mirror of
https://github.com/dpethes/rerogue.git
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380 lines
11 KiB
ObjectPascal
380 lines
11 KiB
ObjectPascal
(*
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hob_viewer.pas
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Copyright (c) 2014 David Pethes
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This file is part of HOB viewer.
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HOB viewer is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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HOB viewer is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with HOB viewer. If not, see <http://www.gnu.org/licenses/>.
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*)
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program hob_viewer;
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uses
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sysutils,
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gl, glu, glext, sdl,
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hob_mesh, GenericStructList, hob_parser, hmt_parser, rs_image;
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const
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SCR_W_fscrn = 1024;
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SCR_H_fscrn = 768;
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SCR_W_INIT = 1280;
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SCR_H_INIT = 720;
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SCREEN_BPP = 0;
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RotationAngleIncrement = 1;
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ZoomIncrement = 0.3;
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MouseZoomDistanceMultiply = 0.15;
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PitchIncrement = 0.5;
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MouseTranslateMultiply = 0.025;
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var
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surface: PSDL_Surface;
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done,
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fullscreen: boolean;
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model: TModel;
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view: record
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rotation_angle: single;
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distance: single;
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pitch: single;
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x, y: single;
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autorotate: boolean;
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opts: TRenderOpts;
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end;
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key_pressed: record
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wireframe: boolean;
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vcolors: boolean;
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points: boolean;
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textures: boolean;
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fullscreen: boolean;
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autorotate: boolean;
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end;
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mouse: record
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drag: boolean;
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translate: boolean;
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last_x, last_y: integer;
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resume_autorotate_on_release: boolean;
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end;
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procedure ReportError(s: string);
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begin
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writeln(s);
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halt;
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end;
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// initial parameters
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procedure InitGL;
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var
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ogl_info: string;
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begin
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ogl_info := format('vendor: %s renderer: %s', [glGetString(GL_VENDOR), glGetString(GL_RENDERER)]);
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writeln(ogl_info);
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ogl_info := 'version: ' + glGetString(GL_VERSION);
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writeln(ogl_info);
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//glShadeModel( GL_SMOOTH ); // Enable smooth shading
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glClearColor( 0.0, 0.0, 0.0, 0.0 );
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glClearDepth( 1.0 ); // Depth buffer setup
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glEnable( GL_DEPTH_TEST ); // Enables Depth Testing
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glDepthFunc( GL_LEQUAL ); // The Type Of Depth Test To Do
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glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); // Really Nice Perspective Calculations
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//glEnable( GL_CULL_FACE ); //backface culling
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//glCullFace( GL_BACK );
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glEnable(GL_TEXTURE_2D);
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end;
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// function to reset our viewport after a window resize
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procedure ResizeWindow( width, height : integer );
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begin
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if ( height = 0 ) then
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height := 1; // Protect against a divide by zero
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glViewport( 0, 0, width, height ); // Setup our viewport.
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glMatrixMode( GL_PROJECTION ); // change to the projection matrix and set our viewing volume.
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glLoadIdentity;
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gluPerspective( 45.0, width / height, 0.1, 1000.0 ); // Set our perspective
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glMatrixMode( GL_MODELVIEW ); // Make sure we're changing the model view and not the projection
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glLoadIdentity; // Reset The View
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end;
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// The main drawing function.
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procedure DrawGLScene;
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begin
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glClear( GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT );
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glLoadIdentity;
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if view.distance < ZoomIncrement then
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view.distance := ZoomIncrement;
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glTranslatef(view.x, view.y, -view.distance);
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glRotatef(view.rotation_angle, 0.0, 1.0, 0.0);
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glRotatef(view.pitch, 1, 0, 0);
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if view.autorotate then
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view.rotation_angle += RotationAngleIncrement;
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if view.rotation_angle > 360 then
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view.rotation_angle -= 360;
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model.DrawGL(view.opts);
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SDL_GL_SwapBuffers;
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end;
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procedure SetMode(w, h: word; fullscreen: boolean = false);
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var
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flags: UInt32;
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begin
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if fullscreen then
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flags := SDL_OPENGL or SDL_FULLSCREEN
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else
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flags := SDL_OPENGL or SDL_RESIZABLE;
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surface := SDL_SetVideoMode( w, h, SCREEN_BPP, flags);
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if surface = nil then
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ReportError('SDL_SetVideoMode failed');
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SDL_WM_SetCaption('HOB viewer', nil);
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end;
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procedure WindowScreenshot(const width, height : integer);
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const
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head: array[0..8] of word = (0, 2, 0, 0, 0, 0, 0, 0, 24);
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counter: integer = 0;
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var
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buf: pbyte;
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f: file;
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fname: string;
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begin
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buf := getmem(width * height * 4);
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glReadBuffer(GL_FRONT);
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glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, buf);
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fname := format('screenshot_%.4d.tga', [counter]);
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AssignFile(f, fname);
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Rewrite(f, 1);
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head[6] := width;
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head[7] := height;
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BlockWrite(f, head, sizeof(head));
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BlockWrite(f, buf^, width * height * 3);
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CloseFile(f);
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counter += 1;
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Freemem(buf);
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end;
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procedure InitView;
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begin
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view.rotation_angle := 0;
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view.distance := 6;
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view.pitch := 0;
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view.x := 0;
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view.y := 0;
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view.autorotate := true;
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view.opts.wireframe := false;
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view.opts.points := false;
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view.opts.vcolors := true;
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view.opts.textures := true;
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end;
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procedure HandleEvent;
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var
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event: TSDL_Event;
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begin
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SDL_PollEvent( @event );
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case event.type_ of
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SDL_QUITEV:
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Done := true;
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SDL_VIDEORESIZE:
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begin
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SetMode (event.resize.w, event.resize.h);
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ResizeWindow( surface^.w, surface^.h );
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end;
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SDL_KEYDOWN:
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case event.key.keysym.sym of
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SDLK_ESCAPE:
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Done := true;
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SDLK_F1:
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if not key_pressed.fullscreen then begin
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if not fullscreen then begin
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SetMode(SCR_W_fscrn, SCR_H_fscrn, true);
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fullscreen := true;
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end else begin
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SetMode(SCR_W_INIT, SCR_H_INIT, false);
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fullscreen := false;
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end;
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InitGL;
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ResizeWindow( surface^.w, surface^.h );
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key_pressed.fullscreen := true;
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end;
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SDLK_s:
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WindowScreenshot( surface^.w, surface^.h );
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SDLK_PAGEUP:
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view.distance += ZoomIncrement;
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SDLK_PAGEDOWN:
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view.distance -= ZoomIncrement;
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SDLK_r:
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if not key_pressed.autorotate then begin
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view.autorotate := not view.autorotate;
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key_pressed.autorotate := true;
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end;
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//model rendering opts
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SDLK_w:
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if not key_pressed.wireframe then begin
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view.opts.wireframe := not view.opts.wireframe;
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key_pressed.wireframe := true;
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end;
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SDLK_v:
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if not key_pressed.vcolors then begin
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view.opts.vcolors := not view.opts.vcolors;
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key_pressed.vcolors := true;
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end;
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SDLK_p:
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if not key_pressed.points then begin
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view.opts.points := not view.opts.points;
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key_pressed.points := true;
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end;
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SDLK_t:
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if not key_pressed.textures then begin
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view.opts.textures := not view.opts.textures;
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key_pressed.textures := true;
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end;
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end;
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SDL_KEYUP:
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case event.key.keysym.sym of
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SDLK_F1:
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key_pressed.fullscreen := false;
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SDLK_w:
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key_pressed.wireframe := false;
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SDLK_v:
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key_pressed.vcolors := false;
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SDLK_p:
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key_pressed.points := false;
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SDLK_t:
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key_pressed.textures := false;
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SDLK_r:
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key_pressed.autorotate := false;
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end;
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SDL_MOUSEBUTTONDOWN: begin
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mouse.resume_autorotate_on_release := view.autorotate;
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if event.button.button in [1..3] then begin
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mouse.drag := true;
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mouse.translate := event.button.button in [2];
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mouse.last_x := event.button.x;
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mouse.last_y := event.button.y;
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view.autorotate := false;
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end;
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if event.button.button = 5 then
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view.distance += view.distance * MouseZoomDistanceMultiply;
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if event.button.button = 4 then
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view.distance -= view.distance * MouseZoomDistanceMultiply;
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end;
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SDL_MOUSEBUTTONUP: begin
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mouse.drag := false;
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view.autorotate := mouse.resume_autorotate_on_release;
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end;
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SDL_MOUSEMOTION: begin
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if mouse.drag then begin
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if not mouse.translate then begin
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if event.motion.y <> mouse.last_y then begin
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view.pitch += PitchIncrement * event.motion.yrel;
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mouse.last_y := event.motion.y;
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end;
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if event.motion.x <> mouse.last_x then begin
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view.rotation_angle += RotationAngleIncrement * event.motion.xrel;
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mouse.last_x := event.motion.x;
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end;
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end else begin
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if event.motion.y <> mouse.last_y then begin
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view.y -= MouseTranslateMultiply * event.motion.yrel;
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mouse.last_y := event.motion.y;
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end;
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if event.motion.x <> mouse.last_x then begin
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view.x += MouseTranslateMultiply * event.motion.xrel;
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mouse.last_x := event.motion.x;
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end;
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end;
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end;
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end;
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end; {case}
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end;
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//******************************************************************************
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var
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sec, frames: integer;
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hob_file, hmt_file, obj_file: string;
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begin
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if Paramcount < 1 then begin
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writeln('specify HOB file');
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exit;
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end;
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hob_file := ParamStr(1);
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hmt_file := StringReplace(hob_file, '.hob', '.hmt', [rfIgnoreCase]);
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model := TModel.Create;
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model.Load(hob_file, hmt_file);
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writeln('Init SDL...');
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SDL_Init( SDL_INIT_VIDEO );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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SetMode(SCR_W_INIT, SCR_H_INIT);
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writeln('Init OpenGL...');
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InitGL;
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ResizeWindow( surface^.w, surface^.h );
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InitView;
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model.InitGL;
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//export
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obj_file := StringReplace(hob_file, '.hob', '.obj', [rfIgnoreCase]);
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model.ExportObj(obj_file);
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sec := SDL_GetTicks;
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frames := 0;
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Done := False;
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key_pressed.wireframe := false;
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key_pressed.fullscreen := false;
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while not Done do begin
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HandleEvent;
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DrawGLScene;
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frames += 1;
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if (SDL_GetTicks - sec) >= 1000 then begin
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write(frames:3, ' dist: ', view.distance:5:1, ' rot: ', view.rotation_angle:5:1, #13);
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frames := 0;
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sec := SDL_GetTicks;
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end;
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SDL_Delay(10);
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//WindowScreenshot( surface^.w, surface^.h );
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end;
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model.Free;
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SDL_Quit;
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end.
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