AST/conanfile.py

83 lines
3.4 KiB
Python

from conan import ConanFile
from conan.tools.cmake import CMakeToolchain,cmake_layout
from conan.tools.files import copy
import os
required_conan_version = ">=2.0.0"
class AST(ConanFile):
name = "AST"
version = "1.0.0"
description = """Old school project
Turn based strategy game"""
license = "MIT"
author = "JackCarterSmith (j@jcsmith.fr)"
url = "https://git.jcsmith.fr/JCS-Prod/AST"
package_type = "application"
revision_mode = "scm"
settings = "os", "compiler", "build_type", "arch"
generators = "CMakeDeps"
# default_options = {
# "shared": True
# }
def configure(self):
self.options["sdl"].vulkan = False
self.options["sdl"].opengles = False
self.options["sdl"].iconv = False
self.options["sdl_image"].with_libjpeg = False
self.options["sdl_image"].with_libtiff = False
self.options["sdl_image"].with_libwebp = False
self.options["sdl_image"].lbm = False
self.options["sdl_image"].pcx = False
self.options["sdl_image"].pnm = False
self.options["sdl_image"].svg = False
self.options["sdl_image"].tga = False
self.options["sdl_image"].xcf = False
self.options["sdl_image"].xpm = False
self.options["sdl_image"].xv = False
if self.settings.os == "Linux":
self.options["sdl"].shared = False
self.options["sdl"].wayland = False
self.options["sdl"].nas = True
self.options["sdl_image"].shared = False
if self.settings.os == "Windows":
self.options["sdl"].shared = True
self.options["sdl"].directx = False
self.options["sdl_image"].shared = True
def requirements(self):
self.requires("sdl/2.30.9", force=True)
self.requires("sdl_image/[~2.8]")
def layout(self):
self.folders.build_folder_vars = ["settings.os", "settings.compiler", "settings.build_type"]
cmake_layout(self)
def generate(self):
# cmake = CMakeDeps(self)
# if self.options["AST"].shared:
# cmake.configuration = "ReleaseShared"
# cmake.generate()
tc = CMakeToolchain(self)
#tc.user_presets_path = False
tc.generate()
for dep in self.dependencies.values():
if len(dep.cpp_info.bindirs) > 0:
if self.settings.os == "Windows":
copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
else:
copy(self, "*.so", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
# def package(self):
# copy(self, "LICENSE", src=self.source_folder, dst=os.path.join(self.package_folder, "licenses"))
# copy(self, pattern="*.h", src=os.path.join(self.source_folder, "include"), dst=os.path.join(self.package_folder, "include"))
# copy(self, pattern="*.a", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
# copy(self, pattern="*.so", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
# copy(self, pattern="*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
# copy(self, pattern="*.dll", src=self.build_folder, dst=os.path.join(self.package_folder, "bin"), keep_path=False)