15B zeros 1B ? allways 0x3f (63) 4B ? 4B ? allways 0x0000003f (63) 2B tile count 2b ? 4B offset to tiles 4B offset to some data? 2B width in BLK 2B height in BLK BLK { width * height * 2B tile indices } xB ? tiles { 2b texmap idx (from texture index file) 1b ? 1b lo - minimum height in tile (probably for terrain LOD?) 1b hi - maximum height in tile 25B - 5x5 heights } 2B 0x0000