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ea712fae42
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Add rendering debug infos
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2025-01-05 23:27:31 +01:00 |
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d6236a7857
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MSVC another fix
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2025-01-02 22:33:44 +01:00 |
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4521ce27d5
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Replace camera far Z with fake infinite one
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2024-12-29 20:36:23 +01:00 |
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5b5c04e368
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Clean up and some optimising
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2024-12-29 13:37:16 +01:00 |
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bdf6228679
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Horizon level computation final
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2024-12-28 23:24:06 +01:00 |
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6e7b980096
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Experiment on simplified LoH
Another try of camera model for horizon
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2024-12-28 23:23:39 +01:00 |
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2854da4053
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Terrain-sky smooth ratio rendering
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2024-12-12 23:56:27 +01:00 |
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bf7b10850e
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Terrain rendering hack
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2024-12-11 11:51:55 +01:00 |
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29935cf54e
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Events isolation
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2024-12-03 19:57:33 +01:00 |
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2031e1a4c4
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Fix memory leak on vertices allocations
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2024-12-01 22:28:42 +01:00 |
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ecaccfd0e0
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Some defines
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2024-12-01 11:49:36 +01:00 |
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debc5b219b
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Improved clipping and fix culling normal computation
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2024-11-03 14:12:36 +01:00 |
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f1a1c2199f
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Fix MSVC support
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2024-11-03 11:37:31 +01:00 |
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098345409f
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Clipping and backface culling
Culling isn't bad, clipping need a better approach to cut partial triangles.
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2024-11-02 00:43:44 +01:00 |
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c0a00e4e4a
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Simple clipping approach
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2024-10-31 19:42:04 +01:00 |
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db830a2a4e
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Window size handling
Do the job, but need more control over resize limit
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2024-10-29 19:14:17 +01:00 |
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d1937d4f26
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Updated logger and minors tweaks
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2024-10-15 20:52:55 +02:00 |
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a4e0f7459e
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Final camera movements
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2024-10-14 20:20:37 +02:00 |
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1f91a08465
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External camera interface
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2024-10-12 14:35:43 +02:00 |
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8b41f0f241
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Camera view rescaling
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2024-10-10 20:10:13 +02:00 |
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9e699b0e94
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Obj loader simple implementation
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2024-10-05 19:15:08 +02:00 |
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def845e741
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Experimental multipart rendering
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2024-10-05 19:15:06 +02:00 |
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294f806900
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Join perspective divide with projection transform
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2024-10-03 18:11:25 +02:00 |
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9ff5d34908
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Enhanced mesh structure
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2024-10-02 21:52:07 +02:00 |
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55ff78ee50
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Implement perspective maths
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2024-09-30 16:10:40 +02:00 |
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