cdecl;
MemFreeFn : procedure (ptr:pointer);cdecl;
ImeSetInputScreenPosFn : procedure (x:longint; y:longint);cdecl;
ImeWindowHandle : pointer;
MousePos : ImVec2;
MouseDown : array[0..4] of bool;
MouseWheel : single;
MouseDrawCursor : bool;
KeyCtrl : bool;
KeyShift : bool;
KeyAlt : bool;
KeySuper : bool;
KeysDown : array[0..511] of bool;
InputCharacters : array[0..(16+1)-1] of ImWchar;
WantCaptureMouse : bool;
WantCaptureKeyboard : bool;
WantTextInput : bool;
Framerate : single;
MetricsAllocs : longint;
MetricsRenderVertices : longint;
MetricsRenderIndices : longint;
MetricsActiveWindows : longint;
MouseDelta : ImVec2;
end;
PImGuiIO = ^ImGuiIO;
ImDrawVert = record
pos, uv: ImVec2;
col: ImU32;
end;
PImDrawVert = ^ImDrawVert;
PImDrawList = ^ImDrawList;
PPImDrawList = ^PImDrawList;
PImDrawIdx = ^ImDrawIdx;
ImDrawIdx = word;
PImDrawCmd = ^ImDrawCmd;
ImDrawCallback = procedure(parent_list: PImDrawList; cmd: PImDrawCmd); cdecl;
ImDrawCmd = record
ElemCount: longword;
ClipRect: ImVec4;
TextureId: ImTextureID;
UserCallback: ImDrawCallback;
UserCallbackData: Pointer;
end;
//imgui uses generic T* pointer as Data, so we need to specialize with pointer types
generic ImVector<_T> = record
Size: integer;
Capacity: integer;
Data: _T;
end;
ImVectorDrawCmd = specialize ImVector<PImDrawCmd>;
ImVectorDrawIdx = specialize ImVector<PImDrawIdx>;
ImVectorDrawVert = specialize ImVector<PImDrawVert>;
ImDrawList = record
CmdBuffer: ImVectorDrawCmd;
IdxBuffer: ImVectorDrawIdx;
VtxBuffer: ImVectorDrawVert;
end;
ImDrawData = record
Valid: boolean;
CmdLists: PPImDrawList;
CmdListsCount,
TotalVtxCount,
TotalIdxCount: integer;
end;
ImGuiStyle = record
end;
ImGuiTextEditCallbackData = record
end;
ImGuiSizeConstraintCallbackData = record
end;
ImGuiStorage = record
end;
ImFont = record
end;
ImFontConfig = record
end;
ImFontAtlas = record
end;
ImGuiTextEditCallback = function(Data: PImGuiTextEditCallbackData): longint; cdecl;
ImGuiSizeConstraintCallback = procedure(Data: PImGuiSizeConstraintCallbackData); cdecl;
function igGetIO(): PImGuiIO; cdecl; external ImguiLibName;
function igGetStyle(): PImGuiStyle; cdecl; external ImguiLibName;
function igGetDrawData(): PImDrawData; cdecl; external ImguiLibName;
procedure igNewFrame; cdecl; external ImguiLibName;
procedure igRender; cdecl; external ImguiLibName;
procedure igShutdown; cdecl; external ImguiLibName;
procedure igShowUserGuide; cdecl; external ImguiLibName;
procedure igShowStyleEditor(ref: PImGuiStyle); cdecl; external ImguiLibName;
procedure igShowTestWindow(opened: Pbool); cdecl; external ImguiLibName;
procedure igShowMetricsWindow(opened: Pbool); cdecl; external ImguiLibName;
{ Window }
function igBegin(Name: PChar; p_open: Pbool = nil; flags: ImGuiWindowFlags = 0): bool; cdecl; external ImguiLibName;
function igBegin2(Name: PChar; p_open: Pbool; size_on_first_use: ImVec2; bg_alpha: single; flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
procedure igEnd; cdecl; external ImguiLibName;
function igBeginChild(str_id: PChar; size: ImVec2; border: bool; extra_flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
function igBeginChildEx(id: ImGuiID; size: ImVec2; border: bool; extra_flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
procedure igEndChild; cdecl; external ImguiLibName;
procedure igGetContentRegionMax(out_: PImVec2); cdecl; external ImguiLibName;
procedure igGetContentRegionAvail(out_: PImVec2); cdecl; external ImguiLibName;
function igGetContentRegionAvailWidth: single; cdecl; external ImguiLibName;
procedure igGetWindowContentRegionMin(out_: PImVec2); cdecl; external ImguiLibName;
procedure igGetWindowContentRegionMax(out_: PImVec2); cdecl; external ImguiLibName;
function igGetWindowContentRegionWidth: single; cdecl; external ImguiLibName;
function igGetWindowDrawList(): PImDrawList; cdecl; external ImguiLibName;
procedure igGetWindowPos(out_: PImVec2); cdecl; external ImguiLibName;
procedure igGetWindowSize(out_: PImVec2); cdecl; external ImguiLibName;
function igGetWindowWidth: single; cdecl; external ImguiLibName;
function igGetWindowHeight: single; cdecl; external ImguiLibName;
function igIsWindowCollapsed: bool; cdecl; external ImguiLibName;
procedure igSetWindowFontScale(scale: single); cdecl; external ImguiLibName;
procedure igSetNextWindowPos(pos: ImVec2; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetNextWindowPosCenter(cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetNextWindowSize(size: ImVec2; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetNextWindowSizeConstraints(size_min: ImVec2; size_max: ImVec2; custom_callback: ImGuiSizeConstraintCallback; custom_callback_data: pointer); cdecl; external ImguiLibName;
procedure igSetNextWindowContentSize(size: ImVec2); cdecl; external ImguiLibName;
procedure igSetNextWindowContentWidth(Width: single); cdecl; external ImguiLibName;
procedure igSetNextWindowCollapsed(collapsed: bool; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetNextWindowFocus; cdecl; external ImguiLibName;
procedure igSetWindowPos(pos: ImVec2; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetWindowSize(size: ImVec2; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetWindowCollapsed(collapsed: bool; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetWindowFocus; cdecl; external ImguiLibName;
procedure igSetWindowPosByName(Name: PChar; pos: ImVec2; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetWindowSize2(Name: PChar; size: ImVec2; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetWindowCollapsed2(Name: PChar; collapsed: bool; cond: ImGuiSetCond); cdecl; external ImguiLibName;
procedure igSetWindowFocus2(Name: PChar); cdecl; external ImguiLibName;
function igGetScrollX: single; cdecl; external ImguiLibName;
function igGetScrollY: single; cdecl; external ImguiLibName;
function igGetScrollMaxX: single; cdecl; external ImguiLibName;
function igGetScrollMaxY: single; cdecl; external ImguiLibName;
procedure igSetScrollX(scroll_x: single); cdecl; external ImguiLibName;
procedure igSetScrollY(scroll_y: single); cdecl; external ImguiLibName;
procedure igSetScrollHere(center_y_ratio: single); cdecl; external ImguiLibName;
procedure igSetScrollFromPosY(pos_y: single; center_y_ratio: single); cdecl; external ImguiLibName;
procedure igSetKeyboardFocusHere(offset: longint); cdecl; external ImguiLibName;
procedure igSetStateStorage(tree: PImGuiStorage); cdecl; external ImguiLibName;
function igGetStateStorage(): PImGuiStorage; cdecl; external ImguiLibName;
{ Parameters stacks (shared) }
procedure igPushFont(font: PImFont); cdecl; external ImguiLibName;
procedure igPopFont; cdecl; external ImguiLibName;
procedure igPushStyleColor(idx: ImGuiCol; col: ImVec4); cdecl; external ImguiLibName;
procedure igPopStyleColor(Count: longint); cdecl; external ImguiLibName;
procedure igPushStyleVar(idx: ImGuiStyleVar; val: single); cdecl; external ImguiLibName;
procedure igPushStyleVarVec(idx: ImGuiStyleVar; val: ImVec2); cdecl; external ImguiLibName;
procedure igPopStyleVar(Count: longint); cdecl; external ImguiLibName;
function igGetFont(): PImFont; cdecl; external ImguiLibName;
function igGetFontSize: single; cdecl; external ImguiLibName;
procedure igGetFontTexUvWhitePixel(pOut: PImVec2); cdecl; external ImguiLibName;
function igGetColorU32(idx: ImGuiCol; alpha_mul: single): ImU32; cdecl; external ImguiLibName;
function igGetColorU32Vec(col: PImVec4): ImU32; cdecl; external ImguiLibName;
{ Parameters stacks (current window) }
procedure igPushItemWidth(item_width: single); cdecl; external ImguiLibName;
procedure igPopItemWidth; cdecl; external ImguiLibName;
function igCalcItemWidth: single; cdecl; external ImguiLibName;
procedure igPushTextWrapPos(wrap_pos_x: single); cdecl; external ImguiLibName;
procedure igPopTextWrapPos; cdecl; external ImguiLibName;
procedure igPushAllowKeyboardFocus(v: bool); cdecl; external ImguiLibName;
procedure igPopAllowKeyboardFocus; cdecl; external ImguiLibName;
procedure igPushButtonRepeat(_repeat: bool); cdecl; external ImguiLibName;
procedure igPopButtonRepeat; cdecl; external ImguiLibName;
{ Layout }
procedure igSeparator; cdecl; external ImguiLibName;
procedure igSameLine(pos_x: single = 0; spacing_w: single = 0); cdecl; external ImguiLibName;
procedure igNewLine; cdecl; external ImguiLibName;
procedure igSpacing; cdecl; external ImguiLibName;
procedure igDummy(size: PImVec2); cdecl; external ImguiLibName;
procedure igIndent(indent_w: single); cdecl; external ImguiLibName;
procedure igUnindent(indent_w: single); cdecl; external ImguiLibName;
procedure igBeginGroup; cdecl; external ImguiLibName;
procedure igEndGroup; cdecl; external ImguiLibName;
procedure igGetCursorPos(pOut: PImVec2); cdecl; external ImguiLibName;
function igGetCursorPosX: single; cdecl; external ImguiLibName;
function igGetCursorPosY: single; cdecl; external ImguiLibName;
procedure igSetCursorPos(local_pos: ImVec2); cdecl; external ImguiLibName;
procedure igSetCursorPosX(x: single); cdecl; external ImguiLibName;
procedure igSetCursorPosY(y: single); cdecl; external ImguiLibName;
procedure igGetCursorStartPos(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igGetCursorScreenPos(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igSetCursorScreenPos(pos: ImVec2); cdecl; external ImguiLibName;
procedure igAlignFirstTextHeightToWidgets; cdecl; external ImguiLibName;
function igGetTextLineHeight: single; cdecl; external ImguiLibName;
function igGetTextLineHeightWithSpacing: single; cdecl; external ImguiLibName;
function igGetItemsLineHeightWithSpacing: single; cdecl; external ImguiLibName;
{Columns }
procedure igColumns(Count: longint; id: PChar; border: bool); cdecl; external ImguiLibName;
procedure igNextColumn; cdecl; external ImguiLibName;
function igGetColumnIndex: longint; cdecl; external ImguiLibName;
function igGetColumnOffset(column_index: longint): single; cdecl; external ImguiLibName;
procedure igSetColumnOffset(column_index: longint; offset_x: single); cdecl; external ImguiLibName;
function igGetColumnWidth(column_index: longint): single; cdecl; external ImguiLibName;
