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https://github.com/dpethes/rerogue.git
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update imgui bindings
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d8c412c589
commit
d2876aece6
@ -4,7 +4,7 @@ unit hob_mesh;
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interface
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uses
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Classes, SysUtils, gl, GLext, math, gvector, imgui,
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Classes, SysUtils, gl, GLext, math, gvector, fpimgui,
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hob_parser, hmt_parser;
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type
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@ -339,9 +339,9 @@ begin
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if opts.wireframe then
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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igBegin('Mesh');
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ImguiText(Format('triangles: %d (vertices: %d)', [triangle_count, _vertices.Size]));
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igEnd;
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ImGui.Begin_('Mesh');
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ImGui.Text('triangles: %d (vertices: %d)', [triangle_count, _vertices.Size]);
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ImGui.End_;
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end;
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@ -1,15 +1,17 @@
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{
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Bindings for dear imgui (AKA ImGui) - a bloat-free graphical user interface library for C++
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Based on cimgui+ImGui 1.49/1.50
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Not all functions were tested.
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}
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unit imgui;
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unit fpimgui;
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{$mode objfpc}{$H+}
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interface
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{$IFDEF FPC}
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uses
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{$PACKRECORDS C}
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uses dynlibs;
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{$ENDIF}
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dynlibs, //for SharedSuffix
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sysutils; //for Format()
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const
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ImguiLibName = 'cimgui.' + SharedSuffix;
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@ -61,6 +63,8 @@ type
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ImGuiInputTextFlags = longint;
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ImGuiSelectableFlags = longint;
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{ Enums }
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ImGuiTreeNodeFlags = (
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Selected = 1 shl 0,
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Framed = 1 shl 1,
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@ -144,8 +148,7 @@ type
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//ImGuiCol_COUNT - unnecessary
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);
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{ structs }
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{ Structs }
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ImGuiStyle = record
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Alpha : single;
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WindowPadding : ImVec2;
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@ -299,7 +302,7 @@ procedure igShowMetricsWindow(opened: Pbool); cdecl; external ImguiLibName;
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{ Window }
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function igBegin(Name: PChar; p_open: Pbool = nil; flags: ImGuiWindowFlags = 0): bool; cdecl; external ImguiLibName;
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function igBegin2(Name: PChar; p_open: Pbool; size_on_first_use: ImVec2; bg_alpha: single; flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
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// OBSOLETE function igBegin2(Name: PChar; p_open: Pbool; size_on_first_use: ImVec2; bg_alpha: single; flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
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procedure igEnd; cdecl; external ImguiLibName;
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function igBeginChild(str_id: PChar; size: ImVec2; border: bool; extra_flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
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function igBeginChildEx(id: ImGuiID; size: ImVec2; border: bool; extra_flags: ImGuiWindowFlags): bool; cdecl; external ImguiLibName;
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@ -397,7 +400,7 @@ function igGetTextLineHeight: single; cdecl; external ImguiLibName;
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function igGetTextLineHeightWithSpacing: single; cdecl; external ImguiLibName;
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function igGetItemsLineHeightWithSpacing: single; cdecl; external ImguiLibName;
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{Columns }
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{ Columns }
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procedure igColumns(Count: longint; id: PChar; border: bool); cdecl; external ImguiLibName;
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procedure igNextColumn; cdecl; external ImguiLibName;
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function igGetColumnIndex: longint; cdecl; external ImguiLibName;
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@ -431,7 +434,7 @@ procedure igTextDisabled(fmt: PChar); cdecl; external ImguiLibName;
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procedure igTextWrapped(fmt: PChar; args: array of const); cdecl; external ImguiLibName;
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procedure igTextWrapped(fmt: PChar); cdecl; external ImguiLibName;
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//procedure igTextWrappedV(fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
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procedure igTextUnformatted(Text: PChar; text_end: PChar); cdecl; external ImguiLibName;
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procedure igTextUnformatted(text: PChar; text_end: PChar); cdecl; external ImguiLibName;
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procedure igLabelText(_label: PChar; fmt: PChar; args: array of const); cdecl; external ImguiLibName;
