From cd9780147c51009d87cf38325c71c0290f6a3cbe Mon Sep 17 00:00:00 2001 From: dpethes Date: Mon, 15 Jun 2020 13:28:02 +0200 Subject: [PATCH] terrain viewer: fix tile block memory allocation --- terrain_viewer/terrain_mesh.pas | 2 +- terrain_viewer/terrain_viewer.lpi | 3 --- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/terrain_viewer/terrain_mesh.pas b/terrain_viewer/terrain_mesh.pas index 76e369d..a476f5a 100644 --- a/terrain_viewer/terrain_mesh.pas +++ b/terrain_viewer/terrain_mesh.pas @@ -133,7 +133,7 @@ var blk: TTerrainBlock; tile: TTile; begin - SetLength(blocks, terrain.TileWidth, terrain.TileHeight); + SetLength(blocks, terrain.TileHeight, terrain.TileWidth); for y := 0 to terrain.TileHeight - 1 do begin for x := 0 to terrain.TileWidth - 1 do begin tile_idx := terrain.heightmap.blk[y * terrain.TileWidth + x]; diff --git a/terrain_viewer/terrain_viewer.lpi b/terrain_viewer/terrain_viewer.lpi index 29490b1..56acab3 100644 --- a/terrain_viewer/terrain_viewer.lpi +++ b/terrain_viewer/terrain_viewer.lpi @@ -130,10 +130,7 @@ - - -