function igGetColumnsCount: longint; cdecl; external ImguiLibName;
{ ID scopes }
{ If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them }
{ You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide') }
procedure igPushIdStr(str_id: PChar); cdecl; external ImguiLibName;
procedure igPushIdStrRange(str_begin: PChar; str_end: PChar); cdecl; external ImguiLibName;
procedure igPushIdPtr(ptr_id: pointer); cdecl; external ImguiLibName;
procedure igPushIdInt(int_id: longint); cdecl; external ImguiLibName;
procedure igPopId; cdecl; external ImguiLibName;
function igGetIdStr(str_id: PChar): ImGuiID; cdecl; external ImguiLibName;
function igGetIdStrRange(str_begin: PChar; str_end: PChar): ImGuiID; cdecl; external ImguiLibName;
function igGetIdPtr(ptr_id: pointer): ImGuiID; cdecl; external ImguiLibName;
{ Widgets }
procedure igText(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igText(fmt: PChar); cdecl; external ImguiLibName;
//procedure igTextV(fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
procedure igTextColored(col: ImVec4; fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igTextColored(col: ImVec4; fmt: PChar); cdecl; external ImguiLibName;
//procedure igTextColoredV(col:ImVec4; fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
procedure igTextDisabled(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igTextDisabled(fmt: PChar); cdecl; external ImguiLibName;
//procedure igTextDisabledV(fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
procedure igTextWrapped(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igTextWrapped(fmt: PChar); cdecl; external ImguiLibName;
//procedure igTextWrappedV(fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
procedure igTextUnformatted(Text: PChar; text_end: PChar); cdecl; external ImguiLibName;
procedure igLabelText(_label: PChar; fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igLabelText(_label: PChar; fmt: PChar); cdecl; external ImguiLibName;
//procedure igLabelTextV(_label:Pchar; fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
procedure igBullet; cdecl; external ImguiLibName;
procedure igBulletText(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igBulletText(fmt: PChar); cdecl; external ImguiLibName;
//procedure igBulletTextV(fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
function igButton(_label: PChar; size: ImVec2): bool; cdecl; external ImguiLibName;
function igSmallButton(_label: PChar): bool; cdecl; external ImguiLibName;
function igInvisibleButton(str_id: PChar; size: ImVec2): bool; cdecl; external ImguiLibName;
procedure igImage(user_texture_id: ImTextureID; size: ImVec2; uv0: ImVec2; uv1: ImVec2; tint_col: ImVec4; border_col: ImVec4); cdecl; external ImguiLibName;
function igImageButton(user_texture_id: ImTextureID; size: ImVec2; uv0: ImVec2; uv1: ImVec2; frame_padding: longint; bg_col: ImVec4;
tint_col: ImVec4): bool; cdecl; external ImguiLibName;
function igCheckbox(_label: PChar; v: Pbool): bool; cdecl; external ImguiLibName;
function igCheckboxFlags(_label: PChar; flags: Pdword; flags_value: dword): bool; cdecl; external ImguiLibName;
function igRadioButtonBool(_label: PChar; active: bool): bool; cdecl; external ImguiLibName;
function igRadioButton(_label: PChar; v: Plongint; v_button: longint): bool; cdecl; external ImguiLibName;
function igCombo(_label: PChar; current_item: Plongint; items: PPchar; items_count: longint; height_in_items: longint): bool; cdecl; external ImguiLibName;
function igCombo2(_label: PChar; current_item: Plongint; items_separated_by_zeros: PChar; height_in_items: longint): bool; cdecl; external ImguiLibName;
//todo : func type param
//function igCombo3(_label:Pchar; current_item:Plongint; items_getter:function (data:pointer; idx:longint; out_text:PPchar):bool; data:pointer; items_count:longint;
// height_in_items:longint):bool;cdecl;external ImguiLibName;
function igColorButton(col: ImVec4; small_height: bool; outline_border: bool): bool; cdecl; external ImguiLibName;
type
TCol3 = array[0..2] of single; //todo : does this work?
TCol4 = array[0..3] of single;
function igColorEdit3(_label: PChar; col: TCol3): bool; cdecl; external ImguiLibName;
function igColorEdit4(_label: PChar; col: TCol4; show_alpha: bool): bool; cdecl; external ImguiLibName;
procedure igColorEditMode(mode: ImGuiColorEditMode); cdecl; external ImguiLibName;
procedure igPlotLines(_label: PChar; values: Psingle; values_count: longint; values_offset: longint; overlay_text: PChar; scale_min: single;
scale_max: single; graph_size: ImVec2; stride: longint); cdecl; external ImguiLibName;
//TODO : func type
//procedure igPlotLines2(_label:Pchar; values_getter:function (data:pointer; idx:longint):single; data:pointer; values_count:longint; values_offset:longint;
// overlay_text:Pchar; scale_min:single; scale_max:single; graph_size:ImVec2);cdecl;external ImguiLibName;
procedure igPlotHistogram(_label: PChar; values: Psingle; values_count: longint; values_offset: longint; overlay_text: PChar; scale_min: single;
scale_max: single; graph_size: ImVec2; stride: longint); cdecl; external ImguiLibName;
//TODO : func type
//procedure igPlotHistogram2(_label:Pchar; values_getter:function (data:pointer; idx:longint):single; data:pointer; values_count:longint; values_offset:longint;
// overlay_text:Pchar; scale_min:single; scale_max:single; graph_size:ImVec2);cdecl;external ImguiLibName;
procedure igProgressBar(fraction: single; size_arg: PImVec2; overlay: PChar); cdecl; external ImguiLibName;
{ Widgets: Sliders (tip: ctrl+click on a slider to input text) }
function igSliderFloat(_label: PChar; v: Psingle; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igSliderFloat2(_label: PChar; v: TFloat2; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igSliderFloat3(_label: PChar; v: TFloat3; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igSliderFloat4(_label: PChar; v: TFloat4; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igSliderAngle(_label: PChar; v_rad: Psingle; v_degrees_min: single; v_degrees_max: single): bool; cdecl; external ImguiLibName;
function igSliderInt(_label: PChar; v: Plongint; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igSliderInt2(_label: PChar; v: TLongInt2; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igSliderInt3(_label: PChar; v: TLongInt3; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igSliderInt4(_label: PChar; v: TLongInt4; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igVSliderFloat(_label: PChar; size: ImVec2; v: Psingle; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igVSliderInt(_label: PChar; size: ImVec2; v: Plongint; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
{ Widgets: Drags (tip: ctrl+click on a drag box to input text) }
// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, remember than a 'float v[3]' function argument is the same as 'float* v'. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
{ If v_max >= v_max we have no bound }
function igDragFloat(_label: PChar; v: Psingle; v_speed: single; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igDragFloat2(_label: PChar; v: TFloat2; v_speed: single; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igDragFloat3(_label: PChar; v: TFloat3; v_speed: single; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igDragFloat4(_label: PChar; v: TFloat4; v_speed: single; v_min: single; v_max: single; display_format: PChar; power: single): bool; cdecl; external ImguiLibName;
function igDragFloatRange2(_label: PChar; v_current_min: Psingle; v_current_max: Psingle; v_speed: single; v_min: single; v_max: single;
display_format: PChar; display_format_max: PChar; power: single): bool; cdecl; external ImguiLibName;
{ If v_max >= v_max we have no bound }
function igDragInt(_label: PChar; v: Plongint; v_speed: single; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igDragInt2(_label: PChar; v: TLongInt2; v_speed: single; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igDragInt3(_label: PChar; v: TLongInt3; v_speed: single; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igDragInt4(_label: PChar; v: TLongInt4; v_speed: single; v_min: longint; v_max: longint; display_format: PChar): bool; cdecl; external ImguiLibName;
function igDragIntRange2(_label: PChar; v_current_min: Plongint; v_current_max: Plongint; v_speed: single; v_min: longint; v_max: longint;
display_format: PChar; display_format_max: PChar): bool; cdecl; external ImguiLibName;
{ Widgets: Input }
function igInputText(_label: PChar; buf: PChar; buf_size: size_t; flags: ImGuiInputTextFlags; callback: ImGuiTextEditCallback;
user_data: pointer): bool; cdecl; external ImguiLibName;
function igInputTextMultiline(_label: PChar; buf: PChar; buf_size: size_t; size: ImVec2; flags: ImGuiInputTextFlags; callback: ImGuiTextEditCallback;
user_data: pointer): bool; cdecl; external ImguiLibName;
function igInputFloat(_label: PChar; v: Psingle; step: single; step_fast: single; decimal_precision: longint; extra_flags: ImGuiInputTextFlags): bool;
cdecl; external ImguiLibName;
function igInputFloat2(_label: PChar; v: TFloat2; decimal_precision: longint; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
function igInputFloat3(_label: PChar; v: TFloat3; decimal_precision: longint; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
function igInputFloat4(_label: PChar; v: TFloat4; decimal_precision: longint; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
function igInputInt(_label: PChar; v: Plongint; step: longint; step_fast: longint; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
function igInputInt2(_label: PChar; v: TLongInt2; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
function igInputInt3(_label: PChar; v: TLongInt3; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
function igInputInt4(_label: PChar; v: TLongInt4; extra_flags: ImGuiInputTextFlags): bool; cdecl; external ImguiLibName;
{ Widgets: Trees }
function igTreeNode(_label: PChar): bool; cdecl; external ImguiLibName;
function igTreeNodeStr(str_id: PChar; fmt: PChar; args: array of const): bool; cdecl; external ImguiLibName;
