4B object count OF. 0 in empty files 4B simple offset to vertices/faces - doesn't work all the time. Probably useless? OF * object header 116B { 16B name 4B int facegroups offset 4B int facegroup header offset 4B int facegroup header 2 offset 12B zero 4B int ? 94, 0xD4 4B int ? 98, 0x100 4B int ? 9C, 0x104 4B float ?: -bark_moon, cldcar: 1.0 -sky, e_cor: 0.2 -wmvwing: 1.25 12B zero 5x4B floats ? 4B int offset before 0xFFFFFFFF header end marker 6x 4B float ? } OF * facegroup header { 2B number of facegroups? NOF 2B number of facegroups? NOF facegoup definitions { offsets, names, floats } 4B 0xFFFFFFFF header end marker } NOF * facegroup/meshdef0 132B { 4B int 4B int 4B int 4B int 4B int offset to meshdef1 + 4 8B zero 48B 3 * { 4B float 1.0 12B zero } 4B int 3 * 4B float 3 * 4B float 1.0 28B zero } NOF * facegroup/meshdef1 96B { 4B int facedef end offset 20B zero 4B int vertices used 8B zero 4B int face def offset 4B int vertex def offset 52B zero } NOF * face block { 8B zero 4B int filepos + 4 4B int face count FC FC * face { 4B int face flags - if bit 3 is set, the face is a quad, otherwise triangle - if bit 2 is set, face has texture coordinates (uv-s) - if bit 6 is set, face has extra 8 bytes before vertex colors 1B int 46/49/4B 1B int 51/71 1B int 0C 1B int block size / 4: A = 40B, 9 = 36, etc. 2B int zero? 2B int material index? 4x 2B vertex indices, relative to the face group. The last index is zero in triangle faces if (face has extra 8 bytes) { 8B extra bytes } 3/4 * 4B RGBA vertex color if (face has texture coordinates) { 3/4 * { 2B int u 2B int v } } } } Vertices { 2B int X 2B int Y 2B int Z 2B int ? }