mirror of
https://github.com/dpethes/rerogue.git
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606 lines
18 KiB
ObjectPascal
606 lines
18 KiB
ObjectPascal
(*
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Copyright (c) 2017 David Pethes
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This file is part of RS model viewer.
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RS model viewer is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RS model viewer is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RS model viewer. If not, see <http://www.gnu.org/licenses/>.
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*)
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program model_viewer;
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uses
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sysutils, classes, math, strutils, gvector,
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gl, glu, glext, sdl2, fpimgui, fpimgui_impl_sdlgl2,
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rs_dat, hob_mesh,
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png_writer, dc2core;
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const
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SCR_W_INIT = 1280;
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SCR_H_INIT = 720;
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RotationAngleIncrement = 1;
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ZoomIncrement = 0.3;
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MouseZoomDistanceMultiply = 0.15;
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PitchIncrement = 0.5;
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MouseTranslateMultiply = 0.025;
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type
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TFileListItem = record
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name: string;
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node_hob: PRsDatFileNode;
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node_hmt: PRsDatFileNode;
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end;
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TFileList = specialize TVector<TFileListItem>;
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var
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g_window: PSDL_Window;
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g_ogl_context: TSDL_GLContext;
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g_rs_files: TRsDatFileNodeList;
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g_filelist: TFileList;
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g_selected_file_idx: integer;
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g_model: TModel;
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g_model_loading_failed: Boolean;
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view: record
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rotation_angle: single;
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distance: single;
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pitch: single;
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x, y: single;
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autorotate: boolean;
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render: TRenderOpts;
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mesh: TMeshOpts;
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end;
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key_pressed: record
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wireframe: boolean;
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vcolors: boolean;
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points: boolean;
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textures: boolean;
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fullscreen: boolean;
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autorotate: boolean;
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fg: boolean;
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end;
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mouse: record
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drag: boolean;
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translate: boolean;
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last_x, last_y: integer;
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resume_autorotate_on_release: boolean;
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end;
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procedure AppError(s: string);
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begin
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writeln(stderr, s);
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halt;
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end;
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// initial parameters
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procedure InitGL;
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var
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ogl_info: string;
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begin
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ogl_info := format('vendor: %s renderer: %s', [glGetString(GL_VENDOR), glGetString(GL_RENDERER)]);
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writeln(ogl_info);
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ogl_info := 'version: ' + glGetString(GL_VERSION);
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writeln(ogl_info);
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//glShadeModel( GL_SMOOTH ); // Enable smooth shading
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glClearColor( 0.0, 0.0, 0.0, 0.0 );
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glClearDepth( 1.0 ); // Depth buffer setup
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glEnable( GL_DEPTH_TEST ); // Enables Depth Testing
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glDepthFunc( GL_LEQUAL ); // The Type Of Depth Test To Do
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glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); // Really Nice Perspective Calculations
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//glEnable( GL_CULL_FACE ); //backface culling
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//glCullFace( GL_BACK );
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glEnable(GL_TEXTURE_2D);
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end;
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// function to reset our viewport after a window resize
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procedure SetGLWindowSize( width, height : integer );
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begin
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if ( height = 0 ) then
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height := 1; // Protect against a divide by zero
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glViewport( 0, 0, width, height ); // Setup our viewport.
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glMatrixMode( GL_PROJECTION ); // change to the projection matrix and set our viewing volume.
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glLoadIdentity;
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gluPerspective(45.0, width / height, 0.1, 100.0); // Set our perspective
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// glOrtho( 0, width, height, 0, - 1, 1);
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glMatrixMode( GL_MODELVIEW ); // Make sure we're changing the model view and not the projection
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glLoadIdentity; // Reset The View
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end;
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// The main drawing function.