function igTreeNodeStr(str_id: PChar; fmt: PChar): bool; cdecl; external ImguiLibName;
function igTreeNodePtr(ptr_id: pointer; fmt: PChar; args: array of const): bool; cdecl; external ImguiLibName;
function igTreeNodePtr(ptr_id: pointer; fmt: PChar): bool; cdecl; external ImguiLibName;
//todo : vargs
// function igTreeNodeStrV(str_id:Pchar; fmt:Pchar; args:va_list):bool;cdecl;external ImguiLibName;
//todo : vargs
// function igTreeNodePtrV(ptr_id:pointer; fmt:Pchar; args:va_list):bool;cdecl;external ImguiLibName;
function igTreeNodeEx(_label: PChar; flags: ImGuiTreeNodeFlags): bool; cdecl; external ImguiLibName;
function igTreeNodeExStr(str_id: PChar; flags: ImGuiTreeNodeFlags; fmt: PChar; args: array of const): bool; cdecl; external ImguiLibName;
function igTreeNodeExStr(str_id: PChar; flags: ImGuiTreeNodeFlags; fmt: PChar): bool; cdecl; external ImguiLibName;
function igTreeNodeExPtr(ptr_id: pointer; flags: ImGuiTreeNodeFlags; fmt: PChar; args: array of const): bool; cdecl; external ImguiLibName;
function igTreeNodeExPtr(ptr_id: pointer; flags: ImGuiTreeNodeFlags; fmt: PChar): bool; cdecl; external ImguiLibName;
//todo : vargs
// function igTreeNodeExV(str_id:Pchar; flags:ImGuiTreeNodeFlags; fmt:Pchar; args:va_list):bool;cdecl;external ImguiLibName;
//todo : vargs
// function igTreeNodeExVPtr(ptr_id:pointer; flags:ImGuiTreeNodeFlags; fmt:Pchar; args:va_list):bool;cdecl;external ImguiLibName;
procedure igTreePushStr(str_id: PChar); cdecl; external ImguiLibName;
procedure igTreePushPtr(ptr_id: pointer); cdecl; external ImguiLibName;
procedure igTreePop; cdecl; external ImguiLibName;
procedure igTreeAdvanceToLabelPos; cdecl; external ImguiLibName;
function igGetTreeNodeToLabelSpacing: single; cdecl; external ImguiLibName;
procedure igSetNextTreeNodeOpen(opened: bool; cond: ImGuiSetCond); cdecl; external ImguiLibName;
function igCollapsingHeader(_label: PChar; flags: ImGuiTreeNodeFlags): bool; cdecl; external ImguiLibName;
function igCollapsingHeaderEx(_label: PChar; p_open: Pbool; flags: ImGuiTreeNodeFlags): bool; cdecl; external ImguiLibName;
{ Widgets: Selectable / Lists }
function igSelectable(_label: PChar; selected: bool; flags: ImGuiSelectableFlags; size: ImVec2): bool; cdecl; external ImguiLibName;
function igSelectableEx(_label: PChar; p_selected: Pbool; flags: ImGuiSelectableFlags; size: ImVec2): bool; cdecl; external ImguiLibName;
function igListBox(_label: PChar; current_item: Plongint; items: PPchar; items_count: longint; height_in_items: longint): bool; cdecl; external ImguiLibName;
//todo : func type
// function igListBox2(_label:Pchar; current_item:Plongint; items_getter:function (data:pointer; idx:longint; out_text:PPchar):bool; data:pointer; items_count:longint;
// height_in_items:longint):bool;cdecl;external ImguiLibName;
function igListBoxHeader(_label: PChar; size: ImVec2): bool; cdecl; external ImguiLibName;
function igListBoxHeader2(_label: PChar; items_count: longint; height_in_items: longint): bool; cdecl; external ImguiLibName;
procedure igListBoxFooter; cdecl; external ImguiLibName;
{ Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!) }
procedure igValueBool(prefix: PChar; b: bool); cdecl; external ImguiLibName;
procedure igValueInt(prefix: PChar; v: longint); cdecl; external ImguiLibName;
procedure igValueUInt(prefix: PChar; v: dword); cdecl; external ImguiLibName;
procedure igValueFloat(prefix: PChar; v: single; float_format: PChar); cdecl; external ImguiLibName;
procedure igValueColor(prefix: PChar; v: ImVec4); cdecl; external ImguiLibName;
procedure igValueColor2(prefix: PChar; v: dword); cdecl; external ImguiLibName;
{ Tooltip }
procedure igSetTooltip(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igSetTooltip(fmt: PChar); cdecl; external ImguiLibName;
//todo : vargs
// procedure igSetTooltipV(fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
procedure igBeginTooltip; cdecl; external ImguiLibName;
procedure igEndTooltip; cdecl; external ImguiLibName;
{ Widgets: Menus }
function igBeginMainMenuBar: bool; cdecl; external ImguiLibName;
procedure igEndMainMenuBar; cdecl; external ImguiLibName;
function igBeginMenuBar: bool; cdecl; external ImguiLibName;
procedure igEndMenuBar; cdecl; external ImguiLibName;
function igBeginMenu(_label: PChar; Enabled: bool): bool; cdecl; external ImguiLibName;
procedure igEndMenu; cdecl; external ImguiLibName;
function igMenuItem(_label: PChar; shortcut: PChar; selected: bool; Enabled: bool): bool; cdecl; external ImguiLibName;
function igMenuItemPtr(_label: PChar; shortcut: PChar; p_selected: Pbool; Enabled: bool): bool; cdecl; external ImguiLibName;
{ Popup }
procedure igOpenPopup(str_id: PChar); cdecl; external ImguiLibName;
function igBeginPopup(str_id: PChar): bool; cdecl; external ImguiLibName;
function igBeginPopupModal(Name: PChar; p_open: Pbool; extra_flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
function igBeginPopupContextItem(str_id: PChar; mouse_button: longint): bool; cdecl; external ImguiLibName;
function igBeginPopupContextWindow(also_over_items: bool; str_id: PChar; mouse_button: longint): bool; cdecl; external ImguiLibName;
function igBeginPopupContextVoid(str_id: PChar; mouse_button: longint): bool; cdecl; external ImguiLibName;
procedure igEndPopup; cdecl; external ImguiLibName;
procedure igCloseCurrentPopup; cdecl; external ImguiLibName;
{ Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened. }
procedure igLogToTTY(max_depth: longint); cdecl; external ImguiLibName;
procedure igLogToFile(max_depth: longint; filename: PChar); cdecl; external ImguiLibName;
procedure igLogToClipboard(max_depth: longint); cdecl; external ImguiLibName;
procedure igLogFinish; cdecl; external ImguiLibName;
procedure igLogButtons; cdecl; external ImguiLibName;
procedure igLogText(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
procedure igLogText(fmt: PChar); cdecl; external ImguiLibName;
{ Clipping }
procedure igPushClipRect(clip_rect_min: ImVec2; clip_rect_max: ImVec2; intersect_with_current_clip_rect: bool); cdecl; external ImguiLibName;
procedure igPopClipRect; cdecl; external ImguiLibName;
{ Utilities }
function igIsItemHovered: bool; cdecl; external ImguiLibName;
function igIsItemHoveredRect: bool; cdecl; external ImguiLibName;
function igIsItemActive: bool; cdecl; external ImguiLibName;
function igIsItemClicked(mouse_button: longint): bool; cdecl; external ImguiLibName;
function igIsItemVisible: bool; cdecl; external ImguiLibName;
function igIsAnyItemHovered: bool; cdecl; external ImguiLibName;
function igIsAnyItemActive: bool; cdecl; external ImguiLibName;
procedure igGetItemRectMin(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igGetItemRectMax(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igGetItemRectSize(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igSetItemAllowOverlap; cdecl; external ImguiLibName;
function igIsWindowHovered: bool; cdecl; external ImguiLibName;
function igIsWindowFocused: bool; cdecl; external ImguiLibName;
function igIsRootWindowFocused: bool; cdecl; external ImguiLibName;
function igIsRootWindowOrAnyChildFocused: bool; cdecl; external ImguiLibName;
function igIsRootWindowOrAnyChildHovered: bool; cdecl; external ImguiLibName;
function igIsRectVisible(item_size: ImVec2): bool; cdecl; external ImguiLibName;
function igIsPosHoveringAnyWindow(pos: ImVec2): bool; cdecl; external ImguiLibName;
function igGetTime: single; cdecl; external ImguiLibName;
function igGetFrameCount: longint; cdecl; external ImguiLibName;
function igGetStyleColName(idx: ImGuiCol): PChar; cdecl; external ImguiLibName;
procedure igCalcItemRectClosestPoint(pOut: PImVec2; pos: ImVec2; on_edge: bool; outward: single); cdecl; external ImguiLibName;
procedure igCalcTextSize(pOut: PImVec2; Text: PChar; text_end: PChar; hide_text_after_double_hash: bool; wrap_width: single); cdecl; external ImguiLibName;
procedure igCalcListClipping(items_count: longint; items_height: single; out_items_display_start: Plongint; out_items_display_end: Plongint); cdecl; external ImguiLibName;
function igBeginChildFrame(id: ImGuiID; size: ImVec2; extra_flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
procedure igEndChildFrame; cdecl; external ImguiLibName;
procedure igColorConvertU32ToFloat4(pOut: PImVec4; in_: ImU32); cdecl; external ImguiLibName;
function igColorConvertFloat4ToU32(in_: ImVec4): ImU32; cdecl; external ImguiLibName;
procedure igColorConvertRGBtoHSV(r: single; g: single; b: single; out_h: Psingle; out_s: Psingle; out_v: Psingle); cdecl; external ImguiLibName;
procedure igColorConvertHSVtoRGB(h: single; s: single; v: single; out_r: Psingle; out_g: Psingle; out_b: Psingle); cdecl; external ImguiLibName;
function igGetKeyIndex(key: ImGuiKey): longint; cdecl; external ImguiLibName;
function igIsKeyDown(key_index: longint): bool; cdecl; external ImguiLibName;
function igIsKeyPressed(key_index: longint; _repeat: bool): bool; cdecl; external ImguiLibName;
function igIsKeyReleased(key_index: longint): bool; cdecl; external ImguiLibName;
function igIsMouseDown(button: longint): bool; cdecl; external ImguiLibName;
function igIsMouseClicked(button: longint; _repeat: bool): bool; cdecl; external ImguiLibName;
function igIsMouseDoubleClicked(button: longint): bool; cdecl; external ImguiLibName;
function igIsMouseReleased(button: longint): bool; cdecl; external ImguiLibName;
function igIsMouseHoveringWindow: bool; cdecl; external ImguiLibName;
function igIsMouseHoveringAnyWindow: bool; cdecl; external ImguiLibName;
function igIsMouseHoveringRect(r_min: ImVec2; r_max: ImVec2; clip: bool): bool; cdecl; external ImguiLibName;
function igIsMouseDragging(button: longint; lock_threshold: single): bool; cdecl; external ImguiLibName;
procedure igGetMousePos(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igGetMousePosOnOpeningCurrentPopup(pOut: PImVec2); cdecl; external ImguiLibName;
procedure igGetMouseDragDelta(pOut: PImVec2; button: longint; lock_threshold: single); cdecl; external ImguiLibName;
procedure igResetMouseDragDelta(button: longint); cdecl; external ImguiLibName;
