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106 lines
4.0 KiB
PHP
106 lines
4.0 KiB
PHP
// from "SDL_system.h"
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(* Platform specific functions for Windows *)
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{$IF DEFINED(WIN32) OR DEFINED(WIN64)}
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{**
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* \brief Set a function that is called for every windows message, before TranslateMessage()
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*}
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Type
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TSDL_WindowsMessageHook = Procedure(userdata, hWnd: Pointer; mesage: UInt32; wParam: UInt64; lParam: SInt64); cdecl;
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Procedure SDL_SetWindowsMessageHook(callback: TSDL_WindowsMessageHook; userdata: Pointer); cdecl;
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external SDL_LibName;
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{* Returns the D3D9 adapter index that matches the specified display index.
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* This adapter index can be passed to IDirect3D9::CreateDevice and controls
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* on which monitor a full screen application will appear.
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*}
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Function SDL_Direct3D9GetAdapterIndex(displayIndex:SInt32):SInt32;
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cdecl; external SDL_LibName;
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{* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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* Once you are done using the device, you should release it to avoid a resource leak.
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*}
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Type PIDirect3DDevice9 = Pointer;
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Function SDL_RenderGetD3D9Device(renderer:PSDL_Renderer):PIDirect3DDevice9;
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cdecl; external SDL_LibName;
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{* Returns the DXGI Adapter and Output indices for the specified display index.
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* These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
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* required to create a DX10 or DX11 device and swap chain.
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*}
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function SDL_DXGIGetOutputInfo(displayIndex :SInt32; adapterIndex, outputIndex :PSInt32): TSDL_Bool;
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cdecl; external SDL_LibName;
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{$IFEND}
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(* Platform specific functions for WinRT *)
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{$IFDEF __WINRT__}
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{**
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* \brief WinRT / Windows Phone path types
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*}
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Type
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TSDL_WinRT_Path = (
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{** \brief The installed app's root directory.
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Files here are likely to be read-only. *}
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SDL_WINRT_PATH_INSTALLED_LOCATION = 0,
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{** \brief The app's local data store. Files may be written here *}
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SDL_WINRT_PATH_LOCAL_FOLDER = 1,
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{** \brief The app's roaming data store. Unsupported on Windows Phone.
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Files written here may be copied to other machines via a network
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connection.
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*}
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SDL_WINRT_PATH_ROAMING_FOLDER = 2,
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{** \brief The app's temporary data store. Unsupported on Windows Phone.
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Files written here may be deleted at any time. *}
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SDL_WINRT_PATH_TEMP_FOLDER = 3
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);
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{**
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* \brief Retrieves a WinRT defined path on the local file system
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*
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* \note Documentation on most app-specific path types on WinRT
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* can be found on MSDN, at the URL:
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
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*
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* \param pathType The type of path to retrieve.
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* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
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* if the path is not available for any reason. Not all paths are
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* available on all versions of Windows. This is especially true on
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* Windows Phone. Check the documentation for the given
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* SDL_WinRT_Path for more information on which path types are
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* supported where.
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*}
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Function SDL_WinRTGetFSPathUNICODE(pathType :TSDL_WinRT_Path):PWideChar;
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cdecl; external SDL_LibName;
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{**
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* \brief Retrieves a WinRT defined path on the local file system
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*
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* \note Documentation on most app-specific path types on WinRT
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* can be found on MSDN, at the URL:
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
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*
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* \param pathType The type of path to retrieve.
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* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
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* if the path is not available for any reason. Not all paths are
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* available on all versions of Windows. This is especially true on
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* Windows Phone. Check the documentation for the given
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* SDL_WinRT_Path for more information on which path types are
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* supported where.
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*}
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Function SDL_WinRTGetFSPathUTF8(pathType :TSDL_WinRT_Path):PChar;
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cdecl; external SDL_LibName;
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{$ENDIF}
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