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procedure DrawModel;
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begin
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glLoadIdentity;
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if view.distance < ZoomIncrement then
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view.distance := ZoomIncrement;
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glTranslatef(view.x, view.y, -view.distance);
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glRotatef(view.rotation_angle, 0.0, 1.0, 0.0);
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glRotatef(view.pitch, 1, 0, 0);
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if view.autorotate then
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view.rotation_angle += RotationAngleIncrement;
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if view.rotation_angle > 360 then
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view.rotation_angle -= 360;
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if g_model <> nil then begin
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g_model.DrawGL(view.render);
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end;
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end;
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procedure WindowInit(w_width, w_height: integer);
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var
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ver: TSDL_Version;
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x, y: integer;
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flags: longword;
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io: PImGuiIO;
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begin
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SDL_GetVersion(@ver);
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writeln(format('SDL %d.%d.%d', [ver.major, ver.minor, ver.patch]));
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//WriteVideoInfo;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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WriteLn('init window: ', w_width, 'x', w_height);
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x := SDL_WINDOWPOS_CENTERED;
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y := SDL_WINDOWPOS_CENTERED;
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flags := SDL_WINDOW_SHOWN or SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
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g_window := SDL_CreateWindow('RS model viewer', x, y, w_width, w_height, flags);
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if g_window = nil then
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AppError ('SDL_CreateWindow failed. Reason: ' + SDL_GetError());
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g_ogl_context := SDL_GL_CreateContext(g_window);
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if g_ogl_context = nil then begin
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writeln ('SDL_GL_CreateContext failed. Reason: ' + SDL_GetError());
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halt;
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end;
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SDL_GL_SetSwapInterval(1); //enable VSync
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//setup imgui
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io := igGetIO();
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io^.DisplaySize.x := w_width;
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io^.DisplaySize.y := w_height;
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ImGui_ImplSdlGL2_Init();
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end;
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procedure WindowFree;
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begin
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ImGui_ImplSdlGL2_Shutdown();
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SDL_GL_DeleteContext(g_ogl_context);
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SDL_DestroyWindow(g_window);
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end;
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procedure WindowScreenshot(const width, height : integer);
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const
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head: array[0..8] of word = (0, 2, 0, 0, 0, 0, 0, 0, 24);
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counter: integer = 0;
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var
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buf: pbyte;
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f: file;
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fname: string;
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begin
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buf := getmem(width * height * 4);
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glReadBuffer(GL_FRONT);
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glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, buf);
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fname := format('screenshot_%.4d.tga', [counter]);
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AssignFile(f, fname);
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Rewrite(f, 1);
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head[6] := width;
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head[7] := height;
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BlockWrite(f, head, sizeof(head));
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BlockWrite(f, buf^, width * height * 3);
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CloseFile(f);
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counter += 1;
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Freemem(buf);
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end;
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procedure InitView;
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begin
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view.rotation_angle := 0;
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view.distance := 3;
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view.pitch := 0;
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view.x := 0;
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view.y := 0;
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view.autorotate := true;
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view.render.show_all_parts := true;
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view.render.part_to_draw := 0;
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view.render.obj_to_draw := 0;
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view.render.wireframe := false;
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view.render.points := false;
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view.render.vcolors := true;
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view.render.textures := true;
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end;
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//Beware, not all models can be parsed correctly yet. This will leak then, but we don't care much.
