12B: zeros 4B float: always 0x3f000000 (0.5) 4B float: terrain height scale 4B float: always 0x3f000000 2B int : tile count 2B int : ? 4B int : offset to tiles 4B int : offset to some data? 2B int : width in BLK 2B int : height in BLK array[width * height] of 2B int: tile indices xB ? tiles { 2B int: texmap idx (from texture index file) 1B int: ? 1B uint: lo - minimum height in tile (probably for terrain LOD?) 1B uint: hi - maximum height in tile array[25] of uint8: - 5x5 heights } 2B 0x0000