29 Commits

Author SHA1 Message Date
594fef4164
Change UI design 2025-02-07 16:59:19 +01:00
adbc8f1ccc
Add normales interface to mesh
TODO: need refactor ASAP
2025-02-07 12:52:48 +01:00
f9935d6b77
Objects constructor infinite allocation fix 2025-02-07 00:33:23 +01:00
4f48b76aaf
Graphic pipeline rework
- Prepare flow for multithreading support
- Optimize memory access of vertices
- More efficient back-face culling computation
- Added option to disable gprof in Cmake
2025-01-10 14:03:30 +01:00
ea712fae42
Add rendering debug infos 2025-01-05 23:27:31 +01:00
d6236a7857
MSVC another fix 2025-01-02 22:33:44 +01:00
4521ce27d5
Replace camera far Z with fake infinite one 2024-12-29 20:36:23 +01:00
5b5c04e368
Clean up and some optimising 2024-12-29 13:37:16 +01:00
bdf6228679
Horizon level computation final 2024-12-28 23:24:06 +01:00
6e7b980096
Experiment on simplified LoH
Another try of camera model for horizon
2024-12-28 23:23:39 +01:00
2854da4053
Terrain-sky smooth ratio rendering 2024-12-12 23:56:27 +01:00
bf7b10850e
Terrain rendering hack 2024-12-11 11:51:55 +01:00
29935cf54e
Events isolation 2024-12-03 19:57:33 +01:00
2031e1a4c4
Fix memory leak on vertices allocations 2024-12-01 22:28:42 +01:00
ecaccfd0e0
Some defines 2024-12-01 11:49:36 +01:00
debc5b219b
Improved clipping and fix culling normal computation 2024-11-03 14:12:36 +01:00
f1a1c2199f
Fix MSVC support 2024-11-03 11:37:31 +01:00
098345409f
Clipping and backface culling
Culling isn't bad, clipping need a better approach to cut partial triangles.
2024-11-02 00:43:44 +01:00
c0a00e4e4a
Simple clipping approach 2024-10-31 19:42:04 +01:00
db830a2a4e
Window size handling
Do the job, but need more control over resize limit
2024-10-29 19:14:17 +01:00
d1937d4f26
Updated logger and minors tweaks 2024-10-15 20:52:55 +02:00
a4e0f7459e
Final camera movements 2024-10-14 20:20:37 +02:00
1f91a08465
External camera interface 2024-10-12 14:35:43 +02:00
8b41f0f241
Camera view rescaling 2024-10-10 20:10:13 +02:00
9e699b0e94
Obj loader simple implementation 2024-10-05 19:15:08 +02:00
def845e741
Experimental multipart rendering 2024-10-05 19:15:06 +02:00
294f806900
Join perspective divide with projection transform 2024-10-03 18:11:25 +02:00
9ff5d34908
Enhanced mesh structure 2024-10-02 21:52:07 +02:00
55ff78ee50
Implement perspective maths 2024-09-30 16:10:40 +02:00