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procedure LoadMesh(item: TFileListItem);
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var
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hob, hmt: TMemoryStream;
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begin
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try
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if g_model <> nil then
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g_model.Free;
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hob := TMemoryStream.Create;
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hob.WriteBuffer(item.node_hob^.Data^, item.node_hob^.size);
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hob.Seek(0, soBeginning);
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hmt := TMemoryStream.Create;
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hmt.WriteBuffer(item.node_hmt^.Data^, item.node_hmt^.size);
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hmt.Seek(0, soBeginning);
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g_model := TModel.Create;
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g_model.Load(hob, hmt);
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g_model.InitGL;
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hob.Free;
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hmt.Free;
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g_model_loading_failed := false;
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except
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g_model_loading_failed := true;
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end;
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view.render.part_to_draw := 0;
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end;
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procedure HandleEvent(const ev: TSDL_Event; var done: boolean);
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var
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io: PImGuiIO;
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begin
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ImGui_ImplSdlGL2_ProcessEvent(@ev);
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io := igGetIO();
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if ((ev.type_ = SDL_MOUSEBUTTONDOWN) or
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(ev.type_ = SDL_MOUSEBUTTONUP) or
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(ev.type_ = SDL_MOUSEWHEEL) or
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(ev.type_ = SDL_MOUSEMOTION)) and io^.WantCaptureMouse then
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exit;
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if ((ev.type_ = SDL_KEYDOWN) or (ev.type_ = SDL_KEYUP)) and io^.WantCaptureKeyboard then
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exit;
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case ev.type_ of
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SDL_QUITEV:
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Done := true;
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SDL_WINDOWEVENT: begin
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if ev.window.event = SDL_WINDOWEVENT_RESIZED then
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SetGLWindowSize(ev.window.data1, ev.window.data2);
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end;
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SDL_KEYDOWN: begin
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case ev.key.keysym.sym of
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SDLK_ESCAPE:
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Done := true;
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SDLK_s:
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WindowScreenshot(g_window^.w, g_window^.h);
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SDLK_PAGEUP:
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view.distance += ZoomIncrement;
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SDLK_PAGEDOWN:
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view.distance -= ZoomIncrement;
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SDLK_r:
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if not key_pressed.autorotate then begin
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view.autorotate := not view.autorotate;
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key_pressed.autorotate := true;
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if not view.autorotate then
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view.rotation_angle := 0;
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end;
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//model rendering options
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SDLK_w:
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if not key_pressed.wireframe then begin
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view.render.wireframe := not view.render.wireframe;
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key_pressed.wireframe := true;
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end;
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SDLK_v:
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if not key_pressed.vcolors then begin
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view.render.vcolors := not view.render.vcolors;
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key_pressed.vcolors := true;
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end;
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SDLK_p:
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if not key_pressed.points then begin
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view.render.points := not view.render.points;
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key_pressed.points := true;
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end;
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SDLK_t:
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if not key_pressed.textures then begin
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view.render.textures := not view.render.textures;
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key_pressed.textures := true;
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end;
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//model selection
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SDLK_f:
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view.render.show_all_parts := not view.render.show_all_parts;
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SDLK_LEFT:
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view.render.part_to_draw := max(0, view.render.part_to_draw - 1);
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SDLK_RIGHT:
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view.render.part_to_draw += 1;
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SDLK_END:
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view.render.obj_to_draw += 1;
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SDLK_HOME:
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view.render.obj_to_draw := max(0, view.render.obj_to_draw - 1);
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SDLK_UP:
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if (g_selected_file_idx > 0) then begin
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g_selected_file_idx -= 1;
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view.render.part_to_draw := 0;
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view.render.obj_to_draw := 0;
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LoadMesh(g_filelist[g_selected_file_idx]);
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end;
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SDLK_DOWN:
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if (g_selected_file_idx < g_filelist.Size - 1) then begin
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g_selected_file_idx += 1;
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view.render.part_to_draw := 0;
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view.render.obj_to_draw := 0;
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LoadMesh(g_filelist[g_selected_file_idx]);
