Merge remote-tracking branch 'origin/master'

This commit is contained in:
Unknown 2018-06-17 17:47:57 +02:00
commit dddba186cd
5 changed files with 104 additions and 13 deletions

View File

@ -19,6 +19,7 @@ int IAEngine(PLAYER * player1, PLAYER * player2)
{
//Player 1 est le joueur, player 2 le bot
if((player1 != NULL) & (player2 !=NULL))
char Race[20];
{
//On récupère les positions des 2 joueurs . L'IA sait où est le joueur
int Player1PositionX = player1->PositionX;

View File

@ -2,17 +2,92 @@
#include <stdlib.h>
#include <stdio.h>
#include "fileHandler.h"
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_mutex.h>
int initResources(tilesList) {
resOpen();
int initResources() {
//resOpen();
return 0;
}
void genNewArena(int w, int h, ARENA_TILE* a[][]) {
a = malloc(sizeof(ARENA_TILE) * w * h);
ARENA_H_TILE* createHTile(ARENA_H_TILE* prevHTile) {
ARENA_H_TILE* tile_h = NULL;
if (prevHTile == NULL) {
tile_h = calloc(1,sizeof(ARENA_H_TILE)); //Using calloc because of resetting all memory allocated to 0
tile_h->type_id = 0;
tile_h->isGround = 1;
tile_h->canBeMined = 0;
tile_h->nextRow = NULL;
tile_h->nextColumn = NULL;
return tile_h;
} else if (prevHTile != NULL) {
tile_h = calloc(1,sizeof(ARENA_H_TILE));
prevHTile->nextRow = tile_h;
tile_h->type_id = 0;
tile_h->isGround = 1;
tile_h->canBeMined = 0;
tile_h->nextRow = NULL;
tile_h->nextColumn = NULL;
}
return NULL;
}
ARENA_W_TILE* createWTile(ARENA_H_TILE* prevHTile, ARENA_W_TILE* prevWTile) {
ARENA_W_TILE* tile_w = NULL;
if (prevHTile != NULL && prevWTile == NULL) {
tile_w = calloc(1,sizeof(ARENA_W_TILE));
prevHTile->nextColumn = tile_w;
tile_w->type_id = 0;
tile_w->isGround = 1;
tile_w->canBeMined = 0;
tile_w->nextColumn = NULL;
return tile_w;
} else if (prevHTile == NULL && prevWTile != NULL) {
tile_w = calloc(1,sizeof(ARENA_W_TILE));
prevWTile->nextColumn = tile_w;
tile_w->type_id = 0;
tile_w->isGround = 1;
tile_w->canBeMined = 0;
tile_w->nextColumn = NULL;
}
return NULL;
}
ARENA_H_TILE* genNewArena(int w, int h) {
ARENA_H_TILE* arenaOrigin = NULL;
ARENA_H_TILE* TmpCursor_h = NULL;
ARENA_W_TILE* TmpCursor_w = NULL;
int i,j;
for(i=0;i<h;i++){
if (i==0) {
arenaOrigin = createHTile(NULL);
TmpCursor_h = arenaOrigin;
} else {
createHTile(TmpCursor_h);
}
for(j=0;j<w;j++){
if (j==0) {
TmpCursor_w = createWTile(TmpCursor_h, NULL);
} else {
createWTile(NULL, TmpCursor_w);
}
if (j!=0) TmpCursor_w = TmpCursor_w->nextColumn;
}
if (i!=0) TmpCursor_h = TmpCursor_h->nextRow;
}
return arenaOrigin;
}
int deleteArena(ARENA_H_TILE* genNewArena) {
for
}

View File

@ -9,16 +9,25 @@ typedef struct items{
//texture?
int isFlat;
int minedId;
struct items;
struct items *nextItem;
}ITEMS;
*/
typedef struct a_tile{
typedef struct arena_h_tile{ //Rows chained list
int type_id;
//texture?
int isFlat;
int isGround;
int canBeMined;
//struct a_tile nextTile;
}ARENA_TILE;
struct arena_h_tile *nextRow;
struct arena_w_tile *nextColumn;
}ARENA_H_TILE;
typedef struct arena_w_tile{ //Columns chained list
int type_id;
//texture?
int isGround;
int canBeMined;
struct arena_w_tile *nextColumn;
}ARENA_W_TILE;
#endif

5
main.c
View File

@ -10,6 +10,11 @@
#include "SDL2/SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include "logHelper.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_thread.h"
#include "SDL2/SDL_mutex.h"
#include "arenaEngine.h"
int main(void)
{

View File

@ -9,7 +9,7 @@ void initDisplayLib() {
}
}
int createMainWindows() {
int createGameMenuWindows() {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Erreur chargement librairie SDL ! %s\n",SDL_GetError());
exit(EXIT_FAILURE);
@ -23,3 +23,4 @@ int createMainWindows() {
SDL_Quit();
return EXIT_SUCCESS;
}