function igGetMouseCursor: ImGuiMouseCursor; cdecl; external ImguiLibName;
procedure igSetMouseCursor(_type: ImGuiMouseCursor); cdecl; external ImguiLibName;
procedure igCaptureKeyboardFromApp(capture: bool); cdecl; external ImguiLibName;
procedure igCaptureMouseFromApp(capture: bool); cdecl; external ImguiLibName;
{ Helpers functions to access functions pointers in ImGui::GetIO() }
function igMemAlloc(sz: size_t): pointer; cdecl; external ImguiLibName;
procedure igMemFree(ptr: pointer); cdecl; external ImguiLibName;
function igGetClipboardText: PChar; cdecl; external ImguiLibName;
procedure igSetClipboardText(Text: PChar); cdecl; external ImguiLibName;
{ Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself }
function igGetVersion(): PChar; cdecl; external ImguiLibName;
procedure ImFontConfig_DefaultConstructor(config: PImFontConfig); cdecl; external ImguiLibName;
procedure ImFontAtlas_GetTexDataAsRGBA32(atlas: PImFontAtlas; out_pixels: PPByte; out_width, out_height: PInteger; out_bytes_per_pixel: PInteger = nil); cdecl; external ImguiLibName;
procedure ImFontAtlas_GetTexDataAsAlpha8(atlas: PImFontAtlas; out_pixels: PPByte; out_width, out_height: PInteger; out_bytes_per_pixel: PInteger = nil); cdecl; external ImguiLibName;
procedure ImFontAtlas_SetTexID(atlas: PImFontAtlas; tex: Pointer); cdecl; external ImguiLibName;
function ImFontAtlas_AddFontDefault(atlas: PImFontAtlas; config: PImFontConfig = nil): PImFont; cdecl; external ImguiLibName;
{todo
function ImFontAtlas_AddFont(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg): PImFont;
function ImFontAtlas_AddFontFromFileTTF(struct ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges): PImFont;
function ImFontAtlas_AddFontFromMemoryTTF(struct ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges): PImFont;
function ImFontAtlas_AddFontFromMemoryCompressedTTF(struct ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges): PImFont;
function ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(struct ImFontAtlas* atlas, CONST char* compressed_ttf_data_base85, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges): PImFont;
}
procedure ImFontAtlas_ClearTexData(atlas: PImFontAtlas); cdecl; external ImguiLibName;
procedure ImFontAtlas_Clear(atlas: PImFontAtlas); cdecl; external ImguiLibName;
procedure ImGuiIO_AddInputCharacter(c: word); cdecl; external ImguiLibName;
procedure ImGuiIO_AddInputCharactersUTF8(utf8_chars: pchar); cdecl; external ImguiLibName;
procedure ImGuiIO_ClearInputCharacters(); cdecl; external ImguiLibName;
{ImDrawData }
procedure ImDrawData_DeIndexAllBuffers(drawData: PImDrawData); cdecl; external ImguiLibName;
{ImDrawList }
function ImDrawList_GetVertexBufferSize(list: PImDrawList): longint; cdecl; external ImguiLibName;
function ImDrawList_GetVertexPtr(list: PImDrawList; n: longint): PImDrawVert; external ImguiLibName;
function ImDrawList_GetIndexBufferSize(list: PImDrawList): longint; cdecl; external ImguiLibName;
function ImDrawList_GetIndexPtr(list: PImDrawList; n: longint): PImDrawIdx; cdecl; external ImguiLibName;
function ImDrawList_GetCmdSize(list: PImDrawList): longint; cdecl; external ImguiLibName;
function ImDrawList_GetCmdPtr(list: PImDrawList; n: longint): PImDrawCmd; external ImguiLibName;
procedure ImDrawList_Clear(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_ClearFreeMemory(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_PushClipRect(list: PImDrawList; clip_rect_min: ImVec2; clip_rect_max: ImVec2; intersect_with_current_clip_rect: bool); cdecl; external ImguiLibName;
procedure ImDrawList_PushClipRectFullScreen(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_PopClipRect(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_PushTextureID(list: PImDrawList; texture_id: ImTextureID); cdecl; external ImguiLibName;
procedure ImDrawList_PopTextureID(list: PImDrawList); cdecl; external ImguiLibName;
{ Primitives }
procedure ImDrawList_AddLine(list: PImDrawList; a: ImVec2; b: ImVec2; col: ImU32; thickness: single); cdecl; external ImguiLibName;
procedure ImDrawList_AddRect(list: PImDrawList; a: ImVec2; b: ImVec2; col: ImU32; rounding: single; rounding_corners: longint; thickness: single); cdecl; external ImguiLibName;
procedure ImDrawList_AddRectFilled(list: PImDrawList; a: ImVec2; b: ImVec2; col: ImU32; rounding: single; rounding_corners: longint); cdecl; external ImguiLibName;
procedure ImDrawList_AddRectFilledMultiColor(list: PImDrawList; a: ImVec2; b: ImVec2; col_upr_left: ImU32; col_upr_right: ImU32;
col_bot_right: ImU32; col_bot_left: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_AddQuad(list: PImDrawList; a: ImVec2; b: ImVec2; c: ImVec2; d: ImVec2; col: ImU32; thickness: single); cdecl; external ImguiLibName;
procedure ImDrawList_AddQuadFilled(list: PImDrawList; a: ImVec2; b: ImVec2; c: ImVec2; d: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_AddTriangle(list: PImDrawList; a: ImVec2; b: ImVec2; c: ImVec2; col: ImU32; thickness: single); cdecl; external ImguiLibName;
procedure ImDrawList_AddTriangleFilled(list: PImDrawList; a: ImVec2; b: ImVec2; c: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_AddCircle(list: PImDrawList; centre: ImVec2; radius: single; col: ImU32; num_segments: longint; thickness: single); cdecl; external ImguiLibName;
procedure ImDrawList_AddCircleFilled(list: PImDrawList; centre: ImVec2; radius: single; col: ImU32; num_segments: longint); cdecl; external ImguiLibName;
procedure ImDrawList_AddText(list: PImDrawList; pos: ImVec2; col: ImU32; text_begin: PChar; text_end: PChar); cdecl; external ImguiLibName;
procedure ImDrawList_AddTextExt(list: PImDrawList; font: PImFont; font_size: single; pos: ImVec2; col: ImU32; text_begin: PChar;
text_end: PChar; wrap_width: single; cpu_fine_clip_rect: PImVec4); cdecl; external ImguiLibName;
procedure ImDrawList_AddImage(list: PImDrawList; user_texture_id: ImTextureID; a: ImVec2; b: ImVec2; uv0: ImVec2; uv1: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_AddPolyline(list: PImDrawList; points: PImVec2; num_points: longint; col: ImU32; closed: bool; thickness: single;
anti_aliased: bool); cdecl; external ImguiLibName;
procedure ImDrawList_AddConvexPolyFilled(list: PImDrawList; points: PImVec2; num_points: longint; col: ImU32; anti_aliased: bool); cdecl; external ImguiLibName;
procedure ImDrawList_AddBezierCurve(list: PImDrawList; pos0: ImVec2; cp0: ImVec2; cp1: ImVec2; pos1: ImVec2; col: ImU32; thickness: single;
num_segments: longint); cdecl; external ImguiLibName;
{ Stateful path API, add points then finish with PathFill() or PathStroke() }
procedure ImDrawList_PathClear(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_PathLineTo(list: PImDrawList; pos: ImVec2); cdecl; external ImguiLibName;
procedure ImDrawList_PathLineToMergeDuplicate(list: PImDrawList; pos: ImVec2); cdecl; external ImguiLibName;
procedure ImDrawList_PathFill(list: PImDrawList; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_PathStroke(list: PImDrawList; col: ImU32; closed: bool; thickness: single); cdecl; external ImguiLibName;
procedure ImDrawList_PathArcTo(list: PImDrawList; centre: ImVec2; radius: single; a_min: single; a_max: single; num_segments: longint); cdecl; external ImguiLibName;
{ Use precomputed angles for a 12 steps circle }
procedure ImDrawList_PathArcToFast(list: PImDrawList; centre: ImVec2; radius: single; a_min_of_12: longint; a_max_of_12: longint); cdecl; external ImguiLibName;
procedure ImDrawList_PathBezierCurveTo(list: PImDrawList; p1: ImVec2; p2: ImVec2; p3: ImVec2; num_segments: longint); cdecl; external ImguiLibName;
procedure ImDrawList_PathRect(list: PImDrawList; rect_min: ImVec2; rect_max: ImVec2; rounding: single; rounding_corners: longint); cdecl; external ImguiLibName;
{ Channels }
procedure ImDrawList_ChannelsSplit(list: PImDrawList; channels_count: longint); cdecl; external ImguiLibName;
procedure ImDrawList_ChannelsMerge(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_ChannelsSetCurrent(list: PImDrawList; channel_index: longint); cdecl; external ImguiLibName;
{ Advanced }
{ Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. }
procedure ImDrawList_AddCallback(list: PImDrawList; callback: ImDrawCallback; callback_data: pointer); cdecl; external ImguiLibName;
{ This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible }
procedure ImDrawList_AddDrawCmd(list: PImDrawList); cdecl; external ImguiLibName;
{ Internal helpers }
procedure ImDrawList_PrimReserve(list: PImDrawList; idx_count: longint; vtx_count: longint); cdecl; external ImguiLibName;
procedure ImDrawList_PrimRect(list: PImDrawList; a: ImVec2; b: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_PrimRectUV(list: PImDrawList; a: ImVec2; b: ImVec2; uv_a: ImVec2; uv_b: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_PrimQuadUV(list: PImDrawList; a: ImVec2; b: ImVec2; c: ImVec2; d: ImVec2; uv_a: ImVec2; uv_b: ImVec2; uv_c: ImVec2;
uv_d: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_PrimWriteVtx(list: PImDrawList; pos: ImVec2; uv: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_PrimWriteIdx(list: PImDrawList; idx: ImDrawIdx); cdecl; external ImguiLibName;
procedure ImDrawList_PrimVtx(list: PImDrawList; pos: ImVec2; uv: ImVec2; col: ImU32); cdecl; external ImguiLibName;
procedure ImDrawList_UpdateClipRect(list: PImDrawList); cdecl; external ImguiLibName;
procedure ImDrawList_UpdateTextureID(list: PImDrawList); cdecl; external ImguiLibName;
//binding helpers
function ImVec2Init(const x, y: single): Imvec2; inline;
implementation
function ImVec2Init(const x, y: single): Imvec2;
begin
result.x := x;
result.y := y;
end;
end.

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@ -0,0 +1,300 @@
{
Translation of "ImGui SDL2 binding with OpenGL" example, using SDL2 headers provided by https://github.com/ev1313/Pascal-SDL-2-Headers
In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
You can copy and use unmodified imgui_impl_* files in your project.
If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), Imgui_ImplSdlGL2_RenderDrawLists() and ImGui_ImplXXXX_Shutdown().
