83 lines
3.4 KiB
Python
83 lines
3.4 KiB
Python
from conan import ConanFile
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from conan.tools.cmake import CMakeToolchain,cmake_layout
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from conan.tools.files import copy
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import os
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required_conan_version = ">=2.0.0"
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class AST(ConanFile):
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name = "AST"
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version = "1.0.0"
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description = """Old school project
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Turn based strategy game"""
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license = "MIT"
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author = "JackCarterSmith (j@jcsmith.fr)"
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url = "https://git.jcsmith.fr/JCS-Prod/AST"
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package_type = "application"
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revision_mode = "scm"
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settings = "os", "compiler", "build_type", "arch"
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generators = "CMakeDeps"
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# default_options = {
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# "shared": True
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# }
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def configure(self):
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self.options["sdl"].vulkan = False
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self.options["sdl"].opengles = False
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self.options["sdl"].iconv = False
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self.options["sdl_image"].with_libjpeg = False
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self.options["sdl_image"].with_libtiff = False
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self.options["sdl_image"].with_libwebp = False
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self.options["sdl_image"].lbm = False
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self.options["sdl_image"].pcx = False
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self.options["sdl_image"].pnm = False
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self.options["sdl_image"].svg = False
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self.options["sdl_image"].tga = False
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self.options["sdl_image"].xcf = False
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self.options["sdl_image"].xpm = False
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self.options["sdl_image"].xv = False
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if self.settings.os == "Linux":
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self.options["sdl"].shared = False
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self.options["sdl"].wayland = False
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self.options["sdl"].nas = True
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self.options["sdl_image"].shared = False
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if self.settings.os == "Windows":
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self.options["sdl"].shared = True
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self.options["sdl"].directx = False
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self.options["sdl_image"].shared = True
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def requirements(self):
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self.requires("sdl/2.30.9", force=True)
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self.requires("sdl_image/[~2.8]")
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def layout(self):
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self.folders.build_folder_vars = ["settings.os", "settings.compiler", "settings.build_type"]
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cmake_layout(self)
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def generate(self):
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# cmake = CMakeDeps(self)
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# if self.options["AST"].shared:
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# cmake.configuration = "ReleaseShared"
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# cmake.generate()
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tc = CMakeToolchain(self)
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#tc.user_presets_path = False
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tc.generate()
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for dep in self.dependencies.values():
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if len(dep.cpp_info.bindirs) > 0:
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if self.settings.os == "Windows":
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copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
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else:
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copy(self, "*.so", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
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# def package(self):
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# copy(self, "LICENSE", src=self.source_folder, dst=os.path.join(self.package_folder, "licenses"))
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# copy(self, pattern="*.h", src=os.path.join(self.source_folder, "include"), dst=os.path.join(self.package_folder, "include"))
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# copy(self, pattern="*.a", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
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# copy(self, pattern="*.so", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
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# copy(self, pattern="*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
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# copy(self, pattern="*.dll", src=self.build_folder, dst=os.path.join(self.package_folder, "bin"), keep_path=False)
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