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end;
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end;
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end;
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SDL_KEYUP: begin
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case ev.key.keysym.sym of
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SDLK_F1:
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key_pressed.fullscreen := false;
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SDLK_w:
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key_pressed.wireframe := false;
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SDLK_v:
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key_pressed.vcolors := false;
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SDLK_p:
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key_pressed.points := false;
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SDLK_t:
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key_pressed.textures := false;
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SDLK_r:
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key_pressed.autorotate := false;
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end;
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end;
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SDL_MOUSEBUTTONDOWN: begin
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mouse.resume_autorotate_on_release := view.autorotate;
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if ev.button.button in [1..3] then begin
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mouse.drag := true;
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mouse.translate := ev.button.button = 2;
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mouse.last_x := ev.button.x;
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mouse.last_y := ev.button.y;
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view.autorotate := false;
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end;
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end;
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SDL_MOUSEBUTTONUP: begin
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mouse.drag := false;
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view.autorotate := mouse.resume_autorotate_on_release;
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end;
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SDL_MOUSEWHEEL: begin
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if ev.wheel.y < 0 then
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view.distance += view.distance * MouseZoomDistanceMultiply;
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if ev.wheel.y > 0 then
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view.distance -= view.distance * MouseZoomDistanceMultiply;
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end;
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SDL_MOUSEMOTION: begin
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if mouse.drag then begin
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if not mouse.translate then begin
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if ev.motion.y <> mouse.last_y then begin
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view.pitch += PitchIncrement * ev.motion.yrel;
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mouse.last_y := ev.motion.y;
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end;
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if ev.motion.x <> mouse.last_x then begin
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view.rotation_angle += RotationAngleIncrement * ev.motion.xrel;
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mouse.last_x := ev.motion.x;
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end;
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end else begin
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if ev.motion.y <> mouse.last_y then begin
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view.y -= MouseTranslateMultiply * ev.motion.yrel;
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mouse.last_y := ev.motion.y;
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end;
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if ev.motion.x <> mouse.last_x then begin
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view.x += MouseTranslateMultiply * ev.motion.xrel;
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mouse.last_x := ev.motion.x;
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end;
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end;
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end;
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end;
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end; {case}
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end;
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procedure DrawGui;
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var
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file_item: TFileListItem;
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selected_item_idx: integer;
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selected_item: TFileListItem;
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i: Integer;
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do_export: boolean;
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begin
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if g_selected_file_idx >= 0 then begin
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Imgui.Begin_('Mesh'); //window used in hob_mesh as well
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if not g_model_loading_failed then begin
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Imgui.Text(g_filelist[g_selected_file_idx].name);
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end else
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Imgui.Text('mesh loading failed :(');
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if g_model <> nil then begin
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do_export := Imgui.Button('Export to obj');
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Imgui.SameLine(0, 15);
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Imgui.Checkbox('with png textures', @view.mesh.export_png_textures);
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if do_export then
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g_model.ExportObj('rs_exported.obj', view.mesh.export_png_textures);
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end;
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Imgui.End_;
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end;
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Imgui.Begin_('Rendering options');
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Imgui.Checkbox('points', @view.render.points);
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Imgui.Checkbox('wireframe', @view.render.wireframe);
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Imgui.Checkbox('textures', @view.render.textures);
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Imgui.Checkbox('vertex colors', @view.render.vcolors);
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Imgui.End_;
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Imgui.Begin_('Help');
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Imgui.Text('Keys:');
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Imgui.Text('S - take screenshot');
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Imgui.Text('R - autorotate on/off');
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Imgui.Text('F - show all object parts on/off');
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Imgui.Text('left/right arrow - show previous/next object part');
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Imgui.Text('top/down arrow - go to previous/next file');
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Imgui.End_;
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if g_filelist.Size = 0 then
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exit;
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selected_item_idx := -1;
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//todo scrolling, filter?