If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
https://github.com/ocornut/imgui
}
unit imgui_impl_sdlgl2;
{$mode objfpc}{$H+}
interface
uses
sdl2, gl, glu, GLext,
imgui;
procedure ImGui_ImplSdlGL2_Init();
procedure ImGui_ImplSdlGL2_Shutdown();
procedure ImGui_ImplSdlGL2_NewFrame(window: PSDL_Window);
procedure Imgui_ImplSdlGL2_RenderDrawLists(draw_data: PImDrawData); cdecl;
function ImGui_ImplSdlGL2_ProcessEvent(event: PSDL_Event): boolean;
implementation
// Data
var
g_Time: double = 0.0;
g_MousePressed: array[0..2] of bool = ( false, false, false );
g_MouseWheel: single = 0.0;
g_FontTexture: GLuint = 0;
function ImGui_ImplSdlGL2_ProcessEvent(event: PSDL_Event): boolean;
var
key: TSDL_KeyCode;
io: PImGuiIO;
begin
result := false;
io := igGetIO();
case event^.type_ of
SDL_MOUSEWHEEL: begin
if (event^.wheel.y > 0) then
g_MouseWheel := 1;
if (event^.wheel.y < 0) then
g_MouseWheel := -1;
result := true;
end;
SDL_MOUSEBUTTONDOWN: begin
if (event^.button.button = SDL_BUTTON_LEFT) then g_MousePressed[0] := true;
if (event^.button.button = SDL_BUTTON_RIGHT) then g_MousePressed[1] := true;
if (event^.button.button = SDL_BUTTON_MIDDLE) then g_MousePressed[2] := true;
result := true;
end;
SDL_TEXTINPUT: begin
ImGuiIO_AddInputCharactersUTF8(event^.text.text);
result := true;
end;
SDL_KEYDOWN, SDL_KEYUP: begin
key := event^.key.keysym.sym and (not SDLK_SCANCODE_MASK);
io^.KeysDown[key] := event^.type_ = SDL_KEYDOWN;
io^.KeyShift := (SDL_GetModState() and KMOD_SHIFT) <> 0;
io^.KeyCtrl := (SDL_GetModState() and KMOD_CTRL) <> 0;
io^.KeyAlt := (SDL_GetModState() and KMOD_ALT) <> 0;
io^.KeySuper := (SDL_GetModState() and KMOD_GUI) <> 0;
result := true;
end;
end;
end;
procedure ImGui_ImplSdlGL2_CreateDeviceObjects();
var
io: PImGuiIO;
pixels: pbyte;
width, height: integer;
font_atlas: PImFontAtlas;
last_texture: GLint;
begin
// Build texture atlas
io := igGetIO();
font_atlas := io^.Fonts;
//ImFontAtlas_AddFontDefault(font_atlas);
ImFontAtlas_GetTexDataAsAlpha8(font_atlas, @pixels, @width, @height);
// Upload texture to graphics system
glGetIntegerv(GL_TEXTURE_BINDING_2D, @last_texture);
glGenTextures(1, @g_FontTexture);
glBindTexture(GL_TEXTURE_2D, g_FontTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
// Store our identifier
ImFontAtlas_SetTexID(font_atlas, Pointer(g_FontTexture));
// Restore state
glBindTexture(GL_TEXTURE_2D, last_texture);
end;
procedure ImGui_ImplSdlGL2_InvalidateDeviceObjects();
begin
if (g_FontTexture <> 0) then begin
glDeleteTextures(1, @g_FontTexture);
ImFontAtlas_SetTexID(igGetIO()^.Fonts, nil);
g_FontTexture := 0;
end;
end;
procedure ImGui_ImplSdlGL2_Init();
var
io: PImGuiIO;
begin
Load_GL_version_2_0;
io := igGetIO();
// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
io^.KeyMap[ImGuiKey_Tab] := SDLK_TAB;
io^.KeyMap[ImGuiKey_LeftArrow] := SDL_SCANCODE_LEFT;
io^.KeyMap[ImGuiKey_RightArrow] := SDL_SCANCODE_RIGHT;
io^.KeyMap[ImGuiKey_UpArrow] := SDL_SCANCODE_UP;
io^.KeyMap[ImGuiKey_DownArrow] := SDL_SCANCODE_DOWN;
io^.KeyMap[ImGuiKey_PageUp] := SDL_SCANCODE_PAGEUP;
io^.KeyMap[ImGuiKey_PageDown] := SDL_SCANCODE_PAGEDOWN;
io^.KeyMap[ImGuiKey_Home] := SDL_SCANCODE_HOME;
io^.KeyMap[ImGuiKey_End] := SDL_SCANCODE_END;
io^.KeyMap[ImGuiKey_Delete] := SDLK_DELETE;
io^.KeyMap[ImGuiKey_Backspace] := SDLK_BACKSPACE;
io^.KeyMap[ImGuiKey_Enter] := SDLK_RETURN;
io^.KeyMap[ImGuiKey_Escape] := SDLK_ESCAPE;
io^.KeyMap[ImGuiKey_A] := SDLK_a;
io^.KeyMap[ImGuiKey_C] := SDLK_c;
io^.KeyMap[ImGuiKey_V] := SDLK_v;
io^.KeyMap[ImGuiKey_X] := SDLK_x;
io^.KeyMap[ImGuiKey_Y] := SDLK_y;
io^.KeyMap[ImGuiKey_Z] := SDLK_z;
io^.RenderDrawListsFn := @Imgui_ImplSdlGL2_RenderDrawLists; //todo assign
io^.SetClipboardTextFn := nil;
io^.GetClipboardTextFn := nil;
io^.ClipboardUserData := nil;
end;
procedure ImGui_ImplSdlGL2_Shutdown();
begin
ImGui_ImplSdlGL2_InvalidateDeviceObjects();
igShutdown();
end;
procedure ImGui_ImplSdlGL2_NewFrame(window: PSDL_Window);
var
w, h: integer;
display_w, display_h: integer;
io: PImGuiIO;
time, mouseMask: UInt32;
current_time: double;
mx, my: Integer;
begin
if g_FontTexture = 0 then
ImGui_ImplSdlGL2_CreateDeviceObjects();
io := igGetIO();
// Setup display size (every frame to accommodate for window resizing)
SDL_GetWindowSize(window, @w, @h);
io^.DisplaySize := ImVec2Init(w, h);
io^.DisplayFramebufferScale := ImVec2Init(1, 1);
// SDL_GL_GetDrawableSize might be missing in pascal sdl2 headers - remove the next 3 lines in that case
SDL_GL_GetDrawableSize(window, @display_w, @display_h);
if (w <> 0) and (h <> 0) and ((w <> display_w) or (h <> display_h)) then
io^.DisplayFramebufferScale := ImVec2Init(display_w/w, display_h/h);
// Setup time step
time := SDL_GetTicks();
current_time := time / 1000.0;
if (g_Time > 0.0) then
io^.DeltaTime := current_time - g_Time
else
io^.DeltaTime := 1.0/60.0;
g_Time := current_time;
// Setup inputs
// (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
mouseMask := SDL_GetMouseState(@mx, @my);
if ((SDL_GetWindowFlags(window) and SDL_WINDOW_MOUSE_FOCUS) <> 0) then
io^.MousePos := ImVec2Init(mx, my) // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
else
io^.MousePos := ImVec2Init(-1,-1);
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
io^.MouseDown[0] := g_MousePressed[0] or (mouseMask and SDL_BUTTON(SDL_BUTTON_LEFT) <> 0);
io^.MouseDown[1] := g_MousePressed[1] or (mouseMask and SDL_BUTTON(SDL_BUTTON_RIGHT) <> 0);
io^.MouseDown[2] := g_MousePressed[2] or (mouseMask and SDL_BUTTON(SDL_BUTTON_MIDDLE) <> 0);
g_MousePressed[0] := false;
g_MousePressed[1] := false;
g_MousePressed[2] := false;
io^.MouseWheel := g_MouseWheel;
g_MouseWheel := 0.0;
// Hide OS mouse cursor if ImGui is drawing it
//SDL_ShowCursor(io.MouseDrawCursor ? 0 : 1);
// Start the frame
igNewFrame();
end;
procedure Imgui_ImplSdlGL2_RenderDrawLists(draw_data: PImDrawData); cdecl;
var
last_texture: GLint;
last_viewport: array[0..3] of GLint;
last_scissor_box: array[0..3] of GLint;
io: PImGuiIO;
fb_width, fb_height, n, cmd_i: integer;
cmd_list: PImDrawList;
vtx_buffer: PImDrawVert;
idx_buffer: PImDrawIdx;
pcmd: PImDrawCmd;
begin
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
io := igGetIO();
fb_width := trunc(io^.DisplaySize.x * io^.DisplayFramebufferScale.x);
fb_height := trunc(io^.DisplaySize.y * io^.DisplayFramebufferScale.y);
if (fb_width = 0) or (fb_height = 0) then
exit;
//draw_data->ScaleClipRects(io.DisplayFramebufferScale);
glGetIntegerv(GL_TEXTURE_BINDING_2D, @last_texture);
glGetIntegerv(GL_VIEWPORT, @last_viewport);
glGetIntegerv(GL_SCISSOR_BOX, @last_scissor_box);
glPushAttrib(GL_ENABLE_BIT or GL_COLOR_BUFFER_BIT or GL_TRANSFORM_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnable(GL_TEXTURE_2D);
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context
// Setup viewport, orthographic projection matrix
glViewport(0, 0, fb_width, fb_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0, io^.DisplaySize.x, io^.DisplaySize.y, 0.0, -1.0, +1.0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// Render command lists
Assert(SizeOf(ImDrawIdx) = 2);
for n := 0 to draw_data^.CmdListsCount - 1 do begin
cmd_list := draw_data^.CmdLists[n];
vtx_buffer := cmd_list^.VtxBuffer.Data;
idx_buffer := cmd_list^.IdxBuffer.Data;
//pos/uv/color offsets: 0, 8, 16
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), Pbyte(vtx_buffer) + 0);
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), Pbyte(vtx_buffer) + 8);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), Pbyte(vtx_buffer) + 16);
for cmd_i := 0 to cmd_list^.CmdBuffer.Size - 1 do begin
pcmd := @(cmd_list^.CmdBuffer.Data[cmd_i]);
if pcmd^.UserCallback <> nil then begin
pcmd^.UserCallback(cmd_list, pcmd);
end else begin
glBindTexture(GL_TEXTURE_2D, GLuint(pcmd^.TextureId));
glScissor(trunc(pcmd^.ClipRect.x), trunc(fb_height - pcmd^.ClipRect.w),
trunc(pcmd^.ClipRect.z - pcmd^.ClipRect.x), trunc(pcmd^.ClipRect.w - pcmd^.ClipRect.y));
glDrawElements(GL_TRIANGLES, pcmd^.ElemCount, GL_UNSIGNED_SHORT, idx_buffer);
end;
idx_buffer += pcmd^.ElemCount
end;
end;
// Restore modified state
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindTexture(GL_TEXTURE_2D, last_texture);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
glViewport(last_viewport[0], last_viewport[1], GLsizei(last_viewport[2]), GLsizei(last_viewport[3]));
glScissor(last_scissor_box[0], last_scissor_box[1], GLsizei(last_scissor_box[2]), GLsizei(last_scissor_box[3]));
end;
end.

