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rewrite HOB spec
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5985a36395
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@ -1,122 +1,126 @@
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HOB
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{
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4B object count OF. 0 in empty files
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4B simple offset to vertices/faces - doesn't work all the time. Probably useless?
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array[OF] of object header
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array[OF] of facegroup header
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..
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array[] of vertices
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4B int : object count OF. 0 in empty files
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4B int : simple offset to vertices/faces - doesn't work all the time. Probably useless?
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array[OF] of Object
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array[OF] of Facegroup header
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array[] of Facegroup/meshdef0
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array[] of Facegroup/meshdef1
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array[] of Face block
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array[] of Vertices
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}
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OF * object header [116B]
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Object [116B]
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{
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16B name
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4B int facegroups offset
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4B int facegroup header offset
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4B int facegroup header 2 offset
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16B array of char : name
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4B int : facegroups offset
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4B int : facegroup header offset
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4B int : facegroup header 2 offset
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12B zero
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4B int ? 94, 0xD4
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4B int ? 98, 0x100
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4B int ? 9C, 0x104
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4B float ?:
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4B int : ? 94, 0xD4
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4B int : ? 98, 0x100
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4B int : ? 9C, 0x104
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4B float : ?
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-bark_moon, cldcar: 1.0
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-sky, e_cor: 0.2
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-wmvwing: 1.25
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12B zero
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5x4B floats ?
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5x 4B float : ?
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4B int offset before 0xFFFFFFFF header end marker
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6x 4B float ?
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6x 4B float : ?
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}
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OF * facegroup header [varlen]
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Facegroup header [variable length]
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{
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2B number of facegroups NOF
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2B int : number of facegroups NOF
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2B NX ?
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NOF * facegroup/meshdef0 offset {
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4B int ?
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4B int facegroup/meshdef0 offset
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NOF * Facegroup/meshdef0 offset {
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4B int : ?
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4B int : facegroup/meshdef0 offset
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}
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2B NOF again
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2B int : NOF again
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2B NX ?
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NX * offsets + zeros
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NOF * name {
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2B facegroup number
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8B char
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2B int : facegroup number
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8B array of char : name
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}
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4B 0xFFFFFFFF header end marker
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}
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NOF * facegroup/meshdef0 (fg/m0) [132B]
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Facegroup/meshdef0 (fg/m0) [132B]
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{
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4B int offset to next fg/m0, 0 if there's no next, or in some other circumstances
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4B int offset to prev?
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4B int offset to beginning if this is not first fg/m0?
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4B int offset to end if offset to next = 0
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4B int offset to meshdef1 + 4
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4B int : offset to next fg/m0, 0 if there's no next, or in some other circumstances
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4B int : offset to prev?
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4B int : offset to beginning if this is not first fg/m0?
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4B int : offset to end if offset to next = 0
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4B int : offset to meshdef1 + 4
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8B zero
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48B 3 * {
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4B float 1.0
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4B float : 1.0
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12B zero
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}
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4B int, 8 in atst, 0 in tief, 1,9,5 in atpt
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4B int : ? 8 in atst, 0 in tief, 1,9,5 in atpt
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3 * 4B float
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3 * 4B float 1.0, 2.961700037E-02?
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4 * 4B float
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3 * 4B float - (relative) translation x/y/z?
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}
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NOF * facegroup/meshdef1 [96B]
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Facegroup/meshdef1 [96B]
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{
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4B int facedef end offset
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4B int : facedef end offset
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20B zero
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4B int vertices used
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4B int : vertex count
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4B int ?
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4B zero
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4B int face def offset
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4B int vertex def offset
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4B int : Face block offset
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4B int : Vertex block offset
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52B zero
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}
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NOF * face block
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Face block [variable length]
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{
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8B zero
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4B int filepos + 4
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4B int face count FC
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FC * face
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{
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4B int face flags
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- bits 0, 1 unknown
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- if bit 2 is set, face has texture coordinates (uv-s)
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- if bit 3 is set, the face is a quad, otherwise it's a triangle
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- if bit 4 is set, face has separate colors for each vertex
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- if bit 5 is set, face has color
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- if bit 6 is set, face has extra 8 bytes before vertex colors
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- bits 7-10 unknown. higher bits don't seem to be set
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1B int ? 46/49/4B
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1B int ? 51/71
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1B int ? 0C
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1B int face block size divided by 4
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- A = 40B, 9 = 36, etc.
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2B int zero
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2B int material index
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4x 2B vertex indices, relative to the face group. The last index is zero in triangle faces
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if (face has extra 8 bytes) {
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8B extra bytes
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}
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if (face has color) {
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if (face has vertex colors) {
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3/4 * 4B RGBA vertex color
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} else {
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4B RGBA color
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}
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}
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if (face has texture coordinates) {
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3/4 * {
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2B int horizontal texture coord
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2B int vertical texture coord
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}
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}
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4B int : current file position + 4
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4B int : face count FC
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FC * Face : faces
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}
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Face
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{
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4B int : face flags
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- bits 0, 1 unknown
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- if bit 2 is set, face has texture coordinates (uv-s)
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- if bit 3 is set, the face is a quad, otherwise it's a triangle
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- if bit 4 is set, face has separate colors for each vertex
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- if bit 5 is set, face has color
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- if bit 6 is set, face has extra 8 bytes before vertex colors
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- bits 7-10 unknown. higher bits don't seem to be set
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1B int : ? 46/49/4B
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1B int : ? 51/71
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1B int : ? 0C
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1B int : face block size divided by 4
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- A = 40B, 9 = 36, etc.
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2B int : zero
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2B int : material index
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4x 2B vertex indices, relative to the face group. The last index is zero in triangle faces
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if (face has extra 8 bytes) {
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8B extra bytes
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}
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if (face has color) {
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if (face has vertex colors) {
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3/4 * 4B : RGBA vertex color
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} else {
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4B : RGBA color
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}
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}
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if (face has texture coordinates) {
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3/4 * {
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2B int : horizontal texture coord (multiply by 1/4096 to get 0..1 range)
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2B int : vertical texture coord
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}
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}
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}
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@ -158,7 +158,7 @@ begin
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hob := ParseHobFile(stream);
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if hob.obj_count = 0 then exit;
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for i := 0 to 0 do
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for i := 0 to hob.obj_count-1 do
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HobReadMesh(hob.objects[i]);
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WriteLn('vertices: ', _vertices.Size);
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//WriteLn('faces (triangulated): ', _triangles.Count);
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@ -267,6 +267,7 @@ procedure TModel.InitGL;
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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//this looks to differ between various meshes
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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end;
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