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Imgui.Begin_('File list');
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for i := 0 to g_filelist.Size - 1 do begin
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file_item := g_filelist[i];
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if Imgui.Selectable(file_item.name, g_selected_file_idx = i) then begin
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selected_item_idx := i;
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selected_item := file_item;
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end;
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end;
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Imgui.End_;
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if (selected_item_idx >= 0) and (selected_item_idx <> g_selected_file_idx) then begin
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g_selected_file_idx := selected_item_idx;
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LoadMesh(selected_item);
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end;
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end;
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//we only care about HOB and HMT files
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procedure LoadMeshFilelist;
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procedure AddFile(const path: string; const fnode, fnode_next: PRsDatFileNode);
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var
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item: TFileListItem;
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name: String;
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i: integer;
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begin
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if fnode^.is_directory then begin
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for i := 0 to Length(fnode^.nodes)-2 do //hob/hmt always go in pairs
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AddFile(path + fnode^.Name + '/', fnode^.nodes[i], fnode^.nodes[i+1]);
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end
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else begin
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name := fnode^.name;
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if AnsiEndsText('hob', name) then begin
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Assert(AnsiEndsText('hmt', fnode_next^.name), 'no HMT file!');
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item.name := path + name;
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item.node_hob := fnode;
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item.node_hmt := fnode_next;
|
|
g_filelist.PushBack(item);
|
|
end;
|
|
end;
|
|
end;
|
|
var
|
|
file_: TRsDatFileNode;
|
|
begin
|
|
for file_ in g_rs_files do begin
|
|
AddFile('', @file_, nil);
|
|
end;
|
|
end;
|
|
|
|
|
|
procedure BeginScene;
|
|
var
|
|
style: PImGuiStyle;
|
|
begin
|
|
ImGui_ImplSdlGL2_NewFrame(g_window);
|
|
style := Imgui.GetStyle();
|
|
style^.WindowRounding := 0;
|
|
glClear( GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT );
|
|
end;
|
|
|
|
procedure EndScene;
|
|
begin
|
|
igRender;
|
|
SDL_GL_SwapWindow(g_window);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
var
|
|
rsdata: TRSDatFile;
|
|
sec, frames: integer;
|
|
event: TSDL_Event;
|
|
done: boolean;
|
|
|
|
begin
|
|
if not (FileExists(RS_DATA_HDR) and FileExists(RS_DATA_DAT)) then begin
|
|
writeln('RS data files not found!');
|
|
exit;
|
|
end;
|
|
|
|
writeln('loading data');
|
|
rsdata := TRSDatFile.Create(RS_DATA_HDR, RS_DATA_DAT);
|
|
rsdata.Parse();
|
|
g_rs_files := rsdata.GetStructure();
|
|
g_filelist := TFileList.Create;
|
|
LoadMeshFilelist();
|
|
|
|
writeln('Init SDL...');
|
|
SDL_Init(SDL_INIT_VIDEO or SDL_INIT_TIMER);
|
|
WindowInit(SCR_W_INIT, SCR_H_INIT);
|
|
writeln('Init OpenGL...');
|
|
InitGL;
|
|
SetGLWindowSize(g_window^.w, g_window^.h);
|
|
|
|
InitView;
|
|
g_model := nil;
|
|
g_selected_file_idx := 0;
|
|
LoadMesh(g_filelist[0]);
|
|
|
|
sec := SDL_GetTicks;
|
|
frames := 0;
|
|
Done := False;
|
|
key_pressed.wireframe := false;
|
|
key_pressed.fullscreen := false;
|
|
while not Done do begin
|
|
BeginScene;
|
|
DrawModel;
|
|
DrawGui;
|
|
EndScene;
|
|
|
|
while SDL_PollEvent(@event) > 0 do
|
|
HandleEvent(event, done);
|
|
|
|
frames += 1;
|
|
if (SDL_GetTicks - sec) >= 1000 then begin
|
|
write(frames:3, ' dist: ', view.distance:5:1, ' rot: ', view.rotation_angle:5:1, #13);
|
|
frames := 0;
|
|
sec := SDL_GetTicks;
|
|
end;
|
|
SDL_Delay(5);
|
|
//WindowScreenshot( surface^.w, surface^.h );
|
|
end;
|
|
|
|
WindowFree;
|
|
SDL_Quit;
|
|
|
|
if g_model <> nil then
|
|
g_model.Free;
|
|
g_filelist.Free;
|
|
g_rs_files.Free;
|
|
rsdata.Free;
|
|
end.
|
|
|