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@ -0,0 +1,94 @@
<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="10"/>
<PathDelim Value="\"/>
<General>
<Flags>
<MainUnitHasCreateFormStatements Value="False"/>
<MainUnitHasTitleStatement Value="False"/>
</Flags>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="model_viewer"/>
<UseAppBundle Value="False"/>
<ResourceType Value="res"/>
</General>
<i18n>
<EnableI18N LFM="False"/>
</i18n>
<BuildModes Count="1">
<Item1 Name="Default" Default="True"/>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
<CommandLineParams Value="vwing.hob"/>
</local>
</RunParams>
<RequiredPackages Count="1">
<Item1>
<PackageName Value="LCL"/>
</Item1>
</RequiredPackages>
<Units Count="8">
<Unit0>
<Filename Value="model_viewer.pas"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="hob_mesh.pas"/>
<IsPartOfProject Value="True"/>
</Unit1>
<Unit2>
<Filename Value="..\rs_units\rs_image.pas"/>
<IsPartOfProject Value="True"/>
</Unit2>
<Unit3>
<Filename Value="..\rs_units\hmt_parser.pas"/>
<IsPartOfProject Value="True"/>
</Unit3>
<Unit4>
<Filename Value="..\rs_units\hob_parser.pas"/>
<IsPartOfProject Value="True"/>
</Unit4>
<Unit5>
<Filename Value="sdl2\sdl2.pas"/>
<IsPartOfProject Value="True"/>
</Unit5>
<Unit6>
<Filename Value="imgui\imgui.pas"/>
<IsPartOfProject Value="True"/>
</Unit6>
<Unit7>
<Filename Value="imgui\imgui_impl_sdlgl2.pas"/>
<IsPartOfProject Value="True"/>
</Unit7>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="model_viewer"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="..\rs_units;sdl2;imgui"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
</CompilerOptions>
<Debugging>
<Exceptions Count="2">
<Item1>
<Name Value="ECodetoolError"/>
</Item1>
<Item2>
<Name Value="EFOpenError"/>
</Item2>
</Exceptions>
</Debugging>
</CONFIG>

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@ -0,0 +1,431 @@
(*
Copyright (c) 2017 David Pethes
This file is part of RS model viewer.
RS model viewer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RS model viewer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RS model viewer. If not, see <http://www.gnu.org/licenses/>.
*)
program model_viewer;
uses
sysutils, math,
gl, glu, glext, sdl2, imgui, imgui_impl_sdlgl2,
hob_mesh;
const
SCR_W_fscrn = 1024;
SCR_H_fscrn = 768;
SCR_W_INIT = 1280;
SCR_H_INIT = 720;
SCREEN_BPP = 0;
RotationAngleIncrement = 1;
ZoomIncrement = 0.3;
MouseZoomDistanceMultiply = 0.15;
PitchIncrement = 0.5;
MouseTranslateMultiply = 0.025;
var
g_window: PSDL_Window;
g_ogl_context: TSDL_GLContext;
model: TModel;
view: record
rotation_angle: single;
distance: single;
pitch: single;
x, y: single;
autorotate: boolean;
opts: TRenderOpts;
end;
key_pressed: record
wireframe: boolean;
vcolors: boolean;
points: boolean;
textures: boolean;
fullscreen: boolean;
autorotate: boolean;
fg: boolean;
end;
mouse: record
drag: boolean;
translate: boolean;
last_x, last_y: integer;
resume_autorotate_on_release: boolean;
end;
procedure AppError(s: string);
begin
writeln(stderr, s);
halt;
end;
// initial parameters
procedure InitGL;
var
ogl_info: string;
begin
ogl_info := format('vendor: %s renderer: %s', [glGetString(GL_VENDOR), glGetString(GL_RENDERER)]);
writeln(ogl_info);
ogl_info := 'version: ' + glGetString(GL_VERSION);
writeln(ogl_info);
//glShadeModel( GL_SMOOTH ); // Enable smooth shading
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glClearDepth( 1.0 ); // Depth buffer setup
glEnable( GL_DEPTH_TEST ); // Enables Depth Testing
glDepthFunc( GL_LEQUAL ); // The Type Of Depth Test To Do
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); // Really Nice Perspective Calculations
//glEnable( GL_CULL_FACE ); //backface culling
//glCullFace( GL_BACK );
glEnable(GL_TEXTURE_2D);
end;
// function to reset our viewport after a window resize
procedure SetGLWindowSize( width, height : integer );
begin
if ( height = 0 ) then
height := 1; // Protect against a divide by zero
glViewport( 0, 0, width, height ); // Setup our viewport.
glMatrixMode( GL_PROJECTION ); // change to the projection matrix and set our viewing volume.
glLoadIdentity;
gluPerspective(45.0, width / height, 0.1, 100.0); // Set our perspective
// glOrtho( 0, width, height, 0, - 1, 1);
glMatrixMode( GL_MODELVIEW ); // Make sure we're changing the model view and not the projection
glLoadIdentity; // Reset The View
end;
// The main drawing function.
procedure DrawGLScene;
begin
glClear( GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT );
glLoadIdentity;
if view.distance < ZoomIncrement then
view.distance := ZoomIncrement;
glTranslatef(view.x, view.y, -view.distance);
glRotatef(view.rotation_angle, 0.0, 1.0, 0.0);
glRotatef(view.pitch, 1, 0, 0);
if view.autorotate then
view.rotation_angle += RotationAngleIncrement;
if view.rotation_angle > 360 then
view.rotation_angle -= 360;
model.DrawGL(view.opts);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
igRender;
SDL_GL_SwapWindow(g_window);
end;
procedure WindowInit(w_width, w_height: integer);
const
renderer_index = -1; //The index of the rendering driver to initialize: -1 to initialize the first one supporting the requested flags
var
ver: TSDL_Version;
x, y: integer;
flags: longword;
io: PImGuiIO;
begin
SDL_GetVersion(@ver);
writeln(format('SDL %d.%d.%d', [ver.major, ver.minor, ver.patch]));
//WriteVideoInfo;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
WriteLn('init window: ', w_width, 'x', w_height);
x := SDL_WINDOWPOS_CENTERED;
y := SDL_WINDOWPOS_CENTERED;
flags := SDL_WINDOW_SHOWN or SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
g_window := SDL_CreateWindow('RS model viewer', x, y, w_width, w_height, flags);
if g_window = nil then
AppError ('SDL_CreateWindow failed. Reason: ' + SDL_GetError());
g_ogl_context := SDL_GL_CreateContext(g_window);
if g_ogl_context = nil then begin
writeln ('SDL_GL_CreateContext failed. Reason: ' + SDL_GetError());
halt;
end;
SDL_GL_SetSwapInterval(1); //enable VSync
//setup imgui
io := igGetIO();
io^.DisplaySize.x := w_width;
io^.DisplaySize.y := w_height;
ImGui_ImplSdlGL2_Init();
end;
procedure WindowFree;
begin
ImGui_ImplSdlGL2_Shutdown();
SDL_GL_DeleteContext(g_ogl_context);
SDL_DestroyWindow(g_window);
end;
procedure WindowScreenshot(const width, height : integer);
const
head: array[0..8] of word = (0, 2, 0, 0, 0, 0, 0, 0, 24);
counter: integer = 0;
var
buf: pbyte;
f: file;
fname: string;
begin
buf := getmem(width * height * 4);
glReadBuffer(GL_FRONT);
glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, buf);
fname := format('screenshot_%.4d.tga', [counter]);
AssignFile(f, fname);
Rewrite(f, 1);
head[6] := width;
head[7] := height;
BlockWrite(f, head, sizeof(head));
BlockWrite(f, buf^, width * height * 3);
CloseFile(f);
counter += 1;
Freemem(buf);
end;
procedure InitView;
begin
view.rotation_angle := 0;
view.distance := 3;
view.pitch := 0;
view.x := 0;
view.y := 0;
view.autorotate := true;
view.opts.wireframe := false;
view.opts.points := false;
view.opts.vcolors := true;
view.opts.textures := true;
end;
procedure HandleEvent(const ev: TSDL_Event; var done: boolean);
var
io: PImGuiIO;
begin
ImGui_ImplSdlGL2_ProcessEvent(@ev);
io := igGetIO();
if ((ev.type_ = SDL_MOUSEBUTTONDOWN) or
(ev.type_ = SDL_MOUSEBUTTONUP) or
(ev.type_ = SDL_MOUSEWHEEL) or
(ev.type_ = SDL_MOUSEMOTION)) and io^.WantCaptureMouse then
exit;
if ((ev.type_ = SDL_KEYDOWN) or (ev.type_ = SDL_KEYUP)) and io^.WantCaptureKeyboard then
exit;
case ev.type_ of
SDL_QUITEV:
Done := true;
SDL_WINDOWEVENT: begin
if ev.window.event = SDL_WINDOWEVENT_RESIZED then
SetGLWindowSize(ev.window.data1, ev.window.data2);
end;
SDL_KEYDOWN: begin
case ev.key.keysym.sym of
SDLK_ESCAPE:
Done := true;
SDLK_s:
WindowScreenshot(g_window^.w, g_window^.h);
SDLK_PAGEUP:
view.distance += ZoomIncrement;
SDLK_PAGEDOWN:
view.distance -= ZoomIncrement;
SDLK_r:
if not key_pressed.autorotate then begin
view.autorotate := not view.autorotate;
key_pressed.autorotate := true;
end;
//model rendering opts
SDLK_w:
if not key_pressed.wireframe then begin
view.opts.wireframe := not view.opts.wireframe;
key_pressed.wireframe := true;
end;
SDLK_v:
if not key_pressed.vcolors then begin
view.opts.vcolors := not view.opts.vcolors;
key_pressed.vcolors := true;
end;
SDLK_p:
if not key_pressed.points then begin
view.opts.points := not view.opts.points;
key_pressed.points := true;
end;
SDLK_t:
if not key_pressed.textures then begin
view.opts.textures := not view.opts.textures;
key_pressed.textures := true;
end;
SDLK_LEFT:
view.opts.fg_to_draw := max(0, view.opts.fg_to_draw - 1);
SDLK_RIGHT:
view.opts.fg_to_draw += 1;
end;
end;
SDL_KEYUP: begin
case ev.key.keysym.sym of
SDLK_F1:
key_pressed.fullscreen := false;
SDLK_w:
key_pressed.wireframe := false;
SDLK_v:
key_pressed.vcolors := false;
SDLK_p:
key_pressed.points := false;
SDLK_t:
key_pressed.textures := false;
SDLK_r:
key_pressed.autorotate := false;
end;
end;
SDL_MOUSEBUTTONDOWN: begin
mouse.resume_autorotate_on_release := view.autorotate;
if ev.button.button in [1..3] then begin
mouse.drag := true;
mouse.translate := ev.button.button = 2;
mouse.last_x := ev.button.x;
mouse.last_y := ev.button.y;
view.autorotate := false;
end;
end;
SDL_MOUSEBUTTONUP: begin
mouse.drag := false;
view.autorotate := mouse.resume_autorotate_on_release;
end;
SDL_MOUSEWHEEL: begin
if ev.wheel.y < 0 then
view.distance += view.distance * MouseZoomDistanceMultiply;
if ev.wheel.y > 0 then
view.distance -= view.distance * MouseZoomDistanceMultiply;
end;
SDL_MOUSEMOTION: begin
if mouse.drag then begin
if not mouse.translate then begin
if ev.motion.y <> mouse.last_y then begin
view.pitch += PitchIncrement * ev.motion.yrel;
mouse.last_y := ev.motion.y;
end;
if ev.motion.x <> mouse.last_x then begin
view.rotation_angle += RotationAngleIncrement * ev.motion.xrel;
mouse.last_x := ev.motion.x;
end;
end else begin
if ev.motion.y <> mouse.last_y then begin
view.y -= MouseTranslateMultiply * ev.motion.yrel;
mouse.last_y := ev.motion.y;
end;
if ev.motion.x <> mouse.last_x then begin
view.x += MouseTranslateMultiply * ev.motion.xrel;
mouse.last_x := ev.motion.x;
end;
end;
end;
end;
end; {case}
end;
//******************************************************************************
var
sec, frames: integer;
event: TSDL_Event;
done: boolean;
hob_file, hmt_file, obj_file: string;
begin
if Paramcount < 1 then begin
writeln('specify HOB file');
exit;
end;
hob_file := ParamStr(1);
hmt_file := StringReplace(hob_file, '.hob', '.hmt', [rfIgnoreCase]);
model := TModel.Create;
model.Load(hob_file, hmt_file);
writeln('Init SDL...');
SDL_Init(SDL_INIT_VIDEO or SDL_INIT_TIMER);
WindowInit(SCR_W_INIT, SCR_H_INIT);
writeln('Init OpenGL...');
InitGL;
SetGLWindowSize(g_window^.w, g_window^.h);
InitView;
model.InitGL;
//export
//obj_file := StringReplace(hob_file, '.hob', '.obj', [rfIgnoreCase]);
//model.ExportObj(obj_file);
sec := SDL_GetTicks;
frames := 0;
Done := False;
key_pressed.wireframe := false;
key_pressed.fullscreen := false;
while not Done do begin
ImGui_ImplSdlGL2_NewFrame(g_window);
igBegin('rendering options');
igCheckbox('points', @view.opts.points);
igCheckbox('wireframe', @view.opts.wireframe);
igCheckbox('textures', @view.opts.textures);
igCheckbox('vertex colors', @view.opts.vcolors);
igEnd;
DrawGLScene;
while SDL_PollEvent(@event) > 0 do
HandleEvent(event, done);
frames += 1;
if (SDL_GetTicks - sec) >= 1000 then begin
write(frames:3, ' dist: ', view.distance:5:1, ' rot: ', view.rotation_angle:5:1, #13);
frames := 0;
sec := SDL_GetTicks;
end;
SDL_Delay(10);
//WindowScreenshot( surface^.w, surface^.h );
end;
model.Free;
WindowFree;
SDL_Quit;
end.

