rerogue ======= Tools to extract data from Star Wars: Rogue Squadron 3D. Unpackers: * DAT repacker - unpacks DAT archive or packs files from folder structure to DAT archive. Parsers, exporters: * Hmp2obj - creates wavefront OBJ files from .hmp and corresponding .tex + .text files. * Image exporter - exports some images to pnm/pgm/tga files (according to their internal format). * HOB parser - parses mesh data files. * HMT parser - parses material data files and exports stored textures. * HMT compiler - builds custom material data files. Viewers: * HOB viewer - utilizes HOB & HMT parsers to view 3d objects used in game. Uses OpenGL and SDL for display & input handling. * Terrain viewer - displays any .hmp heightmap level as points. Uses OpenGL and SDL for display & input handling. Compilation ----------- Use recent Lazarus (1.2.x) with Freepascal (2.6.x) to compile. Viewers need SDL 1.2 and OpenGL 1.x support to work. I tested 32bit versions only, 64bit will most probably work as well. TODO ----------- * hmt parser: decode all image subtypes * hmt compiler: needs some usable interface * hob parser: parse more header fields * bundle repack: pack bundle.00x archives