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22 lines
545 B
Plaintext
22 lines
545 B
Plaintext
12B: zeros
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4B float: always 0x3f000000 (0.5)
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4B float: terrain height scale
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4B float: always 0x3f000000
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2B int : tile count
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2B int : ?
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4B int : offset to tiles
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4B int : offset to some data?
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2B int : width in BLK
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2B int : height in BLK
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array[width * height] of 2B int: tile indices
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xB ?
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tiles
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{
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2B int: texmap idx (from texture index file)
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1B int: ?
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1B uint: lo - minimum height in tile (probably for terrain LOD?)
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1B uint: hi - maximum height in tile
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array[25] of uint8: - 5x5 heights
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}
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2B 0x0000
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