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unit hmt_parser;
{$mode objfpc}{$H+}
interface
uses
sysutils, Classes,
rs_image;
type
THmtMaterial = record
type_: shortint;
tex_index: shortint;
unknown_float1, unknown_float2: single;
zero: integer;
hex_a: integer;
name: array[0..15] of byte;
name_string: string;
end;
THmtTexture = record
data_offset: integer;
palette_offset: integer;
name_offset: integer;
width, height: word;
name: array[0..15] of byte;
name_string: string;
image: TRSImage;
end;
THmtFile = record
material_count: integer;
texture_offset: integer;
texture_count: integer;
materials: array of THmtMaterial;
textures: array of THmtTexture;
end;
function ParseHmtFile(const fname: string): THmtFile;
//**************************************************************************************************
implementation
function NameToString(name: array of byte): string;
var
i: Integer;
begin
result := '';
for i := 0 to length(name) - 1 do begin
if name[i] = 0 then break;
result += char( name[i] );
end;
end;
procedure ReadTexture(var tex: THmtTexture; var f: TMemoryStream);
const
ImageDescription: array[0..5] of TImageDescription = (
(palette_entries: 16; sample_bits: 4),
(palette_entries: 256; sample_bits: 8),
(palette_entries: 0; sample_bits: 16),
(palette_entries: 0; sample_bits: 32),
(palette_entries: 0; sample_bits: 4),
(palette_entries: 0; sample_bits: 16)
);
var
image: TRSImage;
buf: array[0..27] of byte;
description: TImageDescription;
bpp: byte;
color_rgba: integer;
pos: int64;
begin
tex.data_offset := f.ReadDWord;
f.ReadBuffer(buf, 28);
tex.palette_offset := f.ReadDWord;
tex.name_offset := f.ReadDWord;
tex.width := f.ReadWord;
tex.height := f.ReadWord;
f.ReadByte; //0x01
bpp := f.ReadByte;
image.type_ := f.ReadByte;
f.ReadByte;
color_rgba := f.ReadDWord;
pos := f.Position;
f.Seek(tex.name_offset, TSeekOrigin.soBeginning);
f.ReadBuffer(tex.name, 16);
tex.name_string := NameToString(tex.name);
f.Seek(pos, TSeekOrigin.soBeginning);
description := ImageDescription[image.type_];
image.sampleBits := description.sample_bits;
image.paletteEntries := description.palette_entries;
image.width := tex.width;
//if (image.width and 1) > 1 then image.width += 1;
image.height := tex.height;
writeln('name: ', tex.name_string);
writeln('size: ', tex.width, 'x', tex.height);
writeln('subtype: ', image.type_, ' bpp: ', bpp);
writeln('sample bits: ', image.sampleBits);
writeln('palette offset: ', tex.palette_offset);
writeln('data offset: ', tex.data_offset);
if tex.palette_offset > 0 then begin
writeln('palette entries: ', image.paletteEntries);
f.Seek(tex.palette_offset, TSeekOrigin.soBeginning);
LoadPalette(image, f);
end;
f.Seek(tex.data_offset, TSeekOrigin.soBeginning);
LoadSamples(image, f);
DecodePixels(image);
f.Seek(pos, TSeekOrigin.soBeginning);
writeln;
tex.image := image;
end;
procedure ReadMaterial(var mat: THmtMaterial; var f: TMemoryStream);
begin
mat.type_ := f.ReadWord;
mat.tex_index := f.ReadWord;
mat.unknown_float1 := f.ReadDWord;
mat.unknown_float2 := f.ReadDWord;
mat.zero := f.ReadDWord;
mat.hex_a := f.ReadDWord;
f.ReadBuffer(mat.name, 16);
mat.name_string := NameToString(mat.name);
writeln(mat.name_string);
if (mat.zero <> 0) or (mat.hex_a <> $A) then
writeln('unusual file');
writeln(' type1: ', mat.type_);
writeln(' type2: ', mat.tex_index);
end;
function ParseHmtFile(const fname: string): THmtFile;
var
f: TMemoryStream;
hmt: THmtFile;
i: Integer;
begin
f := TMemoryStream.Create;
f.LoadFromFile(fname);
//read main info
hmt.material_count := f.ReadDWord;
hmt.texture_offset := f.ReadDWord;
f.Seek(hmt.texture_offset, TSeekOrigin.soBeginning);
hmt.texture_count := f.ReadDWord;
f.Seek(8, TSeekOrigin.soBeginning);
//read materials
writeln('materials: ', hmt.material_count);
SetLength(hmt.materials, hmt.material_count);
for i := 0 to hmt.material_count - 1 do begin
ReadMaterial(hmt.materials[i], f);
end;
if hmt.texture_count = 0 then begin
result := hmt;
f.Free;
exit;
end;
//read textures
writeln('textures: ', hmt.texture_count);
f.Seek(hmt.texture_offset + 4, TSeekOrigin.soBeginning);
SetLength(hmt.textures, hmt.texture_count);
for i := 0 to hmt.texture_count - 1 do begin
ReadTexture(hmt.textures[i], f);
end;
f.Free;
result := hmt;
end;
end.

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unit hob_parser;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
TRGBA = record
color: integer;
end;
TTexCoord = record
u, v: smallint;
end;
THobFace = record
flags: integer;
b1, b2, b3: byte;
bsize: byte;
ftype: byte; //3 - tri, 4 - quad
material_index: word;
indices: array[0..3] of word;
vertex_colors: array[0..3] of TRGBA;
tex_coords: array[0..3] of TTexCoord;
end;
THobFaceGroup = record
meshdef1_offset: integer;
face_block_end_offset,
face_block_offset,
vertex_block_offset: integer;
fg_group_id: integer;
transform: record
x,y,z: single;
end;
face_count: integer;
faces: array of THobFace;
vertex_count: integer;
vertices: array of record
x, y, z, unknown: smallint; //+-2^15
end;
end;
THobObject = record
name: array[0..15] of byte;
face_group_offset: integer;
face_group_header_offset: integer;
face_group_header2_offset: integer;
face_group_count: integer;
face_group_count0: integer;
face_groups: array of THobFaceGroup;
end;
THobFile = record
obj_count: integer;
objects: array of THobObject;
end;
function ParseHobFile(const fname: string): THobFile;
//**************************************************************************************************
implementation
const
DumpFaces = false;
function NameToString(name: array of byte): string;
var
i: Integer;
begin
result := '';
for i := 0 to length(name) - 1 do begin
if name[i] = 0 then break;
result += char( name[i] );
end;
end;
procedure ReadFaces(var group: THobFaceGroup; var f: TMemoryStream);
const
FACE_UV = %100;
FACE_QUAD = %1000;
FACE_VCOLORS = %10000;
FACE_COLOR = %100000;
FACE_EXT = %1000000;
var
i, k: integer;
face: THobFace;
zero: integer;
file_pos: integer;
color: integer;
begin
zero := f.ReadDWord;
if (zero <> 0) then
writeln('unusual file: zero');
zero := f.ReadDWord;
if (zero <> 0) then
writeln('unusual file: zero');
file_pos := f.ReadDWord;
if file_pos <> f.Position + 4 then
writeln('unusual file: face data start position');
group.face_count := f.ReadDWord;
writeln('faces: ', group.face_count);
SetLength(group.faces, group.face_count);
for i := 0 to group.face_count - 1 do begin
file_pos := f.Position;
face.flags := f.ReadDWord;
face.b1 := f.ReadByte; //46/49/4B
face.b2 := f.ReadByte; //51/71
face.b3 := f.ReadByte; //0C
face.bsize := f.ReadByte * 4; //block size
zero := f.ReadWord;
if (zero <> 0) then
writeln('unusual file: face header separator');
//material index
face.material_index := f.ReadWord;
//face type: quad or triangle
if face.flags and FACE_QUAD > 0 then
face.ftype := 4
else
face.ftype := 3;
//read vertex indices
for k := 0 to 3 do
face.indices[k] := f.ReadWord;
//ext0
if face.flags and FACE_EXT > 0 then begin
f.ReadDWord;
f.ReadDWord;
end;
//vertex colors - either per vertex, or the same for all vertices
if face.flags and FACE_COLOR > 0 then begin
if face.flags and FACE_VCOLORS > 0 then begin
for k := 0 to face.ftype - 1 do
face.vertex_colors[k].color := f.ReadDWord;
end else begin
color := f.ReadDWord;
for k := 0 to face.ftype - 1 do
face.vertex_colors[k].color := color;
end;
end;
//uv coords
if face.flags and FACE_UV > 0 then begin
for k := 0 to face.ftype - 1 do begin
face.tex_coords[k].u := f.ReadWord;
face.tex_coords[k].v := f.ReadWord;
end;
end;
if DumpFaces then begin
if (face.flags and FACE_QUAD) = 0 then write('t') else write('q');
write(face.flags:5, face.b1:3, face.b2:4, face.b3:3, face.bsize:3);
write(' mt: ', face.material_index);
write(' verts: ');
for k := 0 to face.ftype - 1 do
write(face.indices[k]:4);
write(' colors: ');
for k := 0 to face.ftype - 1 do
write(IntToHex(face.vertex_colors[k].color, 8), ' ');
if (face.flags and FACE_UV) > 0 then begin
write(' uvs: ');
for k := 0 to face.ftype - 1 do
write('(', face.tex_coords[k].u, ', ', face.tex_coords[k].v, ') ');
end;
end;
//hack for awing.hob
if f.Position <> (file_pos + face.bsize) then begin
write(' rest:');
for k := f.Position to file_pos + face.bsize - 1 do
write(IntToHex(f.ReadByte, 2):3);
end;
if DumpFaces then
writeln;
group.faces[i] := face;
end;
end;
procedure ReadVertices(var group: THobFaceGroup; var f: TMemoryStream; const vertex_count: integer);
var
i: integer;
begin
SetLength(group.vertices, vertex_count);
for i := 0 to vertex_count - 1 do begin
group.vertices[i].x := SmallInt(f.ReadWord);
group.vertices[i].y := SmallInt(f.ReadWord);
group.vertices[i].z := SmallInt(f.ReadWord);
group.vertices[i].unknown := SmallInt(f.ReadWord);
end;
end;
var fgid: integer = 0;
procedure ReadFaceGroup(var fg: THobFaceGroup; var f: TMemoryStream);
var
filepos: int64;
fnum: single;
i: Integer;
zero: int64;
fg_next, fg_end: integer;
begin
//save file position before seeking to face/vertex data and restore it, to read next group properly
filepos := f.Position;
//read group/meshdef0
fg_next := f.ReadDWord;
f.Seek(4*2, fsFromCurrent); //unknown
fg_end := f.ReadDWord;
fg.meshdef1_offset := f.ReadDWord;
writeln();
writeln('fg: ', fgid); fgid += 1;
writeln('fg next: ', fg_next, ' end: ', fg_end);
writeln('fg meshdef1 offset:', fg.meshdef1_offset);
zero := f.ReadQWord;
if zero <> 0 then
writeln('unusual file: facegroup 0 zero');
for i := 1 to (48) div 4 do begin
f.ReadBuffer(fnum, 4);
//writeln(fnum);
end;
fg.fg_group_id := f.ReadDWord;
for i := 1 to (3*4 + 3*4 + 4*4) div 4 do begin
f.ReadBuffer(fnum, 4);
//writeln(fnum);
end;
f.ReadBuffer(fg.transform.x, 4);
f.ReadBuffer(fg.transform.y, 4);
f.ReadBuffer(fg.transform.z, 4);
writeln(fg.fg_group_id);
writeln(fg.transform.x:7:5);
writeln(fg.transform.y:7:5);
writeln(fg.transform.z:7:5);
if fg.meshdef1_offset > 0 then begin
//read meshdef1
f.Seek(fg.meshdef1_offset - 4, fsFromBeginning);
fg.face_block_end_offset := f.ReadDWord;
f.Seek(20, fsFromCurrent); //zero
fg.vertex_count := f.ReadDWord;
f.Seek(8, fsFromCurrent); //zero
fg.face_block_offset := f.ReadDWord;
fg.vertex_block_offset := f.ReadDWord;
//faces
writeln('faces at: ', fg.face_block_offset, hexStr(fg.face_block_offset, 4):6);
f.Seek(fg.face_block_offset, fsFromBeginning);
ReadFaces(fg, f);
//vertices
writeln('vertices at: ', fg.vertex_block_offset, hexStr(fg.vertex_block_offset, 4):6);
f.Seek(fg.vertex_block_offset, fsFromBeginning);
ReadVertices(fg, f, fg.vertex_count);
//if (scale > 0) then
//for i := 0 to fg.vertex_count - 1 do begin
// //fg.vertices[i].x += trunc(tx * 300);
// //fg.vertices[i].y += trunc(ty * 300);
// //fg.vertices[i].z += trunc(tz * 300);
// fg.vertices[i].x *= scale;
// fg.vertices[i].y *= scale;
// fg.vertices[i].z *= scale;
//end;
end;
end;
procedure ReadObject(var mesh: THobObject; var f: TMemoryStream);
var
i: integer;
fg_offsets: array of integer;
unknown: integer;
begin
f.ReadBuffer(mesh.name, 16);
mesh.face_group_offset := f.ReadDWord;
mesh.face_group_header_offset := f.ReadDWord;
mesh.face_group_header2_offset := f.ReadDWord;
writeln('object: ', NameToString(mesh.name));
writeln('face group offset: ', mesh.face_group_offset);
//get face group count
f.Seek(mesh.face_group_header_offset, fsFromBeginning); //16B zero
mesh.face_group_count := f.ReadWord; //which?
mesh.face_group_count0 := f.ReadWord;
if mesh.face_group_count <> mesh.face_group_count0 then begin
writeln('facegroup counts don''t match!: ', mesh.face_group_count, mesh.face_group_count0:5);
end;
SetLength(fg_offsets, mesh.face_group_count);
for i := 0 to mesh.face_group_count - 1 do begin
unknown := f.ReadDWord;
fg_offsets[i] := f.ReadDWord;
end;
//read face group defs
SetLength(mesh.face_groups, mesh.face_group_count);
for i := 0 to mesh.face_group_count - 1 do begin
writeln('fg meshdef0 offset: ', fg_offsets[i], IntToHex(fg_offsets[i], 8):9);
f.Seek(fg_offsets[i], fsFromBeginning);
ReadFaceGroup(mesh.face_groups[i], f);
end;
writeln;
end;
function ParseHobFile(const fname: string): THobFile;
var
f: TMemoryStream;
hob: THobFile;
i: integer;
filepos: int64;
begin
f := TMemoryStream.Create;
f.LoadFromFile(fname);
hob.obj_count := f.ReadDWord;
f.ReadDWord; //sometimes face block start, but useless in general
writeln('objects: ', hob.obj_count);
if hob.obj_count = 0 then begin
writeln('hob file is empty!');
result := hob;
exit;
end;
SetLength(hob.objects, hob.obj_count);
for i := 0 to hob.obj_count - 1 do begin
filepos := f.Position;
ReadObject(hob.objects[i], f);
//seek to next object header
if i + 1 < hob.obj_count then
f.Seek(filepos + 116, fsFromBeginning);
end;
f.Free;
result := hob;
end;
end.

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unit rs_image;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
TRGB = array[0..2] of byte;
PRGB = ^TRGB;
TPalette = array[0..255] of TRGB;
TRSImage = record
data_size: integer;
width, height: integer;
type_: byte;
sampleBits: byte;
paletteEntries: integer;
pixels: pbyte;
samples: pbyte;
palette: TPalette;
end;
type
TImageDescription = record
palette_entries: integer;
sample_bits: integer;
//alpha: byte;
end;
const
ImageDescription: array[0..5] of TImageDescription = (
(palette_entries: 16; sample_bits: 4),
(palette_entries: 256; sample_bits: 8),
(palette_entries: 0; sample_bits: 16),
(palette_entries: 0; sample_bits: 32),
(palette_entries: 0; sample_bits: 4),
(palette_entries: 0; sample_bits: 16)
);
procedure LoadPalette(var image: TRSImage; var f: TMemoryStream);
procedure LoadSamples(var image: TRSImage; var f: TMemoryStream);
procedure DecodePixels(var img: TRSImage);
//**************************************************************************************************
implementation
procedure Unpack4To8bit(const src: PByte; const samples: integer; const dst: PByte);
var
i: Integer;
v: byte;
begin
for i := 0 to samples div 2 - 1 do begin
v := src[i];
dst[i * 2 ] := ((v shr 4) and %1111) shl 4;
dst[i * 2 + 1] := (v and %1111) shl 4;
end;
end;
procedure Unpack4bitTo24bitRGB(const src: PByte; const size: integer; const dst: PByte; const pal: TPalette);
var
i: Integer;
index: integer;
dest: PRGB;
begin
dest := PRGB(dst);
for i := 0 to size div 2 - 1 do begin
index := src[i];
dest[i * 2 ] := pal[(index shr 4) and 15];
dest[i * 2 + 1] := pal[index and 15];
end;
end;
procedure Unpack8bitTo24bitRGB(const src: PByte; const size: integer; const dst: PByte; const pal: TPalette);
var
i: Integer;
index: integer;
dest: PRGB;
begin
dest := PRGB(dst);
for i := 0 to size - 1 do begin
index := src[i];
dest[i] := pal[index];
end;
end;
procedure UseOddBytes(const src: PByte; const size: integer; const dst: pbyte);
var
i: integer;
begin
for i := 0 to size - 1 do begin
dst[i] := src[i * 2 + 1];
end;
end;
procedure DecodePixels(var img: TRSImage);
var
size: integer;
begin
img.pixels := nil;
if not(img.type_ in [0, 1, 2, 3, 4, 5]) then exit;
if img.sampleBits = 32 then begin
size := img.width * img.height * 4;
img.pixels := GetMem(size);
Move(img.samples^, img.pixels^, size);
end;
if img.sampleBits = 4 then begin
//4bit grayscale
if img.paletteEntries = 0 then begin
size := img.width * img.height;
img.pixels := GetMem(size);
Unpack4To8bit(img.samples, size, img.pixels);
end;
//24bit RGB palettized
if img.paletteEntries = 16 then begin
size := img.width * img.height;
img.pixels := GetMem(size * 3);
Unpack4bitTo24bitRGB(img.samples, size, img.pixels, img.palette);
end;
end;
if img.sampleBits = 8 then begin
//8bit grayscale
if img.paletteEntries = 0 then begin
size := img.width * img.height;
img.pixels := GetMem(size);
move(img.samples^, img.pixels^, size);
end;
//24bit RGB palettized
if img.paletteEntries = 256 then begin
size := img.width * img.height;
img.pixels := GetMem(size * 3);
Unpack8bitTo24bitRGB(img.samples, size, img.pixels, img.palette);
end;
end;
if img.sampleBits = 16 then begin
size := img.width * img.height;
img.pixels := GetMem(size);
UseOddBytes(img.samples, size, img.pixels);
end;
end;
procedure LoadPalette(var image: TRSImage; var f: TMemoryStream);
var
entries: integer;
begin
entries := image.paletteEntries;
case entries of
16, 256: f.ReadBuffer(image.palette, entries * 3); //RGB
end;
end;
procedure LoadSamples(var image: TRSImage; var f: TMemoryStream);
var
sample_bits: integer;
size: integer;
begin
sample_bits := image.sampleBits;
size := image.width * image.height * sample_bits div 8;
image.samples := getmem(size);
f.ReadBuffer(image.samples^, size);
if image.type_ = 2 then
f.ReadBuffer(image.samples^, size div 4);
end;
end.