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procedure igLabelText(_label: PChar; fmt: PChar); cdecl; external ImguiLibName;
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//procedure igLabelTextV(_label:Pchar; fmt:Pchar; args:va_list);cdecl;external ImguiLibName;
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@ -775,8 +778,47 @@ procedure ImDrawList_UpdateTextureID(list: PImDrawList); cdecl; external ImguiLi
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//binding helpers
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function ImVec2Init(const x, y: single): Imvec2; inline;
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procedure ImguiText(const s: string); inline;
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function ImguiSelectable(const s: string; const selected: boolean): boolean; inline;
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{ Static ImGui class, wraps external igSomething calls
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Used for:
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- having original's C++ styled API
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- adding default parameters
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- using native strings
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Things to consider:
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- perhaps the methods could be inlined to prevent calling overhead
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- use var parameters instead of pointers where possible
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}
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type
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ImGui = class
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public
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class function GetIO(): PImGuiIO;
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class function GetStyle(): PImGuiStyle;
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class function GetDrawData(): PImDrawData;
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class procedure NewFrame;
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class procedure Render;
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class procedure Shutdown;
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class procedure ShowUserGuide;
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class procedure ShowStyleEditor(ref: PImGuiStyle);
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class procedure ShowTestWindow(p_open: Pbool = nil);
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class procedure ShowMetricsWindow(p_open: Pbool = nil);
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{ Window }
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class function Begin_(name: string; p_open: Pbool = nil; flags: ImGuiWindowFlags = 0): Boolean;
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class procedure End_;
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{ Widgets }
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{ Text() just wraps TextUnformatted, while it originally takes C-style string with formatting params.
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The overloaded version with variable params uses native Format() from sysutils }
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class procedure Text(const text_: string);
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class procedure Text(const Fmt: string; const Args: array of Const);
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class procedure TextUnformatted(const _text: string);
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class procedure TextUnformatted(const _text: PChar; const text_end: PChar = nil);
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class function Button(_label: string; size: ImVec2): bool;
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class function Button(_label: string): bool; //overload for default size (0,0)
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{ Widgets: Selectable / Lists }
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class function Selectable(_label: string; selected: bool; flags: ImGuiSelectableFlags; size: ImVec2): bool;
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class function Selectable(_label: string; selected: bool; flags: ImGuiSelectableFlags = 0): bool; //overload for default size (0,0)
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end;
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implementation
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@ -786,14 +828,37 @@ begin
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result.y := y;
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end;
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procedure ImguiText(const s: string);
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begin
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igText(pchar(s));
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end;
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{ ImGui
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keep functions short, they're mostly just wrappers. Inlining begin ... end is ok
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}
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class function ImGui.GetIO: PImGuiIO; begin result := igGetIO end;
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class function ImGui.GetStyle: PImGuiStyle; begin result := igGetStyle end;
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class function ImGui.GetDrawData: PImDrawData; begin result := igGetDrawData end;
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class procedure ImGui.NewFrame; begin igNewFrame end;
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class procedure ImGui.Render; begin igRender end;
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class procedure ImGui.Shutdown; begin igShutdown end;
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class procedure ImGui.ShowUserGuide; begin igShowUserGuide end;
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class procedure ImGui.ShowStyleEditor(ref: PImGuiStyle); begin igShowStyleEditor(ref) end;
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class procedure ImGui.ShowTestWindow(p_open: Pbool); begin igShowTestWindow(p_open) end;
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class procedure ImGui.ShowMetricsWindow(p_open: Pbool); begin ShowMetricsWindow(p_open) end;
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class function ImGui.Begin_(name: string; p_open: Pbool; flags: ImGuiWindowFlags): Boolean;
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begin result := igBegin(pchar(name), p_open, flags); end;
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class procedure ImGui.End_; begin igEnd end;
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class procedure ImGui.Text(const text_: string); begin TextUnformatted(text_) end;
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class procedure ImGui.Text(const Fmt: string; const Args: array of const); begin TextUnformatted(Format(fmt, args)) end;
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class procedure ImGui.TextUnformatted(const _text: string); begin igTextUnformatted(pchar(_text), nil) end;
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class procedure ImGui.TextUnformatted(const _text: PChar; const text_end: PChar); begin igTextUnformatted(_text, text_end) end;
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class function ImGui.Button(_label: string; size: ImVec2): bool; begin result := igButton(pchar(_label), size) end;
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class function ImGui.Button(_label: string): bool; begin result := Button(_label, ImVec2Init(0,0)) end;
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class function ImGui.Selectable(_label: string; selected: bool; flags: ImGuiSelectableFlags; size: ImVec2): bool;
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begin result := igSelectable(pchar(_label), selected, flags, size) end;
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class function ImGui.Selectable(_label: string; selected: bool; flags: ImGuiSelectableFlags): bool;
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begin result := Selectable(_label, selected, flags, ImVec2Init(0,0)); end;
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function ImguiSelectable(const s: string; const selected: boolean): boolean;
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begin
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result := igSelectable(pchar(s), selected, 0, ImVec2Init(0,0));
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end;
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end.
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@ -9,14 +9,14 @@ If you are new to ImGui, see examples/README.txt and documentation at the top of
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https://github.com/ocornut/imgui
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}
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unit imgui_impl_sdlgl2;
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unit fpimgui_impl_sdlgl2;
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{$mode objfpc}{$H+}
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interface
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uses
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sdl2, gl, glu, GLext,
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imgui;
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fpimgui;
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procedure ImGui_ImplSdlGL2_Init();
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procedure ImGui_ImplSdlGL2_Shutdown();
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@ -139,7 +139,7 @@ begin
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io^.KeyMap[ImGuiKey_Y] := SDLK_y;
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io^.KeyMap[ImGuiKey_Z] := SDLK_z;
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io^.RenderDrawListsFn := @Imgui_ImplSdlGL2_RenderDrawLists; //todo assign
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io^.RenderDrawListsFn := @Imgui_ImplSdlGL2_RenderDrawLists;
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io^.SetClipboardTextFn := nil;
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io^.GetClipboardTextFn := nil;
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io^.ClipboardUserData := nil;
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@ -60,11 +60,11 @@
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<IsPartOfProject Value="True"/>
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</Unit5>
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<Unit6>
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<Filename Value="imgui\imgui.pas"/>
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<Filename Value="imgui\fpimgui.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit6>
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<Unit7>
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<Filename Value="imgui\imgui_impl_sdlgl2.pas"/>
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<Filename Value="imgui\fpimgui_impl_sdlgl2.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit7>
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<Unit8>
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@ -20,7 +20,7 @@ program model_viewer;
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uses
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sysutils, classes, math, strutils, gvector,
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gl, glu, glext, sdl2, imgui, imgui_impl_sdlgl2,
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gl, glu, glext, sdl2, fpimgui, fpimgui_impl_sdlgl2,
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rs_dat, hob_mesh;
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const
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@ -392,7 +392,6 @@ begin
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hmt.Free;
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end;
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procedure DrawGui;
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var
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style: PImGuiStyle;
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@ -408,9 +407,9 @@ begin
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igBegin('Mesh');
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if not g_model_loading_failed then begin
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ImguiText(g_model_name);
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Imgui.Text(g_model_name);
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end else
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ImguiText('mesh loading failed :(');
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Imgui.Text('mesh loading failed :(');
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igEnd;
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igBegin('Rendering options');
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@ -428,7 +427,7 @@ begin
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//todo filter
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for file_item in g_filelist do begin
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fitem_selected := file_item.name = g_model_name;
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if ImguiSelectable(file_item.name, fitem_selected) then begin
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if Imgui.Selectable(file_item.name, fitem_selected) then begin
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selected_mesh_name := file_item.name;
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selected_item := file_item;
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end;
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