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32 lines
656 B
Plaintext
32 lines
656 B
Plaintext
4B material entry count MC
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4B offset after material entries / offset to textures
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MC * material entry (36B)
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{
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2B int type:
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1=sky, trooper
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2=mat
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2B int 0, 1 (trooper, mat2)
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4B float (misc)
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4B float (1.0)
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4B int always zero
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4B int always 0x0A
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16B name
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}
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4B int texcount Tc
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TC * texture entry
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{
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4B int texture data offset
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28B
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4B int ? texname offset + 16, sometimes
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4B int texname offset
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2B int width
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2B int height
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8B ? texture format?
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}
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TC * texture data
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{
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16B texname = material name
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48B 16xRGB palette pri r_pilot, e_core, moze byt iny pocet
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N * texture pixels, grayscale 4bit
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}
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