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89 lines
3.9 KiB
PHP
89 lines
3.9 KiB
PHP
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{**
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* \brief Get the path where the application resides.
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*
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* Get the "base path". This is the directory where the application was run
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* from, which is probably the installation directory, and may or may not
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* be the process's current working directory.
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*
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* This returns an absolute path in UTF-8 encoding, and is guaranteed to
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* end with a path separator ('\\' on Windows, '/' most other places).
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*
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* The pointer returned by this function is owned by you. Please call
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* SDL_free() on the pointer when you are done with it, or it will be a
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* memory leak. This is not necessarily a fast call, though, so you should
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* call this once near startup and save the string if you need it.
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*
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* Some platforms can't determine the application's path, and on other
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* platforms, this might be meaningless. In such cases, this function will
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* return NULL.
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*
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* \return String of base dir in UTF-8 encoding, or NULL on error.
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*
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* \sa SDL_GetPrefPath
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*}
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function SDL_GetBasePath(): PChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetBasePath' {$ENDIF} {$ENDIF};
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{**
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* \brief Get the user-and-app-specific path where files can be written.
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*
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* Get the "pref dir". This is meant to be where users can write personal
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* files (preferences and save games, etc) that are specific to your
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* application. This directory is unique per user, per application.
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*
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* This function will decide the appropriate location in the native filesystem,
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* create the directory if necessary, and return a string of the absolute
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* path to the directory in UTF-8 encoding.
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*
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* On Windows, the string might look like:
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* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
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*
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* On Linux, the string might look like:
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* "/home/bob/.local/share/My Program Name/"
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*
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* On Mac OS X, the string might look like:
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* "/Users/bob/Library/Application Support/My Program Name/"
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*
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* (etc.)
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*
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* You specify the name of your organization (if it's not a real organization,
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* your name or an Internet domain you own might do) and the name of your
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* application. These should be untranslated proper names.
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*
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* Both the org and app strings may become part of a directory name, so
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* please follow these rules:
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*
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* - Try to use the same org string (including case-sensitivity) for
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* all your applications that use this function.
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* - Always use a unique app string for each one, and make sure it never
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* changes for an app once you've decided on it.
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* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
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* - ...only use letters, numbers, and spaces. Avoid punctuation like
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* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
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*
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* This returns an absolute path in UTF-8 encoding, and is guaranteed to
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* end with a path separator ('\\' on Windows, '/' most other places).
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*
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* The pointer returned by this function is owned by you. Please call
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* SDL_free() on the pointer when you are done with it, or it will be a
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* memory leak. This is not necessarily a fast call, though, so you should
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* call this once near startup and save the string if you need it.
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*
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* You should assume the path returned by this function is the only safe
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* place to write files (and that SDL_GetBasePath(), while it might be
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* writable, or even the parent of the returned path, aren't where you
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* should be writing things).
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*
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* Some platforms can't determine the pref path, and on other
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* platforms, this might be meaningless. In such cases, this function will
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* return NULL.
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*
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* \param org The name of your organization.
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* \param app The name of your application.
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* \return UTF-8 string of user dir in platform-dependent notation. NULL
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* if there's a problem (creating directory failed, etc).
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*
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* \sa SDL_GetBasePath
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*}
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function SDL_GetPrefPath(const org: PAnsiChar; const app: PAnsiChar): PChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetPrefPath' {$ENDIF} {